Ireland:
54 food used to gain 1 free population
55 food used to gain 1 free population
55 food used to gain 1 free population
Mine built at (11,16)
Farm built at (10,15)
Farm built at (11,15)
Fountain of Health built in Irada
Smithy built in Bréanainn
Barracks built in New York
Ireland army 201 moves to (10,22)
Ireland army 189 moves to (14,18)
Mercia:
60 food used to gain 1 free population
61 food used to gain 1 free population
City Sheffield built at (24,25)
Road built at (28,29)
Middlesbrough grows to size 3
Cavern Mines built in Lincoln
Irontown renamed to Richmond
Portland renamed to Grimsby
Welsh Embassy renamed to Shrewsbury
Midfield renamed to Nottingham
Shrewsbury grows to size 4
Grimsby grows to size 4
Bowyers built in Nottingham
Bowyers built in Richmond
Smithy built in York
Birmingham grows to size 4
Archery Range built in Manchester
Catapult (188) renamed to Rock Lobbers
Mercia army 204 renamed to Siege Crews
Mercian Raiders renamed to Royal Axes
Midfield Archers renamed to Ceolwulf
Chirurgeons moved to Mercian Home Guard
Mercian Home Guard renamed to Ceolwulf's Guard
Conquerors renamed to Coenwulf's Guard
York's New Archers moved to Coenwulf's Guard
Yorkshire's Finest moved to Coenwulf's Guard
Mercia army 157 disbanded
Mercia army 134 disbanded
Bowmen (186) renamed to Drafted Bows
Bowmen (187) renamed to Conscripted Archers
Mercia army 178 renamed to North Garrison Force
Mercia army 191 renamed to South Garrison Force
Drafted Bows moved to South Garrison Force
Mercia army 202 disbanded
Peace Keepers renamed to Reinforcements
Lincoln's New Archers moved to Coenwulf's Guard
Apothekaries moved to Coenwulf's Guard
Birmingham Archers moved to Ceolwulf's Guard
Birmingham's Finest moved to Ceolwulf's Guard
Chirurgeons moved to Ceolwulf's Guard
Irontown's Finest renamed to Ceolwulf's Guard
Manchester's Finest renamed to Royal Archers
Royal Axes renamed to Honor Guard
Mercian Royal Guards renamed to Royal Guards
Mercian King's Guard renamed to King's Guards
Mercia army 192 disbanded
King's Archers moved to Reinforcements
Prince's Archers moved to Reinforcements
Yorkshire Archers renamed to Ceolwulf I
Ceolwulf renamed to
renamed to Cynehelm
Ceolwulf's Guard renamed to Prince's Guard
Royal Archers renamed to King's Guard
King's Guards renamed to High King's Guard
Crown's Defenders renamed to Honor Regiment
Bow Legionnaires renamed to Crown's Archers
Birmingham Archers renamed to 'Mercia's Pride'
Birmingham's Finest renamed to 'Mercia's Joy'
Crown's Archers renamed to 'Mercia's Glory'
Honor Regiment renamed to 'Mercia's Heroes'
Prince's Guard renamed to Princeguard
King's Guard renamed to Honor Guard
High King's Guard renamed to King-Guard
Princeguard renamed to Prince-Guard
York's New Archers renamed to Yorkshire Regiment
Yorkshire's Finest renamed to Midfield Regiment
Lincoln's New Archers renamed to Lincoln Regiment
Irontown Archers renamed to Oath-Guard
Manchester Archers renamed to King's Chosen
Queen's Archers renamed to Noble Guard
Duke's Archers renamed to Manchester Regiment
Rock Lobbers renamed to Birmingham Catapults
Manchester Regiment moved to Reinforcements
King's Archers renamed to Birmingham Regiment
Prince's Archers renamed to Yorkshire Regiment
Yorkshire Regiment renamed to Nottingham Regiment
Midfield Regiment renamed to Richmond Regiment
Nottingham Regiment moved to Coenwulf's Guard
Richmond Regiment moved to Coenwulf's Guard
Apothekaries moved to Coenwulf's Guard
Lincoln Regiment renamed to King-Guard
King-Guard renamed to Lincoln Regiment
Lincoln Regiment moved to Coenwulf's Guard
Nottingham Regiment moved to Coenwulf's Guard
Richmond Regiment moved to Coenwulf's Guard
Apothekaries moved to Coenwulf's Guard
North Garrison Force moves to (26,22)
South Garrison Force moves to (27,28)
Mercia army 203 moves to (28,22)
Coenwulf's Guard moves to (24,30)
Ceolwulf's Guard moves to (25,31)
Reinforcements moves to (24,30)
Siege Crews moves to (24,29)
Northumbria:
18 food used to gain 1 free population
Bowmen raised in Bridlington
Northumbria army 205 renamed to Northumbrian Refugees
Bowmen (189) renamed to Osberht
Northumbrian Refugees moves to (28,23)
Pictland has razed your village on (25,15)!
Wessex:
48 food used to gain 1 free population
City BungKarn built at (31,29)
Woodcutters built at (28,35)
Woodcutters built at (28,36)
Woodcutters built at (27,36)
Woodcutters built at (30,36)
Cavalry Archers raised in Londinium
Bowmen raised in Center plain
Barracks built in Southern Trek
Fortress built in Winchester
Marketplace built in Lampang
Barracks built in Shorine
Mounted Crossbowmen (190) moved to Capital Defend force
Cavalry Archers (181) moved to Capital Defend force
Bowmen (179) moved to Capital Defend force
Bowmen (178) moved to Capital Defend force
Bowmen (157) moved to Capital Defend force
Bowmen (168) moved to Capital Defend force
Bowmen (117) moved to Capital Defend force
Bowmen (125) moved to Capital Defend force
Bowmen (110) moved to Capital Defend force
Bowmen (137) moved to Capital Defend force
Bowmen (140) moved to Capital Defend force
Bowmen (146) moved to Capital Defend force
Bowmen (192) moved to Wessex army 208
Bowmen (167) moved to Wessex army 207
Army Wessex army 213 created
Spearmen (65) moved to Wessex army 213
Wessex army 206 is empty and is disbanded
Wessex army 197 is empty and is disbanded
Wessex army 195 is empty and is disbanded
Wessex army 194 is empty and is disbanded
Wessex army 183 is empty and is disbanded
Wessex army 128 is empty and is disbanded
Wessex army 182 is empty and is disbanded
Wessex army 213 moves to (28,32)
Wessex army 209 moves to (27,34)
Wessex army 208 moves to (24,34)
Wessex army 207 moves to (24,34)
Axer raider moves to (26,34)
Capital Defend force moves to (24,34)
Wessex army 196 moves to (26,34)
Wales:
40 food used to gain 1 free population
Road built at (22,21)
Road built at (22,20)
Aqueduct built in Haverfordwest
Aqueduct built in Aberaeron
Knights raised in Wrexham
Breeder's Pasture built in Machynlleth
Castercliff grows to size 3
3rd Knights moved to Welsh First Mobile
Gruffydd ap Cyngen moved to Welsh Sixth Mobile
Welsh Sixth Mobile moves to (22,22)
Wales army 198 moves to (23,21)
Wales army 210 moves to (22,20)
Pictland:
74 food used to gain 1 free population
75 food used to gain 1 free population
Tile (21,18) claimed
Road built at (21,17)
Road built at (20,19)
Road built at (23,2)
Cavern Mines built in Narsis
Engineer's Guild built in Peebles
Knights raised in Caern Michaels
Shipyard built in Windermere
Spearmen raised in Berwick
Spearmen raised in Whitehaven
Mac Dougal Familia moved to Pictland army 200
Pictland army 199 disbanded
Pictland army 200 renamed to Reinforcing Riders
Mac Donald Familia moved to Kings Guard
Roving Band disbanded
Pictland army 211 renamed to Dunbroch Familia
Knights (195) renamed to Dunbroch Familia
Dunbroch Familia renamed to Another Group of Horses
Mounted Crossbowmen (196) renamed to Crossbow Dragoons
Pictland army 212 renamed to Moar Horses!
Reinforcing Riders moves to (25,15)
Moar Horses! moves to (23,13)
Riders moves to (25,15)
Another Group of Horses moves to (25,15)
More Raiders moves to (20,20)
Raiders moves to (22,19)
Kings Guard has razed Northumbria's village on (25,15)!
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.