== DF2014 (MEGA)PROJECT BOUNTY BOARD ==
Got an awesome idea, but lack the patience and know-how?
Are you an architect/engineer that is having a dry spell with ideas?
Well, look no further. You post them; you check them out.
Exchange ideas/challenges as to what you want to see be made;
and for the idea hunters that have the skills, here's where you can start paying your bills.
Need to see or do something interesting, but don't know where to start?
Your search is over; This is a good place to start.
In summary: Post what you want to see get built; and anyone up to the challenge, do so, and keep us posted; if you feel up to it.
___. . .,,--===:::::<( THE RULES )>:::::===--,,. . .___
1-- Be descriptive; provide (SFW) image references if necessary. Not everyone will understand what you have in mind.
1a-- If it's anything spoiler-worthy based on a series or something (including DF-spoilers), keep that in mind, and respect the spoilers.
1b-- In case
NSFW material is inevitable; please, tell us ahead of time. If you leave any kinds of traps (like shock images and such),
notification will be inevitable.2-- Be (mostly) sensible. Converting a forest into a bunch of "Hardwood" trees is immature. I said it, so nobody else has to.
3-- If you have any engineering ideas that you wanted to experiment, but lack the proper means or skills, don't be afraid to post it.
3a-- Just as well, be sensible with your ideas. Don't sound like the man with a paper-ass. Know your stuff, so other engineers can understand
you, or your notes (if provided). Like for example, if something flies in your idea (or involve breaking the laws of gravity), shutting off
[CAVE_INS] is always an alternative to make it happen. In other cases, like with images,
link to references, if need be.
4-- In regards to reviewing other people's works (and even bounty posting): Consider your own skill level, and how long it took to achieve it.
4a--
In other words: Critique, don't criticize. Just as well, Rome wasn't built in a day, so don't expect instant results.
5-- Be sure to reference what version of DF you want it done in (for cases other than the obvious (DF2014)), or if it can be done in said version.
5a-- Consider your mods as they inevitably come; Knowing the version helps considerably for everyone. Thank you.
‾‾‾˙˙˙''--===:::::<( THE RULES )>:::::===--''˙˙˙‾‾‾
EDIT:
To clear things out of the way: Be elaborate, or think outside the box. There's the obvious treehouse and such; but a
Treehouse of Horrors, that feeds off the blood of the executed (Fortress: Audrey II), now that's project-worthy.
BOUNTY IDEA: (DF2014)
I'd like to see if anyone's up to taking advantage of the new trees and remake Channelwood from Myst. And make it mechanically functional too if possible, in similar style (plenty of mechanisms and axles). Of course, Myst has a small location, so go nuts with the theme and make it a thriving metropolis.
Sorry about the Elvish suggestion, but you can always follow the way of one of the characters of Myst, and do the
Treehouse of Horrors thing still. Also, to replicate Channelwood more accurately,
DROWN THE EARTH! In
magma if possible.