Toady, you're awesome, thanks for clearing that up about the greatly respected/legendary hero, makes sense actually because I was thinking a couple of my longer running characters seemed to have "reverted" back to legendary at some point. This game you're making is awesome, and hacking at it and breaking things and doing stupid things with it is awesome.
Recently I figured out how to fake vertical jumps as an adventurer (and Rumrusher promptly expanded it to allow control when throwing your opponents around) but I had to use Roses' method from the propel.lua script of turning your dorf into a projectile to do so.
This leads me to a question:
An active projectile has several flags which were critical in getting my dorfs hopping up into trees (and goblin towers) like PARABOLIC and NO_COLLIDE plus NO_IMPACT_DESTROY, but for the life of me I can't determine what HIGH_FLYING does, would you happen to recall if it is an outdated tag or just for something else entirely? Oh, and do any of the numerical flags there have an effect on the way a projectile lands? When you jump you can land on your feet, using the launch.lua script right now you basically have to keep a hand free and grab on to a wall or tree to stop yourself, or just skid to a stop and hope your armor/toughness can take it.
I am also so freakishly excited for the artifacts/myths update, like [*HEAVY BREATHING INTENSIFIES*] type, though I'm dying to go explore and see how all the music and library stuff plays out, always new stuff popping up to surprise me in the current version, totally new stuff is a treat!