Ireland:
51 food used to gain 1 free population
52 food used to gain 1 free population
52 food used to gain 1 free population
Tile (13,19) claimed
Woodcutters built at (9,15)
Farm built at (10,19)
Farm built at (11,19)
Knights raised in Irada
Galleon raised in New York
Bréanainn grows to size 5
Abbeyvale grows to size 3
Cathal moved to Royal Army
Cináed moved to Royal Army
Knights (133) moved to Royal Army
Cathal's host is empty and is disbanded
Cináed's host is empty and is disbanded
Ireland army 147 is empty and is disbanded
Mercia:
58 food used to gain 1 free population
Tile (27,28) claimed
Road built at (22,22)
Farm built at (25,18)
City Portland built at (29,24)
City Welsh Embassy built at (21,27)
Birmingham grows to size 3
Longbowmen raised in Lincoln
University built in Manchester
Healers raised in Midfield
Longbowmen (163) renamed to Straggling Archers
Conquerors moves to (25,28)
Mercia army 134 moves to (25,28)
Mercia army 178 moves to (27,20)
Mercia army 167 moves to (23,28)
Peace Keepers moves to (25,26)
Mercia army 157 moves to (24,27)
Wales has razed your village on (21,33)!
Northumbria:
Tile (20,20) claimed
Whitehaven shrinks to size 4
Training Field built in Middlesbrough
Archery Range built in Bridlington
Wales has razed your village on (22,21)!
Roving Band has conquered Berwick!
Riders has conquered Whitehaven!
Population reduced to 3
Wessex:
47 food used to gain 1 free population
Woodcutters built at (30,35)
Tile (32,29) claimed
Tile (32,30) claimed
Tile (24,36) claimed
Mounted Crossbowmen raised in Winchester
Palisade built in Lampang
Bowmen raised in Center plain
Bowmen raised in Southern Trek
Bowmen raised in Shorine
Cavalry Archers raised in Londinium
Bowmen (156) moved to Wessex army 161
Knights (158) moved to Capital Defend force
Bowmen (159) moved to Capital Defend force
Bowmen (160) moved to Axer raider
Bowmen (169) moved to Axer raider
Wessex army 173 is empty and is disbanded
Wessex army 174 is empty and is disbanded
Wessex army 171 is empty and is disbanded
Wessex army 175 is empty and is disbanded
Wessex army 184 is empty and is disbanded
Wessex army 180 moves to (24,34)
Wessex army 182 moves to (27,34)
Axer raider moves to (28,31)
Wessex army 181 moves to (24,34)
Wessex army 183 moves to (25,32)
Wessex army 128 moves to (24,33)
Wessex army 161 moves to (24,34)
Wessex army 172 moves to (25,32)
Wales:
39 food used to gain 1 free population
Haverfordwest grows to size 5
Engineer's Guild built in Aberaeron
Knights raised in Wrexham
Barracks built in Lampeter
Stone Wall built in Machynlleth
Wales army 185 renamed to Welsh Sixth Mobile
Knights (170) renamed to 2nd Knights
1st Knights moved to Welsh First Mobile
1st Knights moved to Welsh First Mobile
1st Knights renamed to 2nd Knights
2nd Knights renamed to 3rd Knights
Welsh Third Mobile is empty and is disbanded
Welsh Second Mobile is empty and is disbanded
Welsh Sixth Mobile moves to (22,22)
Welsh Fifth Mobile moves to (22,20)
(Future) Cardiff Garrison has razed Mercia's village on (21,33)!
Welsh Fourth Mobile has razed Northumbria's village on (22,21)!
Pictland:
70 food used to gain 1 free population
71 food used to gain 1 free population
Tile (25,8) claimed
Road built at (24,10)
Road built at (24,9)
Road built at (24,8)
Road built at (24,7)
Road built at (18,7)
Road built at (18,6)
Road built at (18,5)
Road built at (18,4)
Road built at (19,3)
Road built at (20,3)
Breeder's Pasture built in Windermere
Knights raised in Caern Michaels
Mounted Crossbowmen raised in Mott Fergusa
Smithy built in Peebles
Mounted Crossbowmen (172) renamed to Siege Crossbows
Pictland army 187 renamed to Lonesome Band
Knights (171) renamed to Michael Mac Conniston
Pictland army 186 renamed to Black Company
Army Pictland army 188 created
Pictland army 188 renamed to More Horsemen
Light Cavalry moved to More Horsemen
Light Cavalry moved to Riders
More Horsemen disbanded
Black Company moves to (23,13)
Lonesome Band moves to (23,13)
Kings Guard moves to (23,13)
More Raiders moves to (21,21)
Raiders moves to (21,18)
Roving Band has conquered Berwick!
Riders has conquered Whitehaven!
Population reduced to 3
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.