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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80638 times)

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 69
« Reply #945 on: February 07, 2015, 10:59:13 pm »

Hey don't count me out yet, I still got50/50 chance of surviving if I won the initiative and prevent the landing.
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Living on the opposite part of the world is sometime a problem

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 69
« Reply #946 on: February 08, 2015, 09:43:26 am »

Spoiler (click to show/hide)

Just Kashyyk now. Things are really heating up.
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 69
« Reply #947 on: February 08, 2015, 06:59:26 pm »

Hey don't count me out yet, I still got50/50 chance of surviving if I won the initiative and prevent the landing.
You are completely right. I underestimated the strength of your remaining calvary. You can still win if you engage in a pitched battle with the bronze horde (as long as they don't got too large of a defensive buff that is) and avoid getting them picked off one by one like has been happening for the past 5 turns. I thought that with the destruction of the Londinum garrison (which I thought had like 5 of your calvary units, not just 2 calvary and 3 infantry) you weren't quite strong enough to beat the bronze horde. But you are, and and I am much more hopeful about your future.
Suggestion: Destroy the stone wall in Londinium this turn to stop the Danes from getting the defense bonus.
E: Forgot you paid them off this turn. You can take it back before they get the defensive bonus, so no need to destroy the wall at all.
« Last Edit: February 08, 2015, 07:07:41 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 69
« Reply #948 on: February 08, 2015, 07:30:02 pm »

Spoiler (click to show/hide)
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 69
« Reply #949 on: February 08, 2015, 07:56:05 pm »

Spoiler: 883 AD (click to show/hide)
Spoiler: Battle Log (click to show/hide)

The coin flips up. The admiral of the Wessex fleet gazes across the water at the Danish armada. Each galleon stuffed with horses soon to overrun the south lands.

The dice rolls. The Irish knights lean over their boats peering at the harbour of Windermere. The wind is at their sails, but so too is at the sails of the vicious Nos Da Danes bearing downj on them.

Heads. The southern invasion ends in blood and the gargled screams of drowning horses as the full force of the Wessex fleet comes to bear on the Danes before they can land another troop.

Six. The Irish Landing Party save Windermere from the Danish invaders, the Nos Da blocking the bay behind them. They made it.

And the slaughter in Birmingham? The Welsh kept the city as the might of Mercia smashed itself against the hilltop citadel. Is this the beginning of a Welsh resurgence? The decline of Mercia? Or just a small stumbling block in the path to glory?


Turn 70: 884 AD

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Mercia - Rolepg
Wessex - Varee
Wales - Squeegy
Ireland - Lemon10
Pictland - Kashyyk
Danes - NQT
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #950 on: February 08, 2015, 08:06:11 pm »

And we/I lose.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #951 on: February 08, 2015, 08:16:45 pm »

Spoiler (click to show/hide)
« Last Edit: February 11, 2015, 05:59:50 am by Kashyyk »
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #952 on: February 08, 2015, 08:22:13 pm »

And we/I lose.
If I had a penny for every time someone (usually Lemon) said I was doomed in the last game we played...


It's not time to throw in the towel just yet.
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #953 on: February 08, 2015, 09:20:30 pm »

The Dane's enemies will be pleased to note that they're now officially in debt. So they won't be able to build new units until they sort out their finances.

Spoiler: Danelaw (click to show/hide)
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Squeegy

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #954 on: February 09, 2015, 01:58:46 am »

Uh oh... wouldn't count yourself out yet, Rolepgeek.

Varee, what would you like to trade?
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
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Squeegy

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #955 on: February 09, 2015, 07:36:40 am »

Hello, Danish hordes. You're looking very... horde-y, today.

Spoiler (click to show/hide)
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #956 on: February 09, 2015, 07:59:04 am »

Spoiler (click to show/hide)


Can galleon take city? like without unit on board?
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Living on the opposite part of the world is sometime a problem

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #957 on: February 09, 2015, 08:31:48 am »

They can't enter an enemy city but they can defend their own cities. Here's a trick worth knowing: you can disembark and move your ships in the same turn-- the only caveat is that the landing party has to have a movement equal to or greater than the ships.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #958 on: February 09, 2015, 08:57:50 am »

can you move the ship and embark on the same turn too?
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Living on the opposite part of the world is sometime a problem

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 70 - On The Flip Of A Coin
« Reply #959 on: February 09, 2015, 09:29:49 am »

No: to move across water a unit needs to be in the same army as the ship and you can't move, combine armies, then move in the same turn.
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