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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80552 times)

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 43
« Reply #510 on: October 17, 2014, 09:59:50 pm »

Your wincon is north and me defeated, as in destroy all the unit and city belong to me and northumbia which i think is impossible at this point, so......


Edit: you can try take Winchester and prevent me from winning though.....

No, see, I'm asking ZanzNQT if me preventing you from winning lets me win.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 43
« Reply #511 on: October 17, 2014, 10:09:46 pm »

Quote
a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon.

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Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 43
« Reply #512 on: October 17, 2014, 10:33:26 pm »

Quote
a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon.
Which, as Northumbria is demonstrating, is really hard. Or slow, at least. Honestly, Rolepgeek's wincon was probably never achievable, and Pictland and Northumbria were only better off because they have the option of conquering Ireland. Plus he was surrounded by enemies from the start. I'm actually really impressed with how well he's held on. (Although his buildup left something to be desired; you should really never have free population sitting around. Good call on all those longbowmen, though; with iron and horses so scarce on this map, the only T1 unit that requires neither was an excellent choice.)
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 43
« Reply #513 on: October 17, 2014, 10:37:18 pm »

I didn't have much to do with the population; didn't want to risk cities getting captured.

But yeah, Longbowmen seemed fairly...efficient, to say the least.

But yeah, I probably can't win at this point. Sad days. Whelp. Time to focus on getting nice and fat, then.

Spoiler (click to show/hide)
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 43
« Reply #514 on: October 18, 2014, 05:48:22 pm »

Two things of note: First is that everyone's turn is ready NQT.

And second is that I totally agree about the win cons.

Having to completely destroy someone is very time consuming, and extremely hard if you are also fighting with other players. Because of that, I don't think the current defeat condition is very good.
Instead of:  "a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon".
I think it should have been: "a nation is considered defeated if it has no size 6 cities and less than 5 units and no reasonable chance of completing its wincon".

This would have removed the need to literally destroy every single tile the enemy has to consider them defeated, and make it much harder for a small group of enemies to escape.

I also think that Wales and Wessex both the easiest (and the most boring) win cons, as all they need to do is defend themselves, and unlike Ireland they started with a developed and large nation.
Mercia's on the other hard was so hard that they really should have gotten a easier one (eg. Make all these nations lose (which would have just meant them not achieving any of their win cons) instead of defeat these nations).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 43
« Reply #515 on: October 19, 2014, 05:41:42 am »

Yeah just doing the turn now. If I did this over again I'd have changed the wincons a bit. Wales needed more enemies for their survival to be an interesting goal. I thought by having their only iron source on their border would encourage more people to attack them. I anticipated for the wincons to be achieved, players needed to team up with one another, but I could have changed things to better encourage such allegiances. If Northumbria and Mercia had made an alliance at the start, especially if they got Wessex involved, they'd have been able to take out the Celtic factions together. The defeat condition was a bit too hard, yes.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 43
« Reply #516 on: October 19, 2014, 05:50:44 am »

Yeah i think wessex got it a bit easy as mercia is pretty much surrounded but mercia can pretty much choose to kill one of the nation surrounding it off. well if the war go on longer, they might got a chance as I am running low on reasource due to low territory.
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #517 on: October 19, 2014, 05:57:47 am »

Spoiler: 857 AD (click to show/hide)
Spoiler: Battle Log (click to show/hide)

Coenwulf of Mercia, his beard long and grey, marched shortly behind his son as they marched into Wessex land. He had driven the Northumbrian's from their stronghold in York. He had seen to the death of the king of the Picts who had the boldness to raid so far south. He had cajoled the Welsh into staying behind Offa's Dyke. He had met the old Wessex king Egbert in bloody battle. And now he marched south. Time was running out for him and there were many foes ahead, but this land had to be united and it would be beneath his standard. Egbert II had other ideas...


Turn 44: 858 AD

Player interface
Admin Interface

Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja (Currently auto'd by the mod)
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #518 on: October 19, 2014, 06:05:07 am »

Spoiler: Northumbria (click to show/hide)
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #519 on: October 19, 2014, 07:22:01 am »

Spoiler (click to show/hide)
Umm Mercia you want peace? we can trade if you want :P


Also I named every unit in the capital so we can maybe get a more interesting fluff.


Also do the defense bonus of building stack? or do it only use the most powerful one?
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #520 on: October 19, 2014, 07:36:05 am »

I'm pretty sure all the defence bonuses stack. You can test this out using the admin panel.
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #521 on: October 19, 2014, 04:46:01 pm »

Spoiler (click to show/hide)

They do stack, but siege weapons counter building-bonuses.
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #522 on: October 19, 2014, 05:10:36 pm »

Spoiler: Ireland turn 44 (click to show/hide)
« Last Edit: October 21, 2014, 09:01:44 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #523 on: October 19, 2014, 05:27:13 pm »

Spoiler (click to show/hide)

You know, probably the best deployment so that everyone has a challenge, is to deploy the Danes evenly along the entire east border (for Pictland, Mercia, and Wessex), and a large cluster in the southwest (for me and Ireland)
« Last Edit: October 19, 2014, 05:55:09 pm by Zanzetkuken The Great »
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 44
« Reply #524 on: October 20, 2014, 06:49:25 pm »

That's not a bad idea. It'd be good to make sure everyone is more or less equally threatened.

Just waiting on Kashykk now.
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