Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Doing the two week advancement without starting anything  (Read 1522 times)

Zorbeltuss

  • Bay Watcher
    • View Profile
Doing the two week advancement without starting anything
« on: July 11, 2014, 05:36:22 am »

As the title suggest I would like to be able to do the two week advancement without starting a new fort  or a new adventurer. at the current situation, you really can't continue the worldgen without bloating it with new stuff or actually playing which feels sad, I would often like to see how my imprint on the world would be 100 years or so afterwards meant for the world, but it is currently not possible.
As a bonus one could have a check, which checks if such an advancement have progressed the time enough to be able to start a new thing without touching the calendar.

/Zorbeltuss
Logged
Kun hölmöllä on moottorisaha, jokainen häviää. / Kaikki jotuvat tappiolle kun hölmöllä on moottorisaha.

Adrian

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #1 on: July 11, 2014, 07:05:26 am »

Asking for player input on how many weeks to pass for a new adventure/embark would be nice too.
Logged

Mesa

  • Bay Watcher
  • Call me River.
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #2 on: July 11, 2014, 07:16:25 am »

When clicking Start Playing you (on the screen where you choose the mode of play, ie. Dwarf Fortress, Adventurer, Legends) should also be able to choose a "Update world" option and choose by how much you want the world to advance forward.

Or it could be put in the Legends mode, IDK.
Either way, I support this concept.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #3 on: July 11, 2014, 04:32:55 pm »

This could come from the calendar screen itself.  Just click on the day you'd like to advance to (with a spot in the corner to go to the next year).

For a modicum of efficiency, the game would be progressing while you decide what the end-date it unless you explicitly pause it.

Adding an option to just advance the calendar and come back to the main menu would be nice, though how many people don't know which mode they're going to use next?
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

GavJ

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #4 on: July 11, 2014, 07:48:45 pm »

Yes please. Simple and useful.
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

palu

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #5 on: July 11, 2014, 08:28:48 pm »

This could come from the calendar screen itself.  Just click on the day you'd like to advance to (with a spot in the corner to go to the next year).

For a modicum of efficiency, the game would be progressing while you decide what the end-date it unless you explicitly pause it.

Adding an option to just advance the calendar and come back to the main menu would be nice, though how many people don't know which mode they're going to use next?
What if you wanted to advance the world for a few years, and then check it out in legends mode to decide what you wanted to do?
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Aquillion

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #6 on: July 12, 2014, 01:36:53 pm »

I came here specifically to suggest this.  A "pass time until chosen date" option in the game-start menu would be very nice.
Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #7 on: July 12, 2014, 01:59:12 pm »

What if you wanted to advance the world for a few years, and then check it out in legends mode to decide what you wanted to do?
That's valid, so an advance the clock option on the "game mode" menu definitely makes sense.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

HenAi

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #8 on: July 14, 2014, 11:37:26 am »

This would definitely be useful.

On a similar note, it would be great if it was possible to advance the calendar in adventure mode during play. Probably limited to areas where you can normally retire and unavailable when you're in a fight.
Would for example be useful if you're starting an insurrection and want to let things progress a little. Seems like retiring an adventure can cause the insurrection to fizzle on account of no one being around to continue it, so it would be nice to have the calendar available in-game to advance time without retiring.
Logged

thedrelle

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #9 on: July 14, 2014, 12:09:21 pm »

maybe this is a bit too complicated, But it would be neat to set your embark starting point, and calculate the time to travel from there to your new destination, essentially advancing the game only by as much time as it would take to get from A to B.

maybe even treat your embarkers as an army travelling to the new location.
Logged
*scribble scribble*

Yes?

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #10 on: July 14, 2014, 02:51:24 pm »

This would definitely be useful.

On a similar note, it would be great if it was possible to advance the calendar in adventure mode during play. Probably limited to areas where you can normally retire and unavailable when you're in a fight.
Would for example be useful if you're starting an insurrection and want to let things progress a little. Seems like retiring an adventure can cause the insurrection to fizzle on account of no one being around to continue it, so it would be nice to have the calendar available in-game to advance time without retiring.
Just because it's a bad idea to camp during a fight doesn't mean it has to be banned :)

The bandit swings at you with his longsword but misses!
You set up camp in The Tangled Forest until Felsite 9, 252.
Your wait is interrupted!
You have been struck down!
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #11 on: July 14, 2014, 02:53:06 pm »

maybe this is a bit too complicated, But it would be neat to set your embark starting point, and calculate the time to travel from there to your new destination, essentially advancing the game only by as much time as it would take to get from A to B.

maybe even treat your embarkers as an army travelling to the new location.
Toady has mentioned the idea of Oregon Trailing your way to the embark site, though I'm not sure how much value that would bring to the game.  Calculating the travel time and running that much time off the calendar, however, seems very reasonable.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

thedrelle

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #12 on: July 15, 2014, 11:58:08 am »


Toady has mentioned the idea of Oregon Trailing your way to the embark site, though I'm not sure how much value that would bring to the game.  Calculating the travel time and running that much time off the calendar, however, seems very reasonable.

It's note quite a matter of value, more like a reason to do it. It seems a touch odd to me to run 200+ years of history when you create the world, then run an extra 2 weeks for no apparent reason to start a fort. why?

the only explanation I can come up with is travel time to your new site, which means that it should be based on distance.

Logged
*scribble scribble*

Yes?

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #13 on: July 15, 2014, 01:49:15 pm »


Toady has mentioned the idea of Oregon Trailing your way to the embark site, though I'm not sure how much value that would bring to the game.  Calculating the travel time and running that much time off the calendar, however, seems very reasonable.

It's note quite a matter of value, more like a reason to do it. It seems a touch odd to me to run 200+ years of history when you create the world, then run an extra 2 weeks for no apparent reason to start a fort. why?

the only explanation I can come up with is travel time to your new site, which means that it should be based on distance.
Those two extra weeks would run again if you started another fort in the same world.  I agree that the duration should depend on travel distance, and for immersion I think it should occur after the embark group is sent rather than before.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

thedrelle

  • Bay Watcher
    • View Profile
Re: Doing the two week advancement without starting anything
« Reply #14 on: July 16, 2014, 12:16:04 pm »

yea, after would be better.
Logged
*scribble scribble*

Yes?
Pages: [1] 2