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Author Topic: Future of the Fortress  (Read 1883188 times)

Max™

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Re: Future of the Fortress
« Reply #2250 on: July 26, 2015, 12:36:33 am »

Quote from: Toady One
This doesn't impact specific ethics yet, so you won't have to worry that an elf-written book will make all your dwarves start eating dead bodies, but such a thing is now threatened for a later date by these changes.
Thus were the book burnings and inquisitions of later versions set in motion.
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endlessblaze

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Re: Future of the Fortress
« Reply #2251 on: July 26, 2015, 12:40:36 am »

Quote from: Toady One
This doesn't impact specific ethics yet, so you won't have to worry that an elf-written book will make all your dwarves start eating dead bodies, but such a thing is now threatened for a later date by these changes.
Thus were the book burnings and inquisitions of later versions set in motion.

book burnings? armok no, think about it, think of all the elf, and goblin bone bolts.
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falcc

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Re: Future of the Fortress
« Reply #2252 on: July 26, 2015, 12:46:17 pm »

Just to clarify: if a philosophical outlook becomes popular can it change civilization or individual values now? Or do they just become familiar with a value position in order to write a reply? Can a goblin civilization be won over to the value of art or ...craftsgoblinship?

It's not quite as exciting as an ethics shift, but it'd be kind of neat to set your most radical dwarves to creating philosophical treatises and watch moods change in your fort. Especially if it can impact things like religiosity that determine needs.
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FallacyofUrist

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Re: Future of the Fortress
« Reply #2253 on: July 26, 2015, 07:18:27 pm »

Do you plan to add randomly generated books of magic(not just necromancy)?

It would be interesting if gods didn't have only one type of controlled magic to bestow.
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Knight Otu

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Re: Future of the Fortress
« Reply #2254 on: July 27, 2015, 09:14:58 am »

Do you plan to add randomly generated books of magic(not just necromancy)?

It would be interesting if gods didn't have only one type of controlled magic to bestow.

Eventually, yes. That may be a topic Toady hits in the World-Gen Artifacts releases, even.
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LordBaal

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Re: Future of the Fortress
« Reply #2255 on: July 27, 2015, 09:45:01 am »

Would be possible to have some impromptu poem or sing a song made on the fly on a conversation, you know, in the sake of the arts of seduction?
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Re: Future of the Fortress
« Reply #2256 on: July 27, 2015, 09:52:39 am »

Would be possible to have some impromptu poem or sing a song made on the fly on a conversation, you know, in the sake of the arts of seduction?
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MobRules

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Re: Future of the Fortress
« Reply #2257 on: July 28, 2015, 10:38:12 am »

Why are goblin sieges so small? The largest one I've seen had 30 goblins. In the previous version the sieges were much larger, and armies in world gen seem to consist of hundreds or even thousands of soldiers.
They at least can be larger than 30, but reports of this are rare and tend to be from fairly long lived forts.

Will goblin warriors become more skilled in the future?
Quote
More highly trained attacking soldiers when approprate
From the improved sieges \section of the dev page.

I just got a siege of 90 goblins and trolls at my DF2014 fort. (Though it is a dozen years old, and at a point where a siege that size was a mere inconvenience rather than a challenge)
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Alfrodo

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Re: Future of the Fortress
« Reply #2258 on: July 28, 2015, 10:48:46 am »

Why are goblin sieges so small? The largest one I've seen had 30 goblins. In the previous version the sieges were much larger, and armies in world gen seem to consist of hundreds or even thousands of soldiers.
They at least can be larger than 30, but reports of this are rare and tend to be from fairly long lived forts.

Will goblin warriors become more skilled in the future?
Quote
More highly trained attacking soldiers when approprate
From the improved sieges \section of the dev page.

I just got a siege of 90 goblins and trolls at my DF2014 fort. (Though it is a dozen years old, and at a point where a siege that size was a mere inconvenience rather than a challenge)

You are a lucky man.  I have to get my founding dwarves to sneak into goblin territory to get that.

Will reading philosophy books in adventure mode modify your own adventurer's values / ethics?
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MrWiggles

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Re: Future of the Fortress
« Reply #2259 on: July 28, 2015, 08:57:12 pm »

Why are goblin sieges so small? The largest one I've seen had 30 goblins. In the previous version the sieges were much larger, and armies in world gen seem to consist of hundreds or even thousands of soldiers.
They at least can be larger than 30, but reports of this are rare and tend to be from fairly long lived forts.

Will goblin warriors become more skilled in the future?
Quote
More highly trained attacking soldiers when approprate
From the improved sieges \section of the dev page.

I just got a siege of 90 goblins and trolls at my DF2014 fort. (Though it is a dozen years old, and at a point where a siege that size was a mere inconvenience rather than a challenge)

You are a lucky man.  I have to get my founding dwarves to sneak into goblin territory to get that.

Will reading philosophy books in adventure mode modify your own adventurer's values / ethics?
Probably, there are recorded instances where the player's pawn, is crying from the action that the player is forcing the pawn to do, as it violates their mores and ethics. Though Toadyone and ThreeToe have said that they wouldnt ever make the game prevent a player's action because it went against morals and ethics.
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Alfrodo

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Re: Future of the Fortress
« Reply #2260 on: July 28, 2015, 09:57:19 pm »

Quote
Probably, there are recorded instances where the player's pawn, is crying from the action that the player is forcing the pawn to do, as it violates their mores and ethics. Though Toadyone and ThreeToe have said that they wouldnt ever make the game prevent a player's action because it went against morals and ethics.

So I could get my adventurer to read Goblin philosophy to make them not sad?

Excellent.
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Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

MrWiggles

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Re: Future of the Fortress
« Reply #2261 on: July 28, 2015, 10:20:12 pm »

Quote
Probably, there are recorded instances where the player's pawn, is crying from the action that the player is forcing the pawn to do, as it violates their mores and ethics. Though Toadyone and ThreeToe have said that they wouldnt ever make the game prevent a player's action because it went against morals and ethics.

So I could get my adventurer to read Goblin philosophy to make them not sad?

Excellent.

Unless the raws have been changed, Goblins don't get sad because they're incapable of empathy. Its quality of their creature.
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Doesn't like running from bears = clearly isn't an Eastern European
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http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
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Spish

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Re: Future of the Fortress
« Reply #2262 on: July 30, 2015, 05:13:18 pm »

Quote from: Spish
Since wild animal men are now eligible for immigration, will it also be possible to mod feral creatures like, for instance, gnomes and trolls to be able to join civilizations?

It'll be possible to mod it, though only gorlaks have the setting in vanilla.  The game doesn't recognize animal people in any special way -- I've just put a new creature tag in their creature variation (and the gorlak def).
A tag, you say? Is it possible for intelligent megabeasts/semimegas to join civilizations, or perhaps even player fortresses in this manner?
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Max™

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Re: Future of the Fortress
« Reply #2263 on: July 30, 2015, 11:01:58 pm »

Newest dev update mentions forming performing troupes and being able to kick people out of them.

You can actually form a band and go from town to town trying to get famous.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2264 on: July 31, 2015, 01:42:14 am »

With the worlds of Dwarf Fortress being somewhat dangerous, is it possible to hire fighting types with no real interest in the arts to join your troupe as bodyguards?
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