I feel those descriptions are overly complicated as well. I mean, dwarf fortress is a story generator right ?
The music just needs to have a simple description.
I mean, that is fine:
A devotional form of music directed toward the worship of Nokor Bonehell the Fate of Witches originating in The Glaze of Belts. The rules of the form are applied by composers of individual songs. The music is played on a tangath and a nish. It is performed in the agek rhythm.
The tangath always does the main melody, should be graceful and glides from note to note.
The nish always does the main melody and should be made sweetly.
The form has a well-defined multi-passage structure: a brief introduction and a brief theme and a brief series of variations on the theme possibly all repeated.
The introduction accelerates as it proceeds, and it is to become softer and softer. The passage is performed using the bemong scale.
The theme is slow, and it is to be very soft. The passage is performed using the bemong scale.
The series of variations slows and broadens, and it is to become softer and softer. The passage is performed using the berim scale.
One could make something simpler but I suppose a bit of fluff is good.
then it becomes overly complex
Scales are conceived of as two chords built using a division of the perfect fourth interval into eight notes. The tonic note is fixed only at the time of performance.
As always, the bemong heptatonic scale is thought of as two disjoint chords drawn from the fundamental division of the perfect fourth. These chords are named anam and izeg.
The anam tetrachord is the 1st, the 3rd, the 5th and the 8th degrees of the fundamental perfect fourth division.
The izeg tetrachord is the 1st, the 4th, the 7th and the 8th degrees of the fundamental perfect fourth division.
As always, the berim heptatonic scale is thought of as two disjoint chords drawn from the fundamental division of the perfect fourth. These chords are named mabdug and izeg.
The mabdug tetrachord is the 1st, the 2nd, the 5th and the 8th degrees of the fundamental perfect fourth division.
The agek rhythm is a single line with thirty-two beats divided into four bars in a 8-8-8-8 pattern. The beats are named ucat (spoken uc), ngarak (nga), enir (en), ugath (ug), lisig (li), etag (et), erong (er) and osed (os). The beat is stressed as follows:
| - x x - X - - - | x - - x x ! x - | X x x - x - - - | - X x - x - x - |
where ! marks the primary accent, X marks an accented beat, x is a beat, - is silent and | indicates a bar.
i mean what
Complexity is only good if it is meaningful. If it is only complexity for complexity's sake, and not for gameplay's/story's sake, it becomes a chore.
I'll take the creatures in DF example. If an animal is not here because it is an important part of gameplay (keas for their stealing and fun potential, elephants for war elephants or eventually work elephants, cats, dogs, GCS, etc) and/or important part of fluff (ravens for their symbolic power, elephants because they are highly symbolic and should be very important to civilizations that domesticate them, elk for being both symbolic and important grazers and prey) and/or memetic status in DF (carp, giant sponge, etc), then it should not be in DF and just causes clutter. (I'm looking at you, giant thrips or peach-faced lovebird men.)
Same for all other features. Adding various forms of crafting, lots of forms of crafting even is fine, considering dwarves ARE "fond of industry".
Are we going to describe the color, form and shape of the crystals contained into each single granite wall in my fort next ?