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Author Topic: Future of the Fortress  (Read 1884350 times)

Shonai_Dweller

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Re: Future of the Fortress
« Reply #1545 on: March 12, 2015, 04:52:16 am »

Will festivals and competitions continue to occur after initial worldgen?
If so will they be something 'adventurer bards' can take part in?
And following on from that thought, will your fortress be nominated as a potential festival location?

That would be hilarious...
« Last Edit: March 12, 2015, 04:53:51 am by Shonai_Dweller »
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blazing glory

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Re: Future of the Fortress
« Reply #1546 on: March 12, 2015, 07:04:33 am »

Will there ever be more ways to capture animals?

Making a net of cage traps doesn't seem very effective.
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Button

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Re: Future of the Fortress
« Reply #1547 on: March 12, 2015, 07:41:20 am »

What are your thoughts on putting real-life illicit/illegal drugs in the game? Specifically, I'm expanding the products made from the real-world plants, and I'm not sure whether it would be appropriate to add hemp buds and their associated syndrome.
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I used to work on Modest Mod and Plant Fixes.

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Urist Tilaturist

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Re: Future of the Fortress
« Reply #1548 on: March 12, 2015, 11:31:59 am »

What are your thoughts on putting real-life illicit/illegal drugs in the game? Specifically, I'm expanding the products made from the real-world plants, and I'm not sure whether it would be appropriate to add hemp buds and their associated syndrome.

Absolutely. If Toady does not add it, I may make a cannabis mod myself. It could also make some good dialogue as dwarves make even less sense than before.
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On the item is an image of a dwarf and an elephant. The elephant is striking down the dwarf.

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Scoops Novel

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Re: Future of the Fortress
« Reply #1549 on: March 12, 2015, 11:34:55 am »

Have you thought about establishing "forts" in cities? I'm thinking anything from walled communities to ghettos to Christians worshipping in the catacombs.
« Last Edit: March 13, 2015, 01:17:39 pm by Novel Scoops »
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Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

King_of_Baboons

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Re: Future of the Fortress
« Reply #1550 on: March 12, 2015, 12:46:50 pm »

Quote
forming teacher-student links,

Does that mean that the "skill system" that we have for jobs and combat will eventually be replaced by a knowledge based system?(a dwarf who did a certain job for his entire life is considered an expert in that area and a dwarf who has been doing a job for 2 months is considered a novice)

Will said knowledge be transferred via family relationships?(Urist's parents teach him how to be a blacksmith/Urist's wife teaches him poetry)

Will dwarves be forced to learn things by themselves?Vanod's home is being constantly harassed by criminals.He decides that he had enough of them and since there are no warriors in his village he starts to train some combat skills by himself by fighting the wild animals that roam nearby his home.

And now,an unrelated question:

Will vampires/werebeasts and any other night creature that you are planning to add to game be able to marry other night creatures and have vamire/werebeast sons?I feel like this would be a nice alternative for generating new night creatures instead of the very rare profanations and an awesome quest to have in adv mode.
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vjmdhzgr

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Re: Future of the Fortress
« Reply #1551 on: March 12, 2015, 05:03:24 pm »

Are there going to be any entity tokens to customize what types of art forms civilizations get? Like if I want dwarves to only make dances that are really slow, or elves to have mostly fast music. Is speed of music even part of the styles I haven't looked at the dance or music styles since they seemed really complicated. Anyway, there's probably things one might want to customize other than speed.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1552 on: March 12, 2015, 06:30:05 pm »

Are there going to be any entity tokens to customize what types of art forms civilizations get? Like if I want dwarves to only make dances that are really slow, or elves to have mostly fast music. Is speed of music even part of the styles I haven't looked at the dance or music styles since they seemed really complicated. Anyway, there's probably things one might want to customize other than speed.
Although, as most civs are at least a little multi-species these days, limiting art forms by species is a bit arbitrary. Culture influences come mostly from your upbringing. Toady's even made sure all the dances can be performed equally by Dwarves as well as cave spiders.
Why would a bunch of goblins who've lived all their lives amongst Dwarves suddenly start dancing to the latest Dark Pit beats?

Unless it were some kind of militant goblin independence thing. Hmm...
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vjmdhzgr

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Re: Future of the Fortress
« Reply #1553 on: March 12, 2015, 07:04:20 pm »

Are there going to be any entity tokens to customize what types of art forms civilizations get? Like if I want dwarves to only make dances that are really slow, or elves to have mostly fast music. Is speed of music even part of the styles I haven't looked at the dance or music styles since they seemed really complicated. Anyway, there's probably things one might want to customize other than speed.
Although, as most civs are at least a little multi-species these days, limiting art forms by species is a bit arbitrary. Culture influences come mostly from your upbringing. Toady's even made sure all the dances can be performed equally by Dwarves as well as cave spiders.
Why would a bunch of goblins who've lived all their lives amongst Dwarves suddenly start dancing to the latest Dark Pit beats?

Unless it were some kind of militant goblin independence thing. Hmm...
No, I mean in the entity. I'm not asking if you can make it physically impossible for goblins to do dwarf dances, I'm asking if you can make it so that certain civilizations make art forms of certain types more often. Like if you could make it so most dwarven poetry is quite long or that most dwarven dances are solo celebration dances. They'd still probably generate short poetry forms, but it'd be nice to be able to make certain types more common.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
Unless you're past reproductive age. Then you're pretty much an extension of your kids' genitalia

King_of_Baboons

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Re: Future of the Fortress
« Reply #1554 on: March 13, 2015, 06:14:37 pm »

I just had an idea after seeing this video: https://www.youtube.com/watch?v=ytWz0qVvBZ0

Will different civs be able to write their own "national anthem" or something like that?
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Scoops Novel

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Re: Future of the Fortress
« Reply #1555 on: March 14, 2015, 05:29:59 am »

Will musicals have a look in?
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Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

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Edmus

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Re: Future of the Fortress
« Reply #1556 on: March 14, 2015, 06:31:02 am »

Do you feel that older art types like engravings require work to bring more in line with these new art forms? Statues and engravings are entirely 'what', whereas poems and books seem to be far more 'how' based.
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Fieari

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Re: Future of the Fortress
« Reply #1557 on: March 14, 2015, 08:51:01 am »

Will adventurers be able to compose songs, write music, and choreograph dances?  Form a traveling performing troupe of your own?

I'm thinking this could be something fun to dedicate an adventurer to, especially if you need to gather history to sing about from people across the lands.  Enough depth to the system, and there'd be some real challenge to it.
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Silicoid

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Re: Future of the Fortress
« Reply #1558 on: March 14, 2015, 11:47:56 am »

Quote
finished up the teacher-student links and decided to augment that with the formation of performance troupes that can gallivant about. You'll also see them in your forts when we get to that part. A group of goblin poets had the honor of making the very first one, and they decided to call themselves the Fungi of Hell. After fourty years, five of the original eight founding members had met violent ends (including one that ended up in an elf belly), and another had left to become a baron at a dwarf fort, but they were still going strong with new members, including some bards and dancers and poets-turned-bard and so on.

After a typo, I managed to screw things up badly enough that my first large world test had hundreds of artists split into just three gigantic world-wide societies based on their art form, but I've put some controls on size and made them mix together properly again. It would have been bad to suddenly have two hundred dancers show up at the fort and ask for drinks after a performance.

Next up, the books! Then the festivals

That is not a bug but a feature.
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Cruxador

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Re: Future of the Fortress
« Reply #1559 on: March 14, 2015, 06:32:00 pm »

Have you thought about establishing "forts" in cities? I'm thinking anything from walled communities to ghettos to Christians worshipping in the catacombs.
This came up in one of the earlier dwarf fort talks. Short answer is yes.
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