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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80625 times)

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 53
« Reply #645 on: November 11, 2014, 10:12:03 am »

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Living on the opposite part of the world is sometime a problem

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 53
« Reply #646 on: November 16, 2014, 03:56:49 pm »

Overdue bump for role.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 53
« Reply #647 on: November 16, 2014, 05:42:40 pm »

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Sincerely, Role P. Geek

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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 53
« Reply #648 on: November 16, 2014, 06:43:55 pm »

Spoiler: 867 AD (click to show/hide)
Spoiler: Battle Log (click to show/hide)

Another year, another wave of Danish attacks! In the north, reinforcements come just in time to save the great city of Conniston, while in the south the Welsh repel the hordes that swarmed at the gates of Aberaeron. The Irish kill a lone viking named Olaf, while Ivar the Boneless manages to establish Danelaw in Grimsby and makes haste to capture the ex-Northumbrian village of Bridlington. The King of the Picts is at large in Mercia while the south is awash with bands of west Saxons. Will the Danelaw spread? Where will the Picts go next? Will Wessex continue to spread into Mercian lands?

Turn 54: 868 AD

Player interface
Admin Interface

Mercia - Rolepg
Wessex - Varee
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
Danes - NQT
« Last Edit: November 16, 2014, 07:11:32 pm by notquitethere »
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #649 on: November 16, 2014, 07:24:34 pm »

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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #650 on: November 16, 2014, 07:41:18 pm »

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Sincerely, Role P. Geek

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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #651 on: November 16, 2014, 07:53:39 pm »

Better start running North, Pictland, because you're not holding that off with what you have up there right now.

Also, what are the rules of destroying a building in this game?
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #652 on: November 16, 2014, 08:00:23 pm »

I've allowed city destruction, so I guess I'll allow the same rules as in the last game: you can destroy a building IF you don't do anything else in the city AND the city is not occupied by another player's army.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #653 on: November 16, 2014, 08:02:19 pm »

I've allowed city destruction, so I guess I'll allow the same rules as in the last game: you can destroy a building IF you don't do anything else in the city AND the city is not occupied by another player's army.

Begining of the turn application, right?
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #654 on: November 16, 2014, 08:06:39 pm »

Yes, I always apply changes like that at the beginning of the turn (so if you destroyed a cavern mines, for example, and used all your iron allowance to build things that year, something wouldn't be built due to the shortage).
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Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #655 on: November 16, 2014, 09:05:14 pm »

Better start running North, Pictland, because you're not holding that off with what you have up there right now.
Honestly, I think he can. He'd be in trouble if he didn't have that big fleet right there, but he does, so most of those raiders aren't going to land unless he lets them, and the Skyeband only has 10 unupgraded level 1 swordsmen and halberdiers - not nearly enough to comfortably go against the forces in and around Conniston. These galleons are really throwing the Danes off their game - longboats are no match for them, and carracks are dead meat if they get caught.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #656 on: November 16, 2014, 09:10:02 pm »

Better start running North, Pictland, because you're not holding that off with what you have up there right now.
Honestly, I think he can. He'd be in trouble if he didn't have that big fleet right there, but he does, so most of those raiders aren't going to land unless he lets them, and the Skyeband only has 10 unupgraded level 1 swordsmen and halberdiers - not nearly enough to comfortably go against the forces in and around Conniston. These galleons are really throwing the Danes off their game - longboats are no match for them, and carracks are dead meat if they get caught.

His fleet can't bypass the ships in the way.  Only forces in danger of being lost without landing are the ones on either side, and those have a chance to get to land.  Forces will have to be split between two cities in order to prevent their capture.  I doubt that is the only ones going to be coming in at that.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #657 on: November 16, 2014, 09:13:05 pm »

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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #658 on: November 17, 2014, 09:30:16 am »

Seeing as my idea was the same as the man who created this game, I think it was a good one.

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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 54
« Reply #659 on: November 17, 2014, 09:39:01 am »

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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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