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Author Topic: Future of the Fortress  (Read 1883120 times)

Max™

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Re: Future of the Fortress
« Reply #2235 on: July 21, 2015, 11:17:04 am »

^Now I'm wondering if it would be possible to put something like the adventurer travel map above the fort mode minimap with dfhack.
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Puzzlemaker

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Re: Future of the Fortress
« Reply #2236 on: July 21, 2015, 11:37:33 am »

Hey Toady, Do you have plans to reset or clean up the eternal suggestion system?  What about doing another feature run based on the top suggestions?
« Last Edit: July 22, 2015, 08:45:24 am by Puzzlemaker »
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LordBaal

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Re: Future of the Fortress
« Reply #2237 on: July 21, 2015, 12:42:57 pm »

About seeing around your fortress, I think that it would be really memory and cpu intensive to have the fortress mode open, unless the parts of the map are separated and loaded individually as it's own site, one by one (obviously not at the same time). It would be like managing several fortress at the same time. Which granted would be really cool, but we(and our computers) can't manage a simple one, let alone several at the same time.

Other interesting idea/suggestion would be to send an explorer that take "snapshots" of the arounds of your fortress, each time he comes back you can see what he "recorded", that's it, the shape of the terrain, were trees are, if there where some animals. The better memory the dwarf have, the most detailed and accurate the description is. You could enter those as simple snapshots without being able to explore beyond it, move or do thing on it. Kind of like those snapshots of fortress that some people upload on the internet with some kind of black magic I don't know.

But I'm digressing. On point being able to momentarily "retire" the fortress, load the arounds and then come back could be pretty awesome.
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Alfrodo

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Re: Future of the Fortress
« Reply #2238 on: July 21, 2015, 12:56:49 pm »

Would books, like performances. Be able to be written in adventure mode provided you have a blank codice or scroll?
« Last Edit: July 21, 2015, 01:03:11 pm by Alfrodo »
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mifki

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Re: Future of the Fortress
« Reply #2239 on: July 22, 2015, 02:07:19 am »

^Now I'm wondering if it would be possible to put something like the adventurer travel map above the fort mode minimap with dfhack.

This gave me an idea of instantiating an adventure mode screen on top of the fortress screen. It somewhat worked and I was able to walk around, and my dwarves were talking to each other... Most likely useless but very fun.

Daniel the Finlander

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Re: Future of the Fortress
« Reply #2240 on: July 22, 2015, 08:04:37 am »

I have several questions regarding goblin sieges:

Why are goblin sieges so small? The largest one I've seen had 30 goblins. In the previous version the sieges were much larger, and armies in world gen seem to consist of hundreds or even thousands of soldiers.

Why don't the besieging goblins have cavalry? Haven't seen a single goblin riding a creature in this version.

Will goblin warriors become more skilled in the future? It's very easy to train dwarves to become highly skilled fighters in a relatively small amount of time, so the few goblins that do invade my fortress are easily defeated. This reminds me, will it take a longer time for dwarves to become skilled combatants in the future?
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DarkwingUK

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Re: Future of the Fortress
« Reply #2241 on: July 22, 2015, 02:28:01 pm »

I love your ideas below! Although I had only been imagining something simple like opening the quest log map from adventure mode to see the world level map and know where things are... I thought that might not be too cpu intensive... To do something detailed like you describe would be so cool, though, as well.

About seeing around your fortress, I think that it would be really memory and cpu intensive to have the fortress mode open, unless the parts of the map are separated and loaded individually as it's own site, one by one (obviously not at the same time). It would be like managing several fortress at the same time. Which granted would be really cool, but we(and our computers) can't manage a simple one, let alone several at the same time.

Other interesting idea/suggestion would be to send an explorer that take "snapshots" of the arounds of your fortress, each time he comes back you can see what he "recorded", that's it, the shape of the terrain, were trees are, if there where some animals. The better memory the dwarf have, the most detailed and accurate the description is. You could enter those as simple snapshots without being able to explore beyond it, move or do thing on it. Kind of like those snapshots of fortress that some people upload on the internet with some kind of black magic I don't know.

But I'm digressing. On point being able to momentarily "retire" the fortress, load the arounds and then come back could be pretty awesome.
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Alfrodo

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Re: Future of the Fortress
« Reply #2242 on: July 22, 2015, 02:35:42 pm »

You mentioned being able to make codices and scrolls in fortress mode, but what will dwarves writing be like? Will they just do it themselves when they feel like it or will you be able to shout at your writer/wordsmith/scribe I need a book and I need it now!

I.e. Will it be similar to the current state of strange moods or like engravings?
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Vattic

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Re: Future of the Fortress
« Reply #2243 on: July 22, 2015, 02:39:42 pm »

Quote
I've been doing the particulars of the scholar occupation in the fort over the last few days, mostly making sure it plays nice with world generation and that everything advances at roughly the same rate. This means that having one random dwarf assigned to the library with no skills might not advance the state of the world's knowledge even after years of confused research (as I did with my miner, who immediately started pondering whether probing would make a good surgical technique). You can make quite a bit of progress if you attract some dedicated scholars and support them with your own scholars and scribes, probably more than any world generation site over the same number of years since you can expend all your effort toward the work, but it still takes time. Depending on how gregarious they are, scholars will tend toward discussing their topic with other researchers or working by themselves. Scholars will read books that you have on hand to avoid duplicating results, though I haven't yet duplicated the master-apprentice model from world gen (I'll probably have time to do something simple there), and they can commit their results to writing (which the scribes will then copy).
From the dev log.
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Alfrodo

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Re: Future of the Fortress
« Reply #2244 on: July 22, 2015, 03:12:20 pm »

Quote
I've been doing the particulars of the scholar occupation in the fort over the last few days, mostly making sure it plays nice with world generation and that everything advances at roughly the same rate. This means that having one random dwarf assigned to the library with no skills might not advance the state of the world's knowledge even after years of confused research (as I did with my miner, who immediately started pondering whether probing would make a good surgical technique). You can make quite a bit of progress if you attract some dedicated scholars and support them with your own scholars and scribes, probably more than any world generation site over the same number of years since you can expend all your effort toward the work, but it still takes time. Depending on how gregarious they are, scholars will tend toward discussing their topic with other researchers or working by themselves. Scholars will read books that you have on hand to avoid duplicating results, though I haven't yet duplicated the master-apprentice model from world gen (I'll probably have time to do something simple there), and they can commit their results to writing (which the scribes will then copy).
From the dev log.

Ah.
I was thinking more about the artsy/poetry books, though.  Rather than research.  I'm guessing its more of the same though.

But considering that his literature examples included Historical Adventures and Alternate histories,  it's probably the same.
« Last Edit: July 22, 2015, 03:15:02 pm by Alfrodo »
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Button

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Re: Future of the Fortress
« Reply #2245 on: July 22, 2015, 03:25:15 pm »

Please remember that this thread is for questions, not suggestions phrased in question form. ;)
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Alfrodo

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Re: Future of the Fortress
« Reply #2246 on: July 22, 2015, 04:38:01 pm »

I remember, I was just wondering how books would come into being in Fortress mode.

But I didn't remember that post because... well. look to the left.
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Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

Button

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Re: Future of the Fortress
« Reply #2247 on: July 22, 2015, 05:05:31 pm »

I remember, I was just wondering how books would come into being in Fortress mode.

But I didn't remember that post because... well. look to the left.

That was more directed at some posters further up :).
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Max™

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Re: Future of the Fortress
« Reply #2248 on: July 23, 2015, 01:12:07 am »

^Now I'm wondering if it would be possible to put something like the adventurer travel map above the fort mode minimap with dfhack.

This gave me an idea of instantiating an adventure mode screen on top of the fortress screen. It somewhat worked and I was able to walk around, and my dwarves were talking to each other... Most likely useless but very fun.
Well THAT sounds fascinating as hell!
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Vattic

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Re: Future of the Fortress
« Reply #2249 on: July 25, 2015, 11:05:55 am »

Why are goblin sieges so small? The largest one I've seen had 30 goblins. In the previous version the sieges were much larger, and armies in world gen seem to consist of hundreds or even thousands of soldiers.
They at least can be larger than 30, but reports of this are rare and tend to be from fairly long lived forts.

Will goblin warriors become more skilled in the future?
Quote
More highly trained attacking soldiers when approprate
From the improved sieges section of the dev page.
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