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Author Topic: Future of the Fortress  (Read 1883490 times)

Knight Otu

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Re: Future of the Fortress
« Reply #2445 on: September 07, 2015, 12:53:31 pm »

With the new multi-species forts, how will creatures like trogs and gorlaks fit in? Will they be able to become citizens? I really want to make blind cave ogre shock troops now.
Last we heard, gorlaks and animal people are the only creatures that have the necessary creature token for them to become citizens.
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TheFlame52

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Re: Future of the Fortress
« Reply #2446 on: September 07, 2015, 12:56:06 pm »

Ah. Elephant seal man shock troops, then.

crazyabe

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Re: Future of the Fortress
« Reply #2447 on: September 07, 2015, 01:55:12 pm »

Ah. Elephant seal man shock troops, then.
Why not Sperm Whale men shock troops?
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TheFlame52

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Re: Future of the Fortress
« Reply #2448 on: September 07, 2015, 01:57:59 pm »

They can't breathe on land. Elephant seal men are the largest air-breathing animal people.

crazyabe

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Re: Future of the Fortress
« Reply #2449 on: September 07, 2015, 04:01:43 pm »

What Ar'nt Whales Air breathing mammals?


Or did toady Not make working Whales?
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Dirst

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Re: Future of the Fortress
« Reply #2450 on: September 07, 2015, 04:40:49 pm »

What Ar'nt Whales Air breathing mammals?


Or did toady Not make working Whales?
All DF aquatic creatures are "water breathing."
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Max™

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Re: Future of the Fortress
« Reply #2451 on: September 08, 2015, 02:43:50 am »

Probably to simplify it because something that big is going to crush itself on land, and that's more a problem to deal with once multi-tile creatures with collapse physics are in place I'd guess?
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Nikita

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Re: Future of the Fortress
« Reply #2452 on: September 08, 2015, 02:48:15 am »

Probably to simplify it because something that big is going to crush itself on land, and that's more a problem to deal with once multi-tile creatures with collapse physics are in place I'd guess?

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MrWiggles

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Re: Future of the Fortress
« Reply #2453 on: September 08, 2015, 04:45:41 am »

Probably to simplify it because something that big is going to crush itself on land, and that's more a problem to deal with once multi-tile creatures with collapse physics are in place I'd guess?
It probably has to do with the fact that respiration isn't (currently) model in DF. So getting mammals to breach to breath would be annoying. I would also be willing to bet, that for them to be consider not under water, they would need to be one tile above the ocean tile.
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Nikita

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Re: Future of the Fortress
« Reply #2454 on: September 08, 2015, 08:49:31 am »

Probably to simplify it because something that big is going to crush itself on land, and that's more a problem to deal with once multi-tile creatures with collapse physics are in place I'd guess?
It probably has to do with the fact that respiration isn't (currently) model in DF. So getting mammals to breach to breath would be annoying. I would also be willing to bet, that for them to be consider not under water, they would need to be one tile above the ocean tile.

Dwarves can breathe (with enough swimming skill) so long as there is no water on the z-level above them. Otherwise they start drowning. They also will attempt to exit the water as soon as they are 4/7 tiles deep. However, there is nothing like "get a breath and then return to work". If we apply that to whales, they would just wash ashore and never go back.
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DVNO

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Re: Future of the Fortress
« Reply #2455 on: September 10, 2015, 03:21:11 pm »

Can the new Dwarf Scribes decipher the secrets of life and death from slabs and books necromancers 'donate' to your fortress after falling into a spike trap filled with were-hyenas?
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Max™

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Re: Future of the Fortress
« Reply #2456 on: September 10, 2015, 06:54:22 pm »

Alternatively: will transcription of the secrets of life and death involve becoming a necromancer? I assume yes but have no idea how it will end up working.
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Kitsune

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Re: Future of the Fortress
« Reply #2457 on: September 12, 2015, 01:22:49 am »

Quote
Adventurer Role: Slayer of Night Creatures
   Curses and exposure
      The slaves of night creatures could have extreme effects from proximity that also affect you if you make a business of hunting them.

I saw this on the development page and I was wondering.
What kind of "extreme effects" are there going to be?
« Last Edit: September 12, 2015, 01:49:20 am by Kitsune »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2458 on: September 12, 2015, 03:06:16 am »

So, artists dig through their personal histories for inspiration now, that's cool. Do the engravers and sculptors do that right now? I seem to recall only seeing past history of the fortress location (and the fortress) in my works.
If they're not doing so already, will fortress artists draw on their own personal histories for inspiration now?
And: Will that personal history effect personalities in the next release? Dislikes gorlaks due to childhood trauma. Fearless since surviving dragon attack at age of 7 or some such stuff.
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Amperzand

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Re: Future of the Fortress
« Reply #2459 on: September 12, 2015, 03:43:56 am »

That'd be really cool, actually.
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