Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 194 195 [196] 197 198 ... 306

Author Topic: Future of the Fortress  (Read 1883602 times)

Anonymax

  • Bay Watcher
  • Rated "D" For Dwarf
    • View Profile
Re: Future of the Fortress
« Reply #2925 on: December 02, 2015, 01:55:09 pm »

Chances are you already posses one. The vast majority of current CPU's are 64bit, in fact from a few years it has been like that. What happens is that the 32 OS used to be/are more popular or commonly found.

Most likely you just need to buy a 64 bits windows or install a 64 bits distro of linux and install more RAM (I recommend at least 8 for 64bit OS).

thank you, I’ll start checking prices

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Future of the Fortress
« Reply #2926 on: December 02, 2015, 02:05:28 pm »

Chances are you already posses one. The vast majority of current CPU's are 64bit, in fact from a few years it has been like that. What happens is that the 32 OS used to be/are more popular or commonly found.

Most likely you just need to buy a 64 bits windows or install a 64 bits distro of linux and install more RAM (I recommend at least 8 for 64bit OS).

thank you, I’ll start checking prices
When in doubt ask some friend that knows about computers for help. Or search on the internet. All you need to know is wich CPU you have.
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

cochramd

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2927 on: December 02, 2015, 03:00:51 pm »

Will we ever be able to create production orders for statues/figurines/engravings of specific things? I'm asking because it's relevant to a discussion about temples.
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Future of the Fortress
« Reply #2928 on: December 02, 2015, 03:30:51 pm »

Toady... you monster... you fixed the sapient corpse butchering/eating/wearing.

I'm sure I'll end up figuring out a workaround before this gets answered, but was this a deliberate change or a side effect of something else, and is it just one tag or am I going to have to hunt down several to "unfix" the "fix" there?
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Future of the Fortress
« Reply #2929 on: December 02, 2015, 03:35:36 pm »

Agreed. It is terrifying.

Are you going to revert the "no using materials from butchering sentients" adventurer rule, or at least make it ethics-dependant? If you DO make it depend on ethics, could outsiders be free to commit cannibalism?

Well, for now I'm gonna be making semi-megabeasts non-sentient in Adventurecraft, because this broke half the purpose of the majority of Wanderer's Friend derivatives.
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Future of the Fortress
« Reply #2930 on: December 02, 2015, 03:49:51 pm »

There has to be a workaround somewhere because the main reason I didn't notice it last night was starting in a dorf run town with a tomb, so I just went down and butchered and crafted stuff from some of the dorf skeletons down there.

Also found various troll hide items scattered around in dorf forts (I notice those specifically because trolls have improved leather properties) so there's something we can do.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Future of the Fortress
« Reply #2931 on: December 02, 2015, 03:51:26 pm »

There has to be a workaround somewhere because the main reason I didn't notice it last night was starting in a dorf run town with a tomb, so I just went down and butchered and crafted stuff from some of the dorf skeletons down there.

What heresy is this. How? D:

So far all I can think of is to just make semi-megabeast non-sentient. ;w;
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

GoblinCookie

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2932 on: December 02, 2015, 04:23:36 pm »

2. On a related note, do you have plans to make the children and spouses of nobles act like nobles? No, I'm not a masochist, why do you ask?

What happens when some random price migrates to your fortress during the first year and then demands a royal bedroom?  What if we got a dozen of them?
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Future of the Fortress
« Reply #2933 on: December 02, 2015, 04:30:14 pm »

2. On a related note, do you have plans to make the children and spouses of nobles act like nobles? No, I'm not a masochist, why do you ask?

What happens when some random price migrates to your fortress during the first year and then demands a royal bedroom?  What if we got a dozen of them?

You feed them to the royal dragon, clearly. -w-
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

cochramd

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2934 on: December 02, 2015, 04:58:39 pm »

2. On a related note, do you have plans to make the children and spouses of nobles act like nobles? No, I'm not a masochist, why do you ask?

What happens when some random price migrates to your fortress during the first year and then demands a royal bedroom?  What if we got a dozen of them?
First, you ask yourself: "What's the worst thing that could happen if they all died in an unfortunate accident?". Second, you ask yourself: "Would that be worse than having to make room for all these bastards?"

Seriously, though, if the children and spouses of nobles start acting like nobles, then bedrooms will be our chief concern, since the whole family can just use the same throne room and dining room. It's not like Toady is cruel enough to make every member of a noble's family demand their own private dining room and throne room.

.....right?
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Future of the Fortress
« Reply #2935 on: December 02, 2015, 05:21:44 pm »

There has to be a workaround somewhere because the main reason I didn't notice it last night was starting in a dorf run town with a tomb, so I just went down and butchered and crafted stuff from some of the dorf skeletons down there.

What heresy is this. How? D:

So far all I can think of is to just make semi-megabeast non-sentient. ;w;

IIRC you've always* been able to butcher sentients, and make stuff from them; you just can't eat their flesh.

* for values of "always" which actually mean "since I started playing adventure mode in the early releases of 0.40.x"
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Future of the Fortress
« Reply #2936 on: December 02, 2015, 05:35:57 pm »

Derp. I could've sworn in DF2012, you couldn't butcher sentients at all unless you were starving. Then DF2014 changed that to universal butchery, and there was much rejoicing.
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Nahere

  • Bay Watcher
    • View Profile
Re: Future of the Fortress
« Reply #2937 on: December 02, 2015, 05:51:19 pm »

Derp. I could've sworn in DF2012, you couldn't butcher sentients at all unless you were starving. Then DF2014 changed that to universal butchery, and there was much rejoicing.
This is correct. Notably, back in DF2012 if you found sapients that had already been butchered (say, in the lair of a night troll) you could eat it with no problems.
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Future of the Fortress
« Reply #2938 on: December 02, 2015, 09:17:12 pm »

Yeah, I'm still playing around with it, but either goblin ethics are different enough or my interaction worked. Been too busy dancing to remember to test it on someone I hadn't marked.
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: Future of the Fortress
« Reply #2939 on: December 02, 2015, 09:31:22 pm »

Yeah, I'm still playing around with it, but either goblin ethics are different enough or my interaction worked. Been too busy dancing to remember to test it on someone I hadn't marked.

Hmm. I wish it was possible to instead just make them unintelligent on death automatically.

Marking them with a "get in mah bellah" interaction seems silly.
Logged
On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.
Pages: 1 ... 194 195 [196] 197 198 ... 306