And we/I lose.
Bit too early to be calling that, with the incoming Danish assistance you have a decent chance at survival, not to mention all the other things that could save you.
To be fair though, throwing all your cavalry into that meatgrinder was a pretty bad idea.
<playerturn player="Lemon10">
<tileorders>
<tileorder type="bCity" x="11" y="20">
<cityname>Killarney</cityname>
</tileorder>
</tileorders>
<cityorders>
<cityorder type="rUnit" cityid="14">
<unittype code="knight"/>
</cityorder>
<cityorder type="rUnit" cityid="29">
<unittype code="knight"/>
</cityorder>
<cityorder type="rUnit" cityid="38">
<unittype code="knight"/>
</cityorder>
<cityorder type="bBld" cityid="56">
<building code="gran"/>
</cityorder>
<cityorder type="bBld" cityid="66">
<building code="smith"/>
</cityorder>
<cityorder type="subPop" cityid="53"/>
<cityorder type="subPop" cityid="51"/>
<cityorder type="bBld" cityid="60">
<building code="bank"/>
</cityorder>
<cityorder type="bBld" cityid="62">
<building code="eng"/>
</cityorder>
<cityorder type="bBld" cityid="59">
<building code="market"/>
</cityorder>
<cityorder type="addPop" cityid="21"/>
<cityorder type="addPop" cityid="65"/>
<cityorder type="bBld" cityid="64">
<building code="smith"/>
</cityorder>
<cityorder type="rUnit" cityid="23">
<unittype code="gboat"/>
</cityorder>
<cityorder type="rUnit" cityid="25">
<unittype code="gboat"/>
</cityorder>
</cityorders>
<armyorgorders>
<armyorgorder type="mUnit" armyid="629" x="9" y="14">
<targetunit unitid="712"/>
<secondarmy armyid="221"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="740" x="10" y="26">
<targetunit unitid="991"/>
<secondarmy armyid="546"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="797" x="6" y="26">
<targetunit unitid="1025"/>
<secondarmy armyid="742"/>
</armyorgorder>
<armyorgorder type="nArmy" armyid="Lemon10812" x="18" y="16"/>
<armyorgorder type="mUnit" armyid="796" x="18" y="16">
<targetunit unitid="673"/>
<secondarmy armyid="796"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="796" x="18" y="16">
<targetunit unitid="824"/>
<secondarmy armyid="Lemon10812"/>
</armyorgorder>
<armyorgorder type="mUnit" armyid="796" x="18" y="16">
<targetunit unitid="673"/>
<secondarmy armyid="Lemon10812"/>
</armyorgorder>
<armyorgorder type="rnArmy" armyid="Lemon10812" x="18" y="16">
<newname>Irish Transports</newname>
</armyorgorder>
</armyorgorders>
<armyorders>
<armyorder type="mArmy" armyid="221" x="9" y="14">
<step dx="1" dy="-1"/>
<step dx="1" dy="0"/>
<step dx="1" dy="1"/>
<step dx="1" dy="-1"/>
<step dx="1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="800" x="14" y="18">
<step dx="1" dy="1"/>
<step dx="1" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="710" x="12" y="14">
<step dx="1" dy="-1"/>
<step dx="1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="769" x="14" y="19">
<step dx="1" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="546" x="10" y="26">
<step dx="1" dy="0"/>
<step dx="1" dy="-1"/>
<step dx="1" dy="-1"/>
</armyorder>
<armyorder type="mArmy" armyid="742" x="6" y="26">
<step dx="1" dy="-1"/>
<step dx="1" dy="-1"/>
<step dx="1" dy="-1"/>
<step dx="1" dy="-1"/>
<step dx="1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="770" x="12" y="19">
<step dx="0" dy="1"/>
<step dx="-1" dy="1"/>
<step dx="-1" dy="1"/>
<step dx="1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="798" x="8" y="21">
<step dx="1" dy="1"/>
<step dx="1" dy="1"/>
<step dx="1" dy="0"/>
</armyorder>
<armyorder type="mArmy" armyid="799" x="10" y="17">
<step dx="1" dy="1"/>
<step dx="1" dy="1"/>
<step dx="0" dy="1"/>
<step dx="-1" dy="1"/>
<step dx="-1" dy="1"/>
</armyorder>
<armyorder type="mArmy" armyid="796" x="18" y="16">
<step dx="1" dy="0"/>
<step dx="1" dy="1"/>
<step dx="1" dy="1"/>
</armyorder>
</armyorders>
</playerturn>
Trade 4 iron, 30 food, and 30 money to Kash.
E: Also, things would have been very nasty for me if the Danes had managed to wipe my fleet and those knights there. It wouldn't have cost me the game, but it would have cost me all my offensive ambitions for a very long time.
E2: If you keep paying the Danes off Role (aka, paying them anything this turn or any future turn), I will send my forces to try to do my very best to wipe you out. It may take a few turns for any to arrive, but you will have quite a bit of trouble dealing with them all, especially when the mainland contingent arrives.
E3: If you don't keep paying them, I won't attack you (for a long time anyways, I'll attack everyone eventually) despite having troops in a good position to do so.
E4: I also find myself in need of some wood in the future, anyone got some to spare? Looking at you Kash, since you seem to have like 500.