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Author Topic: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X  (Read 39033 times)

Shadowclaimer

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #45 on: July 17, 2014, 02:24:20 pm »

Poisoning requires DFHack.

Yep had a talk in another thread about it, if there's no real conflicts with DFHack I'll probably use it.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #46 on: July 17, 2014, 05:16:11 pm »

Im really looking forward to this mod coming out, it will really add flavor to the world.

Might I make a suggestion/Idea? Construct races which could include

Golems: constructs designed as servants who continue there functions in society even after their creators have disapeared. They live in cities
Automaton: constructs designed as art and as a symbol of craft, they take the form of both animal and man. they have automated cities but cannot learn
Angels of bronze: Agents of precision and servants of the craftmen of the universe, angels of bronze appear as bronze automatons who can learn and often have unnatural shapes. They are very devoted to their goals. The Angels of bronze live in fortresses
Yanta: spiritual machines capable of learning interested in mystical studies: live in fortresses or towers
Elementals: creatures with different castes based on alchemical elements, they were originally given life by alchemical experimentation and now live in tribes
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #47 on: July 17, 2014, 07:00:04 pm »

Constructs as a living race were something I was thinking about, mostly Golems, but the 4 Djinn are living elementals that are pretty similar and I am aiming to keep the DF level tech (so no automatons).
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #48 on: July 17, 2014, 07:17:37 pm »

The concept of automatons dates back to at least Greece, it doesnt seem that out of place for an ancient civilization. of course, its up to you.
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #49 on: July 17, 2014, 07:19:56 pm »

The concept of automatons dates back to at least Greece, it doesnt seem that out of place for an ancient civilization. of course, its up to you.

That's true, I'll definitely keep it in mind when I get around to Constructs/Golems.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #50 on: July 17, 2014, 07:31:44 pm »

Cool, a shame we cant have much variety in religions yet. also, how are you going to treat angels?
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #51 on: July 17, 2014, 07:49:23 pm »

Cool, a shame we cant have much variety in religions yet. also, how are you going to treat angels?

Humans with wings that are more inclined towards "morally good" things and cannot handle evil things. Mostly use good materials instead of evil.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #52 on: July 17, 2014, 07:53:43 pm »

Ah ok so not the old eldritch abomination type of angels.
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #53 on: July 17, 2014, 07:56:44 pm »

Ah ok so not the old eldritch abomination type of angels.

Nope, pretty stereotypical angels.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #54 on: July 17, 2014, 07:58:05 pm »

Darn, wanted to see some eldrich abomination style angels in dwarf fortress. also, you have only one variety listed, perhaps different types of angels could be different forms of good, such as Extreme adherants to justice, Freedom, or other virtues.
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Putnam

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #55 on: July 17, 2014, 07:59:44 pm »

Darn, wanted to see some eldrich abomination style angels in dwarf fortress. also, you have only one variety listed, perhaps different types of angels could be different forms of good, such as Extreme adherants to justice, Freedom, or other virtues.

Spoiler: Actual DF spoilers (click to show/hide)

Shadowclaimer

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #56 on: July 17, 2014, 08:06:04 pm »

The Nephilim/Seraphim are opposite sides of the spectrum, they'll be effectively holy blooded/fiend blooded humans with wings that are inclined towards good/evil.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #57 on: July 17, 2014, 08:07:50 pm »

Fair enough, but good can take on different conflicting forms, order versus freedom for example.
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #58 on: July 17, 2014, 08:12:18 pm »

It could vary from civilization to civilization, they won't have a "primary sphere" out of their 5, so they could end up Order focused or Freedom focused. The problem is it isn't really easy to display such ethics in the game really. There's "do they eat other people", "do they take slaves", or "do they make trophies from eachother's skulls", and sadly that's about it. All we can really do is set up spheres and see how they align.

I just wanted to have races who preferred a good or evil biome particularly, and those two being polar opposites each with opposite spheres/ethics could be interesting for players who end up near them.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [WIP] [Beta 7/13/14] - 0.40.3+
« Reply #59 on: July 17, 2014, 08:51:11 pm »

That makes sense I suppose, though the name seraphim seems a bit odd as that refers to a specific type of angel. but I suppose its as good as any.

Edit: Zoroastrian Yazata or Amesha Spenta might work, but they dont sound as nice.
« Last Edit: July 17, 2014, 09:06:54 pm by Starmantis »
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