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How did you like my intro paragraph?

It was terrific!
It was terrifying.
It was terrible.
It was inevitable.

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Author Topic: IronTomato plays XCOM: UFO Defense  (Read 7304 times)

Parsely

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Re: IronTomato plays XCOM: UFO Defense
« Reply #45 on: July 18, 2014, 03:08:54 pm »

Can I submit more than one character?
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IronTomato

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Re: IronTomato plays XCOM: UFO Defense
« Reply #46 on: July 18, 2014, 03:20:08 pm »

Nah, only after your first one dies.

Which is strangely appropriate in this case.
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Parsely

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Re: IronTomato plays XCOM: UFO Defense
« Reply #47 on: July 18, 2014, 03:38:25 pm »

Okay! c: *throws away all the female sheets he had ready*
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IronTomato

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ITPXCOM: Chapter 1: Operation Spray 'n' Pray
« Reply #48 on: July 18, 2014, 04:58:14 pm »

Here, have an updoot!

As decided, our base would be called Outer Heaven, and be in North Africa.

Spoiler (click to show/hide)
Oh look, our first UFO! It's so tiny~

Also, it's going a little bit too fast for us.
Spoiler (click to show/hide)
It's small, so we need to deal with it ever so carefully... we wouldn't wanna-
Spoiler (click to show/hide)
And then I accidentally shot it down over water and it sunk.

Oh well. Easy points.

And besides, there'll probably be more UFOs by the time we get to the first-
Spoiler (click to show/hide)
Donkey asses.

It's even in Australia. Sorry, Yoink!

I'd already bought plenty of equipment for our first batch of beef, so I'll just have to send them.

Commencing operation Shit Eater Spray 'n' Pray!
Spoiler (click to show/hide)
To be continued, or something!
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DreamerGhost

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Re: IronTomato plays XCOM: UFO Defense
« Reply #49 on: July 18, 2014, 05:11:43 pm »

First mission in game is nighttime terror.  ;D
Might as well create new characters now folks.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Sergarr

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Re: IronTomato plays XCOM: UFO Defense
« Reply #50 on: July 18, 2014, 05:14:26 pm »

Did you equip them with electroflares?

If yes, then there is a chance. Otherwise, 8 x-com operatives are not enough bodies.
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._.

IronTomato

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Re: IronTomato plays XCOM: UFO Defense
« Reply #51 on: July 18, 2014, 05:18:15 pm »

Please, I don't understand the big fuss about night terror missions.

They've never given me trouble, and I've got two flares on each of the soldiers. We can do this! \o/
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IronyOwl

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Re: IronTomato plays XCOM: UFO Defense
« Reply #52 on: July 18, 2014, 05:39:22 pm »

Rest in peace, Hardmeat. You were a damned fine soldier.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronTomato

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Re: IronTomato plays XCOM: UFO Defense
« Reply #53 on: July 18, 2014, 07:09:51 pm »

I thought I could do it. I did it a thousand times before.

WHY THE FUCK DID YOU GUYS MAKE ME PLAY ON VETERAN WHEN I HADN'T PLAYED EXPERIENCED? ;_;

I won't post the update yet, because I need you guys' input.

Everybody is dead except Bold Bigflank. What do I do? Attempt to retreat, or stay and fight? There's at least two floaters still here. Bold has an HE autocannon.

EDIT: I just want to reiterate how pissed off I am right now, since there's an extremely good chance that I will have negative points this month simply because my 3 guys who were doing very well all got blown up by a grenade, and then everyone else died because they had nobody to help them fight the reapers which can move like 20 spaces and still attack.
« Last Edit: July 18, 2014, 07:23:48 pm by IronTomato »
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Solarflare

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Re: IronTomato plays XCOM: UFO Defense
« Reply #54 on: July 18, 2014, 07:24:16 pm »

I think you should restart at an easier difficulty  :P
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oOH! HEHE!

IronTomato

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Re: IronTomato plays XCOM: UFO Defense
« Reply #55 on: July 18, 2014, 07:27:43 pm »

Or just plain restart and hope I don't get a terror mission as my first mission.

I killed a ton of aliens, too, but the "Hidden movement" still takes a long time, so there's still quite a few more, which makes me even more mad.
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Lyeos

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Re: IronTomato plays XCOM: UFO Defense
« Reply #56 on: July 18, 2014, 07:28:43 pm »

Yeah, might as well restart considering how horribly this first mission went.

I think you should restart at an easier difficulty  :P
What this guy said.
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Take a closer look at this text!

IronTomato

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Re: IronTomato plays XCOM: UFO Defense
« Reply #57 on: July 18, 2014, 07:31:59 pm »

Yeah, alright, I'll start a new game on Experiened later... seriously, fuck this shit...
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Solarflare

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Re: IronTomato plays XCOM: UFO Defense
« Reply #58 on: July 18, 2014, 07:59:55 pm »

LOLOLOLOLOLOLOLOLOLOLOL.


I get what you mean though, when I first played it, I was dumb and decided to go veteran first time.

I lost everyone within minutes.

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oOH! HEHE!

Darkening Kaos

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Re: IronTomato plays XCOM: UFO Defense
« Reply #59 on: July 18, 2014, 08:20:52 pm »

    Reboot the Kaos clan - Arthur/Athena at the lead.
    Also, if you equip my soldier with autocannon and incendiary, s/he doesn't electroflares or smoke grenades, s/he'll have a gun full of them.  Plus a spare magazine as well.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...
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