The prospect of children playing make believe has brought an interesting question to my mind.
Will it be possible for the player to be fooled by their dwarve's imaginations, whether by rumors, lies or lapses in judgement ? For example, the ancient "cry wolf" fable, where a dwarven child may act as if it has seen a terrible monster in the caverns, or believe that it has, spreading this story to the adult dwarves and if a certain percentage of the population believe it, a message for the player pops up stating "So and so has arrived" even though it has not.
The same goes for a drunk wandering into the tavern, shouting that an army is approaching (while it may merely be travelers heading to fortress), where the player may get a message of an approaching siege or some of the more gullible dwarves may head into a panic, even going so far as to attack the travelers.
I am not quite sure whether this psychological state idea is a viable implementation to the game, but I imagine it can be quite entertaining and chaotic if done realistically.
This is my first time utilizing this thread, not sure whether this post would be better suited within the suggestion subforum?
My question got me thinking of another question:
Will there be provisions for myth creation within the world at a later stage? With creatures and gods created within the minds of the races that in fact do not exist. This may be an interesting addition to religion and legends mode in general.Something along the lines of "Archexion was a mythical being within the The Golden Hammers. It was believed to be a great two-headed dragon who swam the oceans of the world and had an outer shell of obsidian. It was associated with drownings and famine."
Doomsday myths, local legends(of supposedly cursed places and haunted houses) can also exist, all meshing in with the lies and rumors system above.