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Author Topic: Dwarf Fortress 0.40.03 Released  (Read 38599 times)

Toady One

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Dwarf Fortress 0.40.03 Released
« on: July 13, 2014, 03:04:16 pm »

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Many more crash issues fixed.  Mystery babies and large city walls had a corrupting effect that was not possible to manage, so saves are not compatible yet again.  I'll try to keep saves together as we move forward, but there aren't any guarantees, especially this early on.  If things have settled down on the stability front, I can finally move on to the optimizations and other issues.  We'll see what happens!

Major bug fixes
   (*) Fixed relationship screen crash from certain historial/old-player-fort migrants and adventurer migrants
   (*) Fixed adv retirement cloning
   (*) Fixed crash when game tries to realize certain low population sites
   (*) Fixed crash/corruption problem from large city walls
   (*) Fixed crash when asking about site trade partners
   (*) Fixed problem causing travelers originating from realized forts/sewers/dungeons to go out of map bounds (caused crashes)
   (*) Stopped the babies of the world from appearing in the unit list (and associated minimap crash)

Other bug fixes/tweaks
   (*) Made farm plant list refresh properly with season selection
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Rafal99

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Re: Dwarf Fortress 0.40.03 Released
« Reply #1 on: July 13, 2014, 03:12:26 pm »

Another great portion of bugfixes! Thank you Toady for your work.
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Robsoie

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Re: Dwarf Fortress 0.40.03 Released
« Reply #2 on: July 13, 2014, 03:12:53 pm »

Thank you, less crashes is good :)
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Roundabout Lout

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Re: Dwarf Fortress 0.40.03 Released
« Reply #3 on: July 13, 2014, 03:14:13 pm »

To think I just downloaded 40.02, and literally just finished genning a new world. :D

Great work Toady! This feature release has been amazing so far.
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samanato

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Re: Dwarf Fortress 0.40.03 Released
« Reply #4 on: July 13, 2014, 03:18:42 pm »

Thanks so much. The crashfixes so far are really fast!

Hopefully the next version will handle some of the really big problems in gameplay? Brewing problems is a topic, I see a lot recently.
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thvaz

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Re: Dwarf Fortress 0.40.03 Released
« Reply #5 on: July 13, 2014, 03:23:15 pm »

Thanks Toady.

I am eager to see the gameplay bugfixes too, but stability comes first.
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JonathanCR

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Re: Dwarf Fortress 0.40.03 Released
« Reply #6 on: July 13, 2014, 03:43:03 pm »

I'm amazed by how quickly you work on these. Thanks so much.

I'm waiting for reasonable stability and bug squashes before downloading and playing, but at this rate it looks like I shouldn't have to wait much longer. Amazing work.
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MightyEvilPunk

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Re: Dwarf Fortress 0.40.03 Released
« Reply #7 on: July 13, 2014, 03:43:16 pm »

Thank you very much, Toady! :)
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Toady One

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Re: Dwarf Fortress 0.40.03 Released
« Reply #8 on: July 13, 2014, 03:46:40 pm »

Yeah, I'd like to catch the crashes while they are fresh and to make the whole process smoother and for save compat and so we can find the bugs with longer-term games.  But I'm trying to stay up to date on the largest problems (you can thank the bug tracker managers for that!) and the brewing problem is on my list of soon-as-possible issues.
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jocke the beast

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Re: Dwarf Fortress 0.40.03 Released
« Reply #9 on: July 13, 2014, 04:02:27 pm »

Thanks again. Will donate tonight!
God bless you.
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Alev

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Re: Dwarf Fortress 0.40.03 Released
« Reply #10 on: July 13, 2014, 04:22:14 pm »

Thanks muchly, Toady!
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Xangi

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Re: Dwarf Fortress 0.40.03 Released
« Reply #11 on: July 13, 2014, 04:24:35 pm »

I don't know if you've had a chance to read it yet, but some people over on the modding forum have found a way around the AI running away and refusing to fight. That might help out for later fixes.
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snjwffl

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Re: Dwarf Fortress 0.40.03 Released
« Reply #12 on: July 13, 2014, 04:24:54 pm »

Thanks, Toady!
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samanato

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Re: Dwarf Fortress 0.40.03 Released
« Reply #13 on: July 13, 2014, 04:26:15 pm »

I don't know if you've had a chance to read it yet, but some people over on the modding forum have found a way around the AI running away and refusing to fight. That might help out for later fixes.

To elaborate on this, it has to do with how discipline is tracked.  Creatures normally get created with no discipline, which is what's causing the screwy morale issues.
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Footkerchief

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Re: Dwarf Fortress 0.40.03 Released
« Reply #14 on: July 13, 2014, 04:27:47 pm »

Adventure Mode is a bizarre experience now, but also really entertaining.  It seems like random fights break out in every settlement -- wish I could ask people why they're fighting.  And why they're spitting on me.

I don't know if you've had a chance to read it yet, but some people over on the modding forum have found a way around the AI running away and refusing to fight. That might help out for later fixes.

Link?
« Last Edit: July 13, 2014, 04:33:45 pm by Footkerchief »
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