Ireland:
30 food used to gain 1 free population
30 food used to gain 1 free population
Tile (11,20) claimed
Tile (11,19) claimed
Farm built at (8,22)
Farm built at (7,21)
Farm built at (9,22)
Farm built at (9,21)
Farm built at (9,20)
Master Blacksmiths built in Irada
Abbeyvale grows to size 3
Battle fought at (12,22):
Royal Army attacking (3 units)
Kings men defending (1 units)
Eochócan destroyed
Eanred destroyed
Attackers win
Mercia:
50 food used to gain 1 free population
50 food used to gain 1 free population
Marketplace built in Irontown
Longbowmen raised in Lincoln
Cavern Mines built in Birmingham
Pict Piercers moved to Coenwulf's Band
York Archers moved to Coenwulf's Band
Longbowmen (61) renamed to Trained Archers
Trained Archers moved to Mercia army 58
Mercia army 58 renamed to Mercian Militia
Mercia army 57 is empty and is disbanded
Mercia army 50 is empty and is disbanded
Mercia army 63 is empty and is disbanded
Mercian Militia moves to (27,27)
Battle fought at (26,31):
Mercian Archers Brigade attacking (6 units)
Egbert defending (8 units) with defense bonus 50%
Horse Archers (51) destroyed
Spearmen (52) destroyed
Bow Wielders destroyed
Spearmen (45) destroyed
Axemen (29) destroyed
Spearmen (6) destroyed
Birmingham Militia destroyed
Peasant Hunters destroyed
Longbowomen destroyed
Volunteer Archers destroyed
Common Archers destroyed
Defenders win
Wessex has razed your village on (27,28)!
Northumbria:
27 food used to gain 1 free population
Tile (11,18) claimed
Smithy built in Last hope
Battle fought at (12,22):
Royal Army attacking (3 units)
Kings men defending (1 units)
Eochócan destroyed
Eanred destroyed
Attackers win
Wessex:
41 food used to gain 1 free population
41 food used to gain 1 free population
Farm built at (21,36)
Farm built at (21,35)
Sane's Outpost grows to size 3
Foundry built in Winchester
Archery Range built in Southern Trek
Archery Range built in Londinium
Spearmen raised in Nothingham
Horse Archers (51) moved to Egbert
Spearmen (52) moved to Egbert
Wessex army 51 is empty and is disbanded
Egbert moves to (26,31)
Battle fought at (26,31):
Mercian Archers Brigade attacking (6 units)
Egbert defending (8 units) with defense bonus 50%
Horse Archers (51) destroyed
Spearmen (52) destroyed
Bow Wielders destroyed
Spearmen (45) destroyed
Axemen (29) destroyed
Spearmen (6) destroyed
Birmingham Militia destroyed
Peasant Hunters destroyed
Longbowomen destroyed
Volunteer Archers destroyed
Common Archers destroyed
Defenders win
Axemen raider has razed Mercia's village on (27,28)!
Wales:
Foundry built in Machynlleth
Swordsmen raised in Lampeter
Library built in Wrexham
Scouting Party moves to (22,33)
Machynlleth Defensive Forces moves to (19,35)
Wrexham Defensive Forces moves to (19,26)
Pictland:
61 food used to gain 1 free population
62 food used to gain 1 free population
Farm built at (18,5)
Spearmen raised in Eanerd
Smithy built in North Tor
Cavern Mines built in Mott Fergusa
Conniston grows to size 3
Huscarl Riders moved to Distant Dustcloud
Longboat (62) renamed to Longboat
Longboat moved to Windermere Warriors
Pictland army 64 disbanded
Roving Gang moves to (25,18)
Distant Dustcloud moves to (25,22)
Windermere Warriors moves to (19,19)
Battle fought at (12,22):
Royal Army attacking (3 units)
Kings men defending (1 units)
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
Eanred attacks Conchobar for 7 damage
Turn 6
Conchobar attacks Eanred for 1 damage
Cathal attacks Eanred but fails to do damage
Eochócan attacks Eanred for 2 damage
Eanred attacks Eochócan for 4 damage
Turn 7
Conchobar attacks Eanred but fails to do damage
Cathal attacks Eanred but fails to do damage
Eochócan attacks Eanred but fails to do damage
Eanred attacks Eochócan for 7 damage
Turn 8
Conchobar attacks Eanred but fails to do damage
Cathal attacks Eanred but fails to do damage
Eochócan attacks Eanred but fails to do damage
Eanred attacks Eochócan but fails to do damage
Turn 9
Conchobar attacks Eanred but fails to do damage
Cathal attacks Eanred for 3 damage
Eochócan attacks Eanred but fails to do damage
Eanred attacks Eochócan but fails to do damage
Turn 10
Conchobar attacks Eanred for 2 damage
Cathal attacks Eanred for 3 damage
Eochócan attacks Eanred but fails to do damage
Eanred attacks Conchobar for 2 damage
Turn 11
Conchobar attacks Eanred but fails to do damage
Cathal attacks Eanred but fails to do damage
Eochócan attacks Eanred for 3 damage
Eanred attacks Eochócan for 5 damage
Eochócan destroyed
Turn 12
Conchobar attacks Eanred but fails to do damage
Cathal attacks Eanred for 2 damage
Eanred destroyed
Attackers win
Battle fought at (26,31):
Mercian Archers Brigade attacking (6 units)
Egbert defending (8 units) with defense bonus 50%
Turn 1
Turn 2
Turn 3
Peasant Hunters attacks Horse Archers (51) but fails to do damage
Common Archers attacks Horse Archers (51) for 2 damage
Longbowomen attacks Horse Archers (51) but fails to do damage
Birmingham Militia attacks Horse Archers (51) but fails to do damage
Volunteer Archers attacks Horse Archers (51) for 1 damage
Bow Wielders attacks Horse Archers (51) for 2 damage
Horse Archers (51) attacks Birmingham Militia but fails to do damage
Turn 4
Peasant Hunters attacks Horse Archers (51) but fails to do damage
Common Archers attacks Horse Archers (51) but fails to do damage
Longbowomen attacks Horse Archers (51) but fails to do damage
Birmingham Militia attacks Horse Archers (51) but fails to do damage
Volunteer Archers attacks Horse Archers (51) for 2 damage
Bow Wielders attacks Horse Archers (51) for 1 damage
Horse Archers (51) attacks Volunteer Archers for 1 damage
Turn 5
Peasant Hunters attacks Horse Archers (51) but fails to do damage
Common Archers attacks Horse Archers (51) but fails to do damage
Longbowomen attacks Horse Archers (51) for 3 damage
Birmingham Militia attacks Horse Archers (51) but fails to do damage
Volunteer Archers attacks Horse Archers (51) for 3 damage
Horse Archers (51) destroyed
Bowmen (33) attacks Bow Wielders but fails to do damage
Longbowmen (44) attacks Bow Wielders but fails to do damage
Turn 6
Peasant Hunters attacks Spearmen (52) for 6 damage
Common Archers attacks Spearmen (52) for 3 damage
Longbowomen attacks Egbert for 5 damage
Birmingham Militia attacks Axemen (29) but fails to do damage
Volunteer Archers attacks Axemen (29) but fails to do damage
Bow Wielders attacks Axemen (29) for 3 damage
Bowmen (33) attacks Bow Wielders for 4 damage
Longbowmen (44) attacks Bow Wielders for 4 damage
Turn 7
Peasant Hunters attacks Axemen (29) for 2 damage
Common Archers attacks Spearmen (6) but fails to do damage
Longbowomen attacks Egbert but fails to do damage
Birmingham Militia attacks Spearmen (45) for 4 damage
Volunteer Archers attacks Spearmen (52) for 6 damage
Spearmen (52) destroyed
Bow Wielders attacks Spearmen (6) for 1 damage
Bowmen (33) attacks Bow Wielders for 3 damage
Longbowmen (44) attacks Bow Wielders for 1 damage
Bow Wielders destroyed
Turn 8
Peasant Hunters attacks Spearmen (6) for 6 damage
Common Archers attacks Spearmen (6) but fails to do damage
Longbowomen attacks Spearmen (6) but fails to do damage
Birmingham Militia attacks Spearmen (6) for 1 damage
Volunteer Archers attacks Spearmen (6) but fails to do damage
Spearmen (6) attacks Longbowomen for 2 damage
Turn 9
Peasant Hunters attacks Axemen (29) for 1 damage
Common Archers attacks Egbert but fails to do damage
Longbowomen attacks Egbert but fails to do damage
Birmingham Militia attacks Spearmen (45) for 6 damage
Spearmen (45) destroyed
Volunteer Archers attacks Axemen (29) for 2 damage
Egbert attacks Common Archers but fails to do damage
Bowmen (33) attacks Birmingham Militia for 6 damage
Axemen (29) attacks Birmingham Militia but fails to do damage
Longbowmen (44) attacks Common Archers but fails to do damage
Spearmen (6) attacks Volunteer Archers but fails to do damage
Turn 10
Peasant Hunters attacks Spearmen (6) but fails to do damage
Common Archers attacks Egbert for 2 damage
Longbowomen attacks Axemen (29) but fails to do damage
Birmingham Militia attacks Egbert but fails to do damage
Volunteer Archers attacks Egbert for 2 damage
Egbert attacks Volunteer Archers for 8 damage
Bowmen (33) attacks Peasant Hunters for 5 damage
Axemen (29) attacks Common Archers for 1 damage
Longbowmen (44) attacks Common Archers for 6 damage
Spearmen (6) attacks Longbowomen for 1 damage
Turn 11
Peasant Hunters attacks Egbert for 1 damage
Common Archers attacks Axemen (29) for 2 damage
Longbowomen attacks Axemen (29) for 3 damage
Axemen (29) destroyed
Birmingham Militia attacks Egbert but fails to do damage
Volunteer Archers attacks Egbert but fails to do damage
Egbert attacks Peasant Hunters for 5 damage
Bowmen (33) attacks Longbowomen for 2 damage
Longbowmen (44) attacks Longbowomen for 5 damage
Spearmen (6) attacks Common Archers for 2 damage
Turn 12
Peasant Hunters attacks Spearmen (6) for 4 damage
Spearmen (6) destroyed
Common Archers attacks Egbert for 1 damage
Longbowomen attacks Egbert but fails to do damage
Birmingham Militia attacks Egbert but fails to do damage
Volunteer Archers attacks Egbert but fails to do damage
Egbert attacks Birmingham Militia for 9 damage
Birmingham Militia destroyed
Bowmen (33) attacks Peasant Hunters but fails to do damage
Longbowmen (44) attacks Peasant Hunters for 5 damage
Peasant Hunters destroyed
Turn 13
Common Archers attacks Egbert for 3 damage
Longbowomen attacks Egbert but fails to do damage
Volunteer Archers attacks Egbert but fails to do damage
Egbert attacks Longbowomen for 4 damage
Longbowomen destroyed
Bowmen (33) attacks Volunteer Archers for 6 damage
Volunteer Archers destroyed
Longbowmen (44) attacks Common Archers for 1 damage
Turn 14
Common Archers attacks Egbert but fails to do damage
Egbert attacks Common Archers but fails to do damage
Bowmen (33) attacks Common Archers for 2 damage
Common Archers destroyed
Defenders win
Three kings clashed sword and spear across the kingdom and now one lies dead. In the hills along the contested Wessex-Mercia border, a large brigade of Mercian archers marched along the rough hewn paths, planning on besieging Londinium. They were walked straight into the Wessex King Egbert's royal encampment and bloody battle commenced. In the end, superior numbers and defensive position won out, with Egbert personally slaying several of the Mercians, his shield bristling with arrows. When the battle was done, Egbert lived but had but a handful of surviving bowmen. Whatever northbound force he had intended was broken on that day, and no sooner had he cleaned his blade than a messenger arrived with word of Welsh incursions to the west. In the tattered remains of Northumbria, the Picts continue to head south, threatening towns as they go. While King Coenwulf drank himself into a stupor over the news of his beloved archers, the Pictish king Causantin sat on the mines outside the Irontown, waiting for his moment.
No it was in Ireland that two two kings clashed and one met his end. The beleaguered Eanred, road weary in a wet and dreary land far from his home, broke camp early one morning and was beset on the road by the High King Conchobar and his two sons, Eochócan and Cathal. Eanred hefted his sword and ran at the High King, stabbing him deep in the side. Conchobar coughed blood but battled on. His two sons came to his aid, one with a pike, the other with an axe. Eanred had a castle forged sword and some training in his youth but was not battle hardened. Still, he beat away the advances of the royal party, and with two savage hews he cut down the young Eochócan, his pike dropping to the mud.
"My son!" cried High King Conchobar, and ran at the Northumbrian with his ceremonial spear. King Eanred, blood dripping from his wounds, bashed Conchobar aside, the High King falling into the dirt. Eanred raised his sword to deal Anglian justice when he breathed his last.
"For my brother!" cried Cathal as he embedded his axe into King Eanred's back and done what his own father could not.Turn 27: 841AD Player interfaceAdmin InterfaceFor the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.
Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
Evil Marahadja should pick a new unit to be his king (historically called Æthelred).
Also, for some bizarre reason, I've been recording all the turns as if they happened from 650AD onwards, when it's really taking placing in 850AD+. This changes nothing, mechanically, but I'll be using the correct 9th century dating from now on.