Now the problem I have is making a body type that makes sense with how gravelord nito actually looks. I mean, how do you make a living bone pile?
Give him a humanoid body made of a custom "bone" material. There you go. I'm actually making a dark souls creature pack myself, but no idea on how long that'll take.
Yeah I've been doing that, so far it's working very well, as long as you don't play as Nito then its pretty hard to see the abnormalities, but he's far from done. I still have to figure out how to get the damn animate interaction to work.
Oh right, I'll probably need an interaction for raising dead sooner or later, so I went ahead and made one based off of the EXAMPLE_RAISE.
interaction_lotr
[OBJECT:INTERACTION]
[INTERACTION:RAISE_DEAD]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
(IT_REQUIRES:FIT_FOR_ANIMATION)
(IT_FORBIDDEN:NOT_LIVING)
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Animated corpse]
[SYNDROME]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:150:1000:TOUGHNESS:300:1000:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]
[CAN_DO_INTERACTION:RAISE_DEAD]
[CDI:ADV_NAME:Animate corpse]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[MAX_TARGET_NUMBER:A:1]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:21600]
[CAN_DO_INTERACTION:RAISE_DEAD]
[CDI:ADV_NAME:Animate corpse]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[MAX_TARGET_NUMBER:A:1]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:21600]
[CAN_DO_INTERACTION:RAISE_DEAD]
[CDI:ADV_NAME:Animate corpse]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[MAX_TARGET_NUMBER:A:1]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:21600]
I generally put the latter under the creature's attacks, so I know where to find it. The reason for having three of the CDIs is because it will allow him to raise three corpses (like the dark souls wiki says he can) without having to raise them all at once, which should prove useful for NPCs. If the creature is mainly going to be used by a player, you can remove two of the CDIs and change the [MAX_TARGET_NUMER:A:1] to 3. The WAIT_PERIOD should allow him to cast the spell four times a day in adventure mode, or 18.6 times a year in dwarf mode.