Did some research/work this morning on the "Good/Human" archetypes, basically I'm dumping some of them and overhauling the archetype.
The Archetype is now "celestials" which are supposedly a race of humanoids gifted with the blood of deities. Each one is basically a human with an odd skin color, glowing eyes, and wings of some sort. Undead/Demons were removed (they populate the world, an undead race of sentient may return at some point but the current systems don't allow them in ways I'd like to have them.)
Malakhim - Divine Celestials, Dove Wings, Pale Gold Skin (Good)
Nephilim - Infernal Celestials, Bat Wings, Pale Red Skin (Evil)
Rephaim - Corpselike Celestials, Skeletal Wings, Pale Green Skin (Death)
Gibborim - Warlike Celestials, Dragon Wings, Pale Brown Skin (War)
Seraphim - Just Celestials, Phoenix Wings, Pale Orange Skin (Justice)
Hashmallim - Knowledgeable Celestials, Owl Wings, Pale Purple Skin (Knowledge)
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Also after a lot of extensive testing this weekend, I'm beginning to think I can't attract conflict in my fortresses. Three saved games now, set up right next to Goblins/Dark Dwarves with zero thieves/babysnatchers from either.
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I've changed all tribes to cities, Tribes were an old site type reference that is no longer used.
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In the process of updating the spreadsheet so bear with me on the craziness if you open it to weird stuff.