Oh god here goes...
Name: Scyrothe Jader
Race: Human
Racial characteristics:
Gender: Male
Inventory: Elaborate hooded red robes with bronze trimmings, Bronze staff w/ red crystal, Canteen, Magic Eye, Notebook, 4 Charcoal Pencils
Appearance/mannerisms
General: Missing an eye, Curious but introverted, slightly selfish
Nonverbal: Calm and quiet, doesn't move unnecessarily or fidget
Stutter/Stammer: No
Accent: Generic local dialect
Voice Pitch: Low
Voice Volume: Quiet
Eye motion: Focuses on one thing at a time
Hand motion: Doesn't fidget or toy with things, Usually has one hand on staff and the other by his side
Stance/Posture: Straight and tall
Nervous/idle motion: Not much
Style and Length of stride: Long, slow strides
Hair Color: Grey
Hair Length: Short, about an inch long
Hair Style: Short and unstyled
Eye Color: Missing an eye, one is dark Red, lightens and flecks with gold when channeling magic, the other is a runed stone in place of the eye
Skin tone: Pale
Tattoos/markings/scars/blemishes: Missing eye
height: 5'7"
build/girth: Thin
Teeth: Clean, none missing
Strength
General:Below Average
Arm Strength: Average
Back Strength: Below Average
Core Strength: Below Average
Leg Strength: Average
Grip Strength: Average
Disease Resistance: Good
Disease Fighting: Good
Arm Endurance: Average
Back Endurance: Below Average
Core Endurance: Below Average
Leg Endurance: Below Average
Grip Endurance: Average
Lung/Heart Endurance: Good
Willpower
General: Good
Pain Reaction: Below Average
Ache reaction: Average
Physical Dicipline: Good
Hunger Reaction: Good
Thirst Reaction: Good
Sickness Reaction: Good
Body Waste Control: Average
Breath Dicipline: Below Average
Mental Dicipline: Very Good
Mental Endurance: Good
Awareness
Visual
General: Average
Differentiation of shapes: Good
Differentiation of colors: Good
Differentiation of motion: Average
Perception of shapes:Good
Perception of colors:Good
Perception of motion:Average
Field of view: Average
Distance Perception: Below Average
Perception in darkness: Good
Adjustment to darkness: Average
Idle Awareness: Average
Audio
General: Average
Perception of ranges of pitch: Below Average
Perception to low volumes: Good
differentiation of sounds: Below AVerage
idle awareness: Good
Smell
General: Below Average
Idle Awareness: Below Average
Active Awareness: Average
Differentiation of smells: Average
Perception of details in smell: Below Average
Taste
General: Average
Differentiation of details: Below Average
Sensitivity to strong tastes: Average
differentiation of consistencies: Good
Sensitivity to consistency: Good
Touch
General: Good
Sensitivity to details/textures: Good
differentiation of feelings on different areas: Average
sensitivity to light feelings/pressure: Good
Agility
General: Average
Spatial awareness: Below Average
body-position awareness: Good
extended body (item held/aimed) awareness: Good
hand cordination: Good
arm cordination: Good
leg/foot cordination: Below Average
extra limb(s) cordination: Average
hand-eye cordination: Good
arm-eye cordination: Good
leg/foot-eye cordination: Below Average
extra limb(s)-eye cordination: Below Average
hand-ear cordination: Good
arm-ear cordination: Average
leg/foot-ear cordination: Average
extra limb(s)-ear cordination: Average
balance awareness: Average
direction-sense/orientation awareness: Average
idle reaction-speed: Good
alert reaction-speed: Good
alarmed reaction-speed: Good
distracted reaction-speed: Below Average
Intelligence/knowlege
General: Very Good
intuitive arithmetic: Very Good
intuitive algebra: Good
intuitive geometry: Very Good
systematic math education: Very Good
creature biology: Below Average
creature identification: Average
chemistry: Very Good
native language: Good
foregin languages: Average
logic systems: Very Good
mechanical systems: Excellent
pattern recognition: Very Good
behavior prediction: Average
emotive recognition: Below Average
physics (heat): Very Good
physics (physical objects): Good
physics (electric): Very Good
physics (sound): Average
History
Parents description: Mother was a scholar who studied, but wasn't very good at, magic, father was an engineer
growing-up-home-treatment: Treated well, parents were hard on him but pushed him towards success
growing-up-social-treatment: Quiet and unobtrusive, mostly kept to himself
growing-up-lifestyle: Upper Middle Class
education: Extensive and successful education, trained as a mage due to his natural proclivity for sorcery
experiences: Parents died in a failed magic-mechanical experiment, Scyrothe lost an eye to a similar high risk experiment at creating a magic engine
current social-treatment: Respected mage
current lifestyle: Works as a mage and tinkerer who creates magical devices such as his eye and his staff
friends: Largely keeps to himself, close friends with a few other mages
beliefs: Actively worships Teslan and Wystria
hopes: Discovery of the methods of combining sorcery with machines
goals: Discover the source of the fog, Combine magic and machine, Become a more powerful wizard
likes/dislikes: likes literature, knowledge, quiet, mysteries, dislikes noisy people, being impeded in his research
clothing choices: Elaborate robes such as the ones he's currently wearing to showcase his prominence as a mage
impactful moments/memories: First successful spellcast when he was six, loss of parents when he was 17, loss of eye when he was 19
music preferences: Quiet, introspective, melodic pieces
cleanliness/hygine: Very clean
food choices: No specific preference, usually goes with spartan necessities.
hobbies: Tinkering in many fields of mechanics and engineering
fears: Water/Drowning
skills: Engineering, Knowledge retention, Sorcery
moral code: Self serving, although will help others in personal quests for knowledge
Magic
Specify types known/used: Systematic magic for enchantment and fire spells (He can create magical artifacts such as his staff and his magic eye, he can animate small objects, which is especially useful for making small, clockwork machines. Fire spells can easily burn down a building or destroy organic tissue, but can't melt most metals by themselves.)
Also capable of more powerful Will-Based fire magic (Flames hot enough to melt soft metals, or iron in small quantities. Could maybe completely melt a suit of iron armor after several seconds of sustained effort, but not something any larger.) This is much more tiring than the systematic fire spells and is generally only used in a pinch
Specify types experienced: Seen large amounts of magic of just about any element, mostly systematic and willpower, but less experience with other types.
Alright, finally finished that. Let me know if anything's wrong with it.
Looks good, you're going to be the last of the late arrivals at the outpost. excuse me while I get this waaaay overdue turn written.
-turn to be edited in here.-
-review of actions complete, turn loading...-
Turn 2
As Scyrothe comes riding in, and introductions are being had by all, the wall of fog continues to advance until it envelops the entire outpost and the area surrouding it, thick enough to block anyone from seeing out, and completely ignoring the cold rain all around.
Raziel and ScyrotheAs Scyrothe rides up, and Raziel maintains his vigil, Variel notices something moving in the mist. At first it seems like just another adventurer gathering to raid the city, so he simply waits for the shape to come closer and grant him a better view.
The view he gets comes in the form of a wave of twenty bodkin arrows aimed right at him.
seven of them go completely wild, nowhere near him
one passes close, but still misses
another seven strike him, but only chip or scratch his bones. those spots will ache later, but it's nothing crippling.
however, five manage to do real damage, four of them struck his bones squarely, punching clean through and leaving painfull holes in his rib bones, but nothing crippling. it's hard to really hurt a skeletal dragon.
that last one though, that one was a doozy, it struck him in the jaw, right on the hinge connecting it to the rest of his skull, and it got stuck. It has jammed his jaw closed, and it hurts in a way that Raziel hasn't felt in a very, very long time.
closely following the salvo of arrows a line of twenty five unspeaking skeletons armed with sword and shield comes charging out of the mist, acompanied not by battle cries, but by the faint clattering of bones and metal bumping each other. behind them their bow-armed comrades step forwards to get a better view. in the rear of the group you see a pair of tightly spaces faint green glows, spaced properly for the irises of the eyes in a human skull.
It appears these things have no sense of honor, no comraderie for their fellow undead, understand concentration of firepower, and have no intention of negotiating. you've got a group of at least fourty-five skeletons on your doorstep, and they all want you dead.
AkariAs you followed the group, you saw the skeletons suddenly stop what they're doing and get into an organized formation of some kind, and they're all facing ahead.
away from you.
and so you creep close, and found yourself behind their green-eyed leader. you see the archers draw and fire as a single unit, you see the meele fighters shove forwards after the initial salvo, and you see their leader standing alone at the back of the formation, his back to you. You see his scale-mail armor, his bow, unstrung by his side, and the sword sheethed on his belt. yet the skeleton isn't visibly doing anything, just standing and watching. he's not far from his force, but he does stand alone, and his back is to you, instead watching whatever his force is attacking up ahead.
You don't know what he can do, you don't know what he's attacking, but you're in the best position you could ask for to do something about it.
Everyone Elsewith no battle-cries, no screams of pain from the silenced dragon, and (as of yet) no yells from those outside, you've been unable to hear the sounds of battle over the pouring rain.
((If Scyrothe yells a warning then assume you can hear him, though that doesn't mean you know
who he is or why he's yelling at you unless he tells you (and you believe him) .))