I am curious if standing orders for finished products, especially drinks and foods, will consider the likes and dislikes of the community. I'm also wondering how deep standing orders will percolate through the community, and to what degree standing orders might interact with likes and dislikes of fortress dwarves and potential trader interactions. See below for examples of the types of things I'm thinking.
If a substantial part of the fortress community likes a specific food or drink, the production of that food and drink would have a higher priority than other foods and drinks, and the cooks and brewers would complain if they didn't have the materials to keep stocks at an acceptable level. That, in turn, would lead to the farmers putting a higher priority into tending and harvesting the components required for making the drinks and foods that the fortress wants.
To make this more... fun... Nobles and officers of the fortress could have exaggerated weighting. If the king likes plump helmets, he counts as ten dwarves. A noble might count as five, and a mayor or sheriff three.
This could lead to interesting social conflict. If the king who really likes plump helmets discovers that they are now gone, he's going to have a bad thought. If he sees someone eating a plump helmet while he still hasn't gotten one himself, he's going to have an angry thought, and might even call for the hammerer.
This could extend into trade caravans, as automatic weighting. Traders talk to people. They learn what the fortress likes, and even without the player requesting anything at all, they will automatically attempt to bring with them things that the fortress dwarves want. Again, higher ranking dwarves count for more.
We might even see traders bringing gifts to fortress officers, small gifts of varying quality and value that are simply given to the fortress nobles and officers directly. For a mayor or sheriff, that might be a good high quality serving of booze to be drunk on the spot when the officer meets with the trader. For a noble, it might be a trinket made of a metal or stone that they favor. For a king it might be a piece of furniture made of preferred metal, stone, or wood, encrusted with gems they like, and engraved with scenes of the deity they worship.
If the trader has been happy with the fortress's purchasing habits in the past, a very nice gift will be given. If the fortress has been aggressive in the past, there might be no gift, or a very low quality gift, though nobles and kings would always get at least a token something, if the trader is very unhappy, the gift might be something the noble or king is known to dislike...
Of course gifting in this manner would likely then require a place for items to be placed. Perhaps a new stockpile type for gifts? Fortress officers would then store their gifts in these stockpiles, and if anyone else touches the gifts...
I know at least some of this is being planned, but I'm wondering to what degree it's been planned, and how interactive it would be.