Tired of the same old goblins sieging your fortress every fall? Humans and Elves not enough for you to hate? Want to watch !FUN! spread to dozens of other civilizations as the world rises and falls? Armok save you are you tired of playing as Dwarves? Then you, sir/madam, need Advanced Civilizations!=====Advanced Civilizations=====
Hey there everyone, Shadowclaimer here, some of you may remember me from such mods as Metallurgy, Atum, Aquaculture, or Agriculture for Minecraft, or Toxic Worlds for Starbound. I've returned to my old love, Dwarf Fortress, to bring some modding fun to this game with the new 2014 update. So I present to you, Advanced Civilizations.
Advanced Civilizations attempts to expand the base set of five civilizations in the game to allow more diverse and interesting world generation as well as opening up new and unique play opportunities for people who want to try out new ways to play the game besides dwarves.
At its base the Advanced Civilizations mod branches out the core groupings of Dwarves, Humans, and Elves into various subsections with their own views on the world and minor physical differences, then it adds entirely new groupings and branches of core races like Orcs and Giants that will construct their own civilizations and potentially smash punier ones. What results is a full and lush world brimming with opportunities for death, destruction, and warfare.
You can catch streams of development/play of the mod at:
http://www.twitch.tv/shadowclaimerYou can also catch development updates and more by following me on Twitter.
https://twitter.com/ShadowclaimerDwarves- Stone Dwarves (Hardy Dwarves)
- Frost Dwarves (Lonely Dwarves)
- Fire Dwarves (Angry Dwarves)
- Storm Dwarves (Scholarly Dwarves)
- Dark Dwarves (Evil Dwarves)
- Wild Dwarves (Woodsy Dwarves)
Elves- Wood Elves (Hippy Elves)
- High Elves (Elitist Elves)
- Dark Elves (Evil Elves)
- Sun Elves (Angry Elves)
- Moon Elves (Secretive Elves)
Humans- Khajians (Oriental Humans)
- Monricians (Religious Humans)
- Almhadians (Desert Humans)
- Rotherans (Medieval Humans)
- Uktarians (Viking Humans)
- Atticans (Greek Humans)
- Phorosians (Magic Humans)
- Chardonians (Evil Humans)
- Pyrovell (Barbaric Humans)
- Keltricians (Forest Humans)
Beastmen- Pisces (Fish People)
- Ratmen (Rat People)
- Lizardmen (Lizard People)
- Drakonids (Dragon People)
- Minotaurs (Bull People)
- Satyrs (Goat People)
- Serpentes (Snake People)
- Anura (Frog People)
- Avian (Bird People)
Insectoids- Arachnos (Spider People)
- Black Arachnos (Evil Spider People)
- Black Tapino (Ant People)
- Red Tapino (Angry Ant People)
Giants- Volcano Giants (Angry Giants)
- Tundra Giants (Lonely Giants)
- Sky Giants (Scholarly Giants)
- Hill Giant (Jolly Giants)
- Valley Giants (Happy Giants)
- Forest Giants (Nature Loving Giants)
- Desert Giants (Steadfast Giants)
Orcs and Sub-Orcs- Orcs (Tribal Orcs)
- Black Orcs (Wicked Orcs)
- Goblins (Small Wicked Sub-Orcs)
- Kobolds (Tiny Tribal Sub-Orcs)
- Hobgoblins (Nicer Goblins)
- Trolls (Angry Sub-Elves)
- Ogres (Dumb Brutes)
- Ettin (Two-Headed Ogres)
- Cyclops (One-Eyed Ogres)
Djinn- Sul'ura (Fire Djinn)
- Hy'adr (Water Djinn)
- Aur'es (Wind Djinn)
- Ga'eth (Air Djinn)
For more detailed information on the various civilizations, their governments, and their personalities check out the comprehensive notes here:
https://docs.google.com/spreadsheet/ccc?key=0ApPr023YHYR0dDl4NzNCUF9VMXhYTmNYVW1TQ19oZ0E#gid=0 (Comments are enabled, so you can ask questions, provide suggestions, etc.)
This mod is still a work in progress, the dwarven civilizations are playable and being fancied up/tested at the moment. Eventually I'd like to get every single race on this list playable and ingame. I'll be releasing it piecemeal at first (Dwarves being update 1) then from there each subsection (Elves, then Humans, then Beastmen, etc.).
ReleasesChanges:
-Implementation of Fire Dwarves and Wild Dwarves.
-Fire Dwarves are primitive and savage, they worship strength and warfare and love fighting.
-Wild Dwarves are also pretty primitive but not as savage, they worship nature and love hunting.
-Dark Dwarves now like fighting, a lot, they have deathwishes basically.
-Some personality shifts for some of the races.
Things to test for:
-Dark Dwarven babysnatchers/item thieves
-Sieges from custom races working properly
-Issues in naming
https://www.dropbox.com/s/wcblsco4cb0sprc/Advanced_Civilizations%207-26-2014.rar-Includes Dark Dwarves, Frost Dwarves
-Fixed issues with Dark Dwarf ethics that were causing them not to be as vile as previously thought (and not kidnap children/steal items)
-Changed Dark Dwarven noble titles
-Changed Dark Dwarven symbols/spheres
-Frost Dwarves are available for testing, they're pretty much "done"
-There's a few symbols to cull for Dark Dwarves that I need to figure out, they still sometimes get "hippy" sounding names
https://www.dropbox.com/s/ibco6nfkze3e92l/Advanced%20Civilizations%207-18-2014.zip-Includes Dark Dwarves
-Decided to give each race a custom gem cut, something minor that'll give them some more flavor on the world map. So you can find gems that have been traded across civilizations or maybe special artifact gems.
-Added lines for using Evil things to Dark Dwarves
-Fixed up Dark Dwarf language/art usage, they'll name things far more maliciously now
-Added "primary spheres" to each race, there's one or more spheres they're way more proficient in than the others
https://www.dropbox.com/s/55c1xd4ffq6gv8e/Advanced%20Civilizations%207-14-14.zip