The world shakes as your pod hits the ground and slides. [roll] You all regain consciousness at about the same time, the chairs are hanging from the ceiling, their occupants still in them aside from Cedric, who broke his harness and was thrown. Joan's endurance mean's she's the first one to come to. She manages to get herself out of her chair without falling on Cedric, who's not feeling well at all. Joan checks him. He seems fine, he just struck his head pretty hard when the pod rolled. Everyone else comes out of it eventually and together Luke and Sami manage to get the door open by kicking it. You all grab your weapons and someone helps Cedric climb out.
In four minutes it'll be 3 in the AM. A heavy mist hugs the overgrown floor of the jungle, and combined with the thick canopy overhead that shuts out all the early morning sunlight, visibility is practically nil. Several whistling roars, distant and near, can be heard as the other pods rocket to earth.
23rd Independent Infantry Unit [change unit colors? (color/glow)]
Personnel 215 Shock Troopers (5% chance to recover from fatal wounds)
5 Lieutenants120 Light Infantry: BAL/FKM.ii (+1 v explosives/shrapnel, +2 vs slugs), AF-10 (range:mid, dmg:slug3)
40 Disc Throwers: BAL/X.ii (+2 v explosives/shrapnel, +1 vs slugs), Disc Backpack (range:short-mid, dmg:hi-ex3/shrapnel3)
20 Medics: BAL/TP.ii (+1 mobility, +5 TibRes), M/T-B (+2 medical, +1 cure tib)
30 :
Equipment: Body Armor Light/FlaK Medium Mk.ii (BAL/FKM.ii), Body Armor Light/EXplosive Mk.ii (BAL/X.ii), Body Armor Light/Tiberium Protective Mk.ii (BAL/TP.ii)
AF-10 Assault Rifle
Disc Backpack (range:short-mid, dmg:hi-ex3/shrapnel3), Medical/Tiberium-Backpack (M/T-B)
1x Laser Communication Backpack
Mission Objective: Capture the jungle facility.
Project Mandate: Test prototyped improvements to standard infantry battle gear, test defensive-related and advanced medical equipment in the field.
Current Experiments: Test shield projection equipment in combat.
History: 1 Engagement, 18 Casualties
The 23rd has already been bloodied in it's first battle with Brotherhood of Nod forces at their first assault in Estonia, having stopped a Nod attack in it's tracks and immediately taken the fight to them. After a few hours of pitched battle the 23rd ground them down, routing the Nod forces. The unit's medical support and the heavy weaponry available to them had proved decisive in holding back Nod from the base they were stationed in.
LieutenantsGender: Female
Appearance: Joan stands at the height of 5'5", with a lithe body figure and a light brown complexion. Her arms and legs seem thin, yet able and more than supportive of carrying her weight and a full arsenal of equipment, hardly speaking of the training and endurance provided by her past. Her face is slightly angular, with high cheekbones and a flat nose. She has deep brown irises and shoulder-length hair.
Ethnicity: Asian [
Philippines]
Pre-Unit Background: 1st Scout Ranger Regiment
Leadership Qualifications: Team cohesion and knowledge of terrain; Resourcefulness and Ingenuity.
Skills: Machine-rifles +1.4, Scout Tactics +1, Endurance +1
Unrelated Skill: Survival/Tracking. All are synonymous.
Health: Okay
Armor: BAL/FKM.ii (+1 v explosives/shrapnel, +2 vs slugs)
Weapons: AF-10 (range:mid, dmg:slug4)
Other: None
Gender: Female
Appearance: (Placeholder)
Ethnicity: European
Pre-Unit Background: Light infantry company
Leadership Qualifications: (Sanguine/Maverick) Sami's leadership style is one that extrudes confidence and aggressiveness towards the enemy. She more often than not leads from the front, entering the breach alongside her troops, not trailing behind them.
Skills: Machine-rifles +2, Melee +1
Traits: Disciplined (this character likes to keep things in order; unrefined, this trait doesn't yet affect rolls)
Health: Okay
Armor: BAL/FKM.ii (+1 v explosives/shrapnel, +2 vs slugs)
Weapons: AF-10 (range:mid, dmg:slug4)
Other: None
Gender: Female
Appearance: Dark skin, darker hair, kept in dreadlocks, and a fit body, with surprisingly light eyes. Brown, of course.
Ethnicity: Dominican Republic
Pre-Unit Background: 117th Armored Battalion, as a gunner for tanks.
Leadership Qualifications: Quick thinker/analyser, authoritative voice and attitude(people want to listen to her, essentially), Willing to take risks; and so far, they've panned out.
Skills: Machine-rifles +1, Artillery Gunning +1, Strength +1
Unrelated Skill: Music/Composition
Health: Okay
Armor: BAL/FKM.ii (+1 v explosives/shrapnel, +2 vs slugs)
Weapons: AF-10 (range:mid, dmg:slug4)
Other: None
Gender: Male
Appearance: Tall with curly blond hair and a large beard.
Ethnicity: American
Pre-Unit Background: Luke worked as a librarian, sorting books, until he quit due to the need for a better paycheck. He then started working as a writer before deciding that writing also payed badly so he joined the GDI in hope of a better paycheck.
Leadership Qualifications: Luke is qualified as a leader due to his creative approach to problems and the fact that he listens to his soldiers ideas before making a decision. He is also very organized.
Skills: Machine-rifles +1
Unrelated Skill: Luke is a decent writer, and is also knows his books and history, as well he has a basic understanding of tiberium.
Health: Okay
Armor: BAL/FKM.ii (+1 v explosives/shrapnel, +2 vs slugs)
Weapons: AF-10 (range:mid, dmg:slug4)
Other: None
Gender: Male
Appearance: Tall and broad, at nearly 6 ft. in height. He is bald, with rough stubble growing on his chin. He has an athletic, strong build with impeccable posture.
Ethnicity: United States of America
Pre-Unit Background: 3rd Hunter Killer Division / Personal Trainer
Leadership Qualifications: He is known to stay focused under extremely stressful circumstances, and willing to face adversaries of a completely higher level than he is. He is strict, taking heavy measures to ensure his men are combat ready at all times.
Skills: Grenades +1
Traits: Physical Educator (results are much higher when this character trains his body or leads others in physical training)
Health: Bleeding head wound
Armor: BAL/X.ii (+2 v explosives/shrapnel, +1 vs slugs)
Weapons: Disc Backpack (range:short-mid, dmg:hi-ex3/shrapnel3)
Other: None