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Author Topic: Future of the Fortress  (Read 1883961 times)

DG

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Re: Future of the Fortress
« Reply #570 on: October 09, 2014, 01:28:20 am »

Will goblin invaders be subject to the new personalities/thoughts when invading in Dwarf Mode or will they be more homogenous brain-wise?

Spoiler (click to show/hide)
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smjjames

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Re: Future of the Fortress
« Reply #571 on: October 10, 2014, 08:14:16 am »

Hm, theres been no devlogs for a couple days, wonder what Toady One is doing.
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Inarius

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Re: Future of the Fortress
« Reply #572 on: October 10, 2014, 08:34:01 am »

Working, I suppose, he is probably finishing the new system.
But I was wondering the same thing !
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Untelligent

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Re: Future of the Fortress
« Reply #573 on: October 10, 2014, 09:54:42 am »

I'm sure the devlog will bear fruit before the weekend's up.
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Valtam

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Re: Future of the Fortress
« Reply #574 on: October 10, 2014, 10:14:08 am »

I'm sure the devlog will bear fruit before the weekend's up.

Also worth noting that fruit will be ripe for harvesting pretty soon!
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CLA

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Re: Future of the Fortress
« Reply #575 on: October 10, 2014, 03:18:00 pm »

With the new set of emotions, what will change about status icons?
I doubt it would be useful to see every emotion, but will some emotions get their own status icon? Will some not be displayed anymore? Are "melancholy", "madness", "terrified" "enraged", etc even emotions in the sense we're talking about, or are they special cases?
Any chance we might even be able to set them to other tiles ourselves?


I'm not sure if this is the right place for the following question, but here it probably gets most exposure to people that could know an answer.

As the list in graphics_example.txt hasn't been updated for a while, which entries in entity_default.txt are eligible for a custom creature graphic? I assume all POSITION and PERMITTED_JOB entries, but some others are possible, even without being listed as POSITION; namely things like QUEEN, or BARON_CONSORT. They are only referred to as SPOUSE_<gender>. Can we assume that all these are valid creature graphic tokens as well? Are there any others?

There is some discussion about it here for the purpose of documenting it on the wiki here
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Cobbler89

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Re: Future of the Fortress
« Reply #576 on: October 10, 2014, 08:47:38 pm »

"So far we've got plant gathering zones that renew gathering jobs..."
Yesssss... Yesssss! !!YESSSSSS!!

That's one less micromanagement facet for hunter-gatherer fortresses (or hunter-gatherer stages during the establishment of a fortress). Specifically, it's less the biggest micromanagement facet of such fortresses (or fortress phases).

Thank you, Toady One!!!
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flabort

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Re: Future of the Fortress
« Reply #577 on: October 10, 2014, 08:49:56 pm »

I'm sure the devlog will bear fruit before the weekend's up.
Quote
So far we've got plant gathering zones that renew gathering jobs, all gathering jobs now pick up usable item spatter on the ground in a 3x3 square, and gather jobs first process growths from a shrub and then only pick the shrub if the shrub itself is usable. Since there are a variety of growths that can be grabbed at one time, I'm also experimenting with multi-item hauls, though that hasn't moved beyond the gather job yet. There'll probably need to be an upgrade to zones at some point that allow them to handle z-coords and cover more space, but that's a little out of scope for this time. Next I'd like to allow dwarves to pick growths from trees, which of course will require some kind of stepladder or other tool if the fruit is a z-level above the ground.
Or before it starts.
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smjjames

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Re: Future of the Fortress
« Reply #578 on: October 10, 2014, 09:05:37 pm »

"I'm also experimenting with multi-item hauls, though that hasn't moved beyond the gather job yet"

Multi-item hauls! That'll definetly help take some of the PITA out of cleaning up after a goblin siege where the dwarves will only carry one sock at a time (which is silly) or when they haul heavy bins when it would be more efficient to get several lighter items and take them to the bin.
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Zarathustra30

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Re: Future of the Fortress
« Reply #579 on: October 10, 2014, 11:19:03 pm »

Is widespread multi-item hauling within the scope of 0.40.xx?
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MrWiggles

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Re: Future of the Fortress
« Reply #580 on: October 11, 2014, 01:23:14 am »

Is widespread multi-item hauling within the scope of 0.40.xx?

Currently. Most defiantly, as presented by the Dev Log its part of Fruit Hauling and Fruit Hauling is part of the next release. Though the real answer, is it is until it isn't. And it wont be if the experiment fails or it seems solvable but too time consuming to solve it right now.
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Putnam

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Re: Future of the Fortress
« Reply #581 on: October 11, 2014, 01:51:36 am »

I certainly wouldn't say most definitely, as presented by the dev log:

Quote
I'm also experimenting with multi-item hauls, though that hasn't moved beyond the gather job yet.

MrWiggles

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Re: Future of the Fortress
« Reply #582 on: October 11, 2014, 02:05:00 am »

But he later goes on to say that hes going to continue on with it. And it'll need step ladders. He hasn't dropped it yet and seems to plan include it, until, he can't.
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Doesn't like running from bears = clearly isn't an Eastern European
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Putnam

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Re: Future of the Fortress
« Reply #583 on: October 11, 2014, 02:17:31 am »

...No, it later goes on to say that he's continuing with fruit picking.

Zarathustra30

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Re: Future of the Fortress
« Reply #584 on: October 11, 2014, 03:32:21 am »

The devlog is why I asked the question.
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How did we pass from inns with merry songs and happy music to temples of doom and medieval torture with so much easiness and eagerness??
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