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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80723 times)

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #780 on: December 14, 2014, 09:11:02 pm »

I hope the heavy infantry are called Dismounted Knights or something.

There should also totally be Siege Engineers, which are actually decently fast moving Siege 25 units, and grant some amount of buffs against ranged attacks to their buds. Also ranged units should be made more effective when defending, especially fortifications, somehow...(and what would be really interesting is if Siege Engineers could construct fortifications, so that if an army with Siege Engineers in it is attacked(and maybe only if said army hasn't moved in the last turn) it gets a fortifications bonus like from towns, and similarly, could be reduced by opposing siege units.)
Rather suck at names, I just called them heavy infantry.
No to siege engineers, siege is intended for balance reasons to only work with speed one units, which makes it a huge deal to siege enemy cities, if you could do it with regular infantry speed units sieges would be much easier to do. There is no way to grant buffs against ranged attacks without type casting all the units that are ranged, which would be a pain in the butt. No way to add a unit that can make any kind of temporary fortification either.
No way to make ranged units more effective when defending without editing the source code.

E: People properly voting on if they want the rule changes in would be good. My vote is yes obviously.
« Last Edit: December 14, 2014, 10:06:16 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #781 on: December 15, 2014, 12:15:34 pm »

Spoiler (click to show/hide)

This is the kind've challenge I wanted. Being attacked by the GM and two powerful player nations :P Although I would like to point out that I never actually attacked Mercia after the Danes arrived.
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #782 on: December 15, 2014, 05:45:38 pm »

This is the kind've challenge I wanted. Being attacked by the GM and two powerful player nations :P Although I would like to point out that I never actually attacked Mercia after the Danes arrived.
Yeah, that was actually a pretty big mistake. You should have either pressed the assault or retreated fully. Fighting two wars at once is almost always a terrible idea. Either you needed to protect the northland properly, or given it up entirely and taken Mercia.

Role: I have no desire to have Kash actually be destroyed by the Danes right now. I much prefer a weak nation up north to the Danes having a long time source of income (eg. burning down the north) and them being able to stay in the game and threaten my shores. As such, I will not allow you to move any farther north then the 16 line, and will (attempt to) kill your armies that venture farther north then that.
Kash: I am not interested in any of your land besides the coastal cities, and the coastal tiles within their range, as such, although I will probably go farther into your land to stop Role, I will not raze any ground there nor attempt to take your cities (with the obvious exception of Whitehaven). This should allow you to simply fight the danes without interruption.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #783 on: December 15, 2014, 06:11:17 pm »

Spoiler (click to show/hide)

Spoiler: To Mercia (click to show/hide)
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #784 on: December 15, 2014, 07:28:48 pm »

If you want secret communications PM them directly, otherwise don't expect that it will remain secret if you post it directly in the thread.
E: Of course, you might not be saying that its secret, but I assume that is why its in a spoiler.
« Last Edit: December 15, 2014, 07:37:12 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #785 on: December 15, 2014, 07:53:49 pm »

If you want secret communications PM them directly, otherwise don't expect that it will remain secret if you post it directly in the thread.
E: Of course, you might not be saying that its secret, but I assume that is why its in a spoiler.

This is so close to the turn end, that I want it to be known that a deal negotiation has been started.

Also, is that turn 61 that lemon posted the one we are using now?  I'd rather not switch over to another ruleset, as it is so late in the game.
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #786 on: December 15, 2014, 08:15:28 pm »

The turn 61 mundane 01 is the rules with kings added, so no it isn't the one we are using now.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #787 on: December 15, 2014, 09:34:41 pm »

Oh dear. That the Danes now have cavalry and better boats is bad news indeed.
Bad? It could very easily be game, what with their ability to completely ignore losses by spawning replacement units for free - once they start spawning fleets of 20 galleons, you won't be able to stop them from landing new giant sacrificial armies every single turn.

Of course, the smart thing to do would have been to spawn 500 units on turn 1 in two, maybe three invincible doomstacks, and just shit all over everything, so they're kind of holding back.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #788 on: December 15, 2014, 09:46:12 pm »

Spoiler (click to show/hide)


We just need to kill all there galleon and they wont be able to spawn more right?


Also my iron and horse is up for trade, just place your offer :P
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Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #789 on: December 15, 2014, 09:49:28 pm »

We just need to kill all there galleon and they wont be able to spawn more right?
Well, in theory, but you can't possibly kill them as fast as they spawn, because the Danes have functionally infinite industry. The number of units they have on the field matters, but that just means that every unit you kill is a new unit they can afford to spawn; it's a treadmill that ends only if you can cut off all their income.
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #790 on: December 15, 2014, 11:02:11 pm »

Of course, the smart thing to do would have been to spawn 500 units on turn 1 in two, maybe three invincible doomstacks, and just shit all over everything, so they're kind of holding back.
Well, I deliberately hamstrung myself a little by only starting with 300 gold and promising never to let the Dane's funds go into the red. I want the Danes to be challenging, but not unbeatable.

Spoiler: Pending consensus (click to show/hide)
« Last Edit: December 15, 2014, 11:14:15 pm by notquitethere »
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #791 on: December 15, 2014, 11:04:09 pm »

As there appears to be no objections...

What do you call this, then:

I'd rather not switch over to another ruleset, as it is so late in the game.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #792 on: December 15, 2014, 11:12:49 pm »

What do you call this, then:

I'd rather not switch over to another ruleset, as it is so late in the game.
Ah! It appears to be me failing to read the thread... if there are objections, then I'll leave things as they are while we're not all of accord.
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Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #793 on: December 15, 2014, 11:18:40 pm »

Well, I deliberately hamstrung myself a little by only starting with 300 gold and promising never to let the Dane's funds go into the red. I want the Danes to be challenging, but not unbeatable.
Wait, they can't go into the red? I thought you just said they stopped spawning units when they were in the red, which is a pretty important difference.
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 61
« Reply #794 on: December 16, 2014, 12:33:23 am »

Well, I deliberately hamstrung myself a little by only starting with 300 gold and promising never to let the Dane's funds go into the red. I want the Danes to be challenging, but not unbeatable.
Wait, they can't go into the red? I thought you just said they stopped spawning units when they were in the red, which is a pretty important difference.
You're right, I should be more clear here. The Danes will stop spawning units if they're in the red; AND they'll take no action which is likely to lead them to being in the red (including spawning units). Hence why I didn't just create one monster army to end all armies and be done with it. Though that would have been an... interesting way to do things.
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