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Author Topic: Future of the Fortress  (Read 1883033 times)

thvaz

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Re: Future of the Fortress
« Reply #210 on: July 28, 2014, 12:40:13 pm »

Maybe it was something they wanted to do and  would have done if you hadn't.
Or since they live in a violent world, the are desensitized to mass murder.

Yes. Like a feeling of resignation.
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Knight Otu

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Re: Future of the Fortress
« Reply #211 on: July 28, 2014, 01:07:52 pm »

What determines whether a civ will use words from other languages to name their gods? It doesn't seem to be random chance - apparently, dwarves will do so more readily than other civs.
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thvaz

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Re: Future of the Fortress
« Reply #212 on: July 28, 2014, 01:39:14 pm »

What is the deal with underground animal men turning into vampires? There a lot of them running around, killing people at towns, and it looks like they don't mind to hide their identities as a vampire. In legends I saw one that got cursed by a god by profaning a temple, this is intended?
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Untelligent

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Re: Future of the Fortress
« Reply #213 on: July 28, 2014, 02:20:29 pm »

crashy world params


The bug tracker is probably a more helpful place to post crashes than this thread.
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Dirst

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Re: Future of the Fortress
« Reply #214 on: July 28, 2014, 02:59:54 pm »

crashy world params


The bug tracker is probably a more helpful place to post crashes than this thread.
The future of that particular fortress is... bleak.

But I agree with the bug tracker suggestion.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
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MrWiggles

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Re: Future of the Fortress
« Reply #215 on: July 28, 2014, 04:44:01 pm »

What is the deal with underground animal men turning into vampires? There a lot of them running around, killing people at towns, and it looks like they don't mind to hide their identities as a vampire. In legends I saw one that got cursed by a god by profaning a temple, this is intended?
It is intended that Animal Men become vampires or the frequencies of Animal Men Vampires intended?
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thvaz

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Re: Future of the Fortress
« Reply #216 on: July 28, 2014, 05:18:08 pm »

What is the deal with underground animal men turning into vampires? There a lot of them running around, killing people at towns, and it looks like they don't mind to hide their identities as a vampire. In legends I saw one that got cursed by a god by profaning a temple, this is intended?
It is intended that Animal Men become vampires or the frequencies of Animal Men Vampires intended?

The fact that they are profaning temples.
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Scruiser

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Re: Future of the Fortress
« Reply #217 on: July 28, 2014, 05:22:41 pm »

What kind of and in what format do you find suggestions most helpful?
I.e. of the following elements which is more useful: A quick idea, a detailed summary, hypothetical tags and RAWs for an idea, detailed implementations, back and forth discussion over a contentious idea, research about historical background, free-form brainstorming, etc.

Just want to make my suggestion forum posts more likely to be useful or inspiring.
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CaptainArchmage

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Re: Future of the Fortress
« Reply #218 on: July 28, 2014, 05:28:10 pm »

Now that the population cap has been fixed, does this mean we will still get migrants when the units list gets exceptionally large? In at least 0.34.11, when the units list totalled over 1,000 units (dead or alive, not just citizens) the number of migrants started to drop significantly.

It seems like the game is getting in order more and more! Hopefully it should now be possible to run a succession game with most things fixed.
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dree12

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Re: Future of the Fortress
« Reply #219 on: July 29, 2014, 09:04:08 am »

Now that the population cap has been fixed, does this mean we will still get migrants when the units list gets exceptionally large? In at least 0.34.11, when the units list totalled over 1,000 units (dead or alive, not just citizens) the number of migrants started to drop significantly.

It seems like the game is getting in order more and more! Hopefully it should now be possible to run a succession game with most things fixed.

While the units list including dead or alive units is probably a bug, it makes sense to me that fortresses with 1000 alive units (!) should get fewer migrants until the FPS threat has passed, for performance reasons. Eventually, when the number of citizens is very large, emigration should happen.
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King Mir

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Re: Future of the Fortress
« Reply #220 on: July 29, 2014, 12:03:14 pm »

What is the deal with underground animal men turning into vampires? There a lot of them running around, killing people at towns, and it looks like they don't mind to hide their identities as a vampire. In legends I saw one that got cursed by a god by profaning a temple, this is intended?
It is intended that Animal Men become vampires or the frequencies of Animal Men Vampires intended?

The fact that they are profaning temples.
Profaning temples is the normal way to become a vampire. The only problem is, where do these animal people find temples to profane; aren't they all on the surface in cities? So I guess it is probably a bug; underground populations shouldn't profane temples.

Knight Otu

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Re: Future of the Fortress
« Reply #221 on: July 29, 2014, 12:08:01 pm »

Profaning temples is the normal way to become a vampire. The only problem is, where do these animal people find temples to profane; aren't they all on the surface in cities? So I guess it is probably a bug; underground populations shouldn't profane temples.
I'm pretty sure the animal people who profane temples come from among those outcasts that occasionally settle in those cities with temples.
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Mr S

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Re: Future of the Fortress
« Reply #222 on: July 29, 2014, 12:10:15 pm »

Enough of a jerk to get cast out of the home civilisation.
Also, enough of a jerk to profane a temple.

Seems legit.
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dree12

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Re: Future of the Fortress
« Reply #223 on: July 29, 2014, 01:44:11 pm »

Profaning temples is the normal way to become a vampire. The only problem is, where do these animal people find temples to profane; aren't they all on the surface in cities? So I guess it is probably a bug; underground populations shouldn't profane temples.
I'm pretty sure the animal people who profane temples come from among those outcasts that occasionally settle in those cities with temples.

Whenever I see an animal person in a human civilization, I can with 90% certain say that it is definitely a vampire. I have yet to incorrectly call out a vampire from a flashing animal-person.
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tyrannus007

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Re: Future of the Fortress
« Reply #224 on: July 29, 2014, 02:50:30 pm »

Can you make this release's new dialogue more moddable? In the game's data/speech folder, you can change a lot of the stuff people say in adventure mode, but the new dialogue ("It is inevitable", etc) hasn't been added yet.
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