Ireland:
22 food used to gain 1 free population
23 food used to gain 1 free population
23 food used to gain 1 free population
Tile (11,18) claimed
Tile (13,21) claimed
Barracks built in Irada
Northumbria has razed your village on (12,21)!
Mercia:
45 food used to gain 1 free population
46 food used to gain 1 free population
Tile (26,19) claimed
Tile (29,30) claimed
Farm built at (24,22)
Farm built at (25,20)
Longbowmen raised in Birmingham
Longbowmen raised in York
Battle fought at (25,20):
Riders attacking (1 units)
Mercia army 22 defending (1 units)
Spearmen (25) destroyed
Attackers win
Mercian Archers Brigade moves to (28,27)
Battle fought at (25,20):
Mercia army 13 attacking (1 units)
Riders defending (1 units)
Mounted Huscarls destroyed
Attackers win
Mercia army 33 moves to (28,27)
Northumbria:
City New York built at (14,18)
Tile (14,17) claimed
Tile (13,17) claimed
Quarry built at (17,20)
Granary built in Narsis
Army Northumbria army 36 created
Northumbria army 36 renamed to Kings men
Northumbria army 26 renamed to New Ireland
Eanred moved to Kings men
New Ireland renamed to Raiders
Kings men moves to (11,22)
Raiders has razed Ireland's village on (12,21)!
Wessex:
37 food used to gain 1 free population
Horse Pasture built at (30,31)
Farm built at (24,32)
Road built at (27,32)
Nothingham grows to size 3
Engineer's Guild built in Winchester
Master Blacksmiths built in Londinium
Wessex army 19 moves to (28,29)
Egbert moves to (25,30)
Jutes moves to (26,30)
Wessex army 34 moves to (27,32)
Wales has razed your village on (18,34)!
Wales:
Farm built at (17,35)
City Wrexham built at (19,25)
Foundry built in Lampeter
Dumnonii has razed Wessex's village on (18,34)!
Pictland:
58 food used to gain 1 free population
City Windermere built at (18,16)
Spearmen raised in Eanerd
Library built in Mott Fergusa
Lancers raised in Caern Michaels
Mounted Huscarls moved to Causantin
Pictish Riders disbanded
Lancers (37) renamed to Mounted Huscarls
Pictland army 35 renamed to Lonely Band
Causantin renamed to Causantin and Friends
Army Pictland army 37 created
Mounted Huscarls moved to Pictland army 37
Outriders moved to Pictland army 37
Pictland army 37 renamed to Riders
Outriders moved to Causantin and Friends
Battle fought at (25,20):
Riders attacking (1 units)
Mercia army 22 defending (1 units)
Spearmen (25) destroyed
Attackers win
Lonely Band moves to (23,13)
Battle fought at (25,20):
Mercia army 13 attacking (1 units)
Riders defending (1 units)
Mounted Huscarls destroyed
Attackers win
Battle fought at (25,20):
Riders attacking (1 units)
Mercia army 22 defending (1 units)
Turn 1
Turn 2
Turn 3
Mounted Huscarls charges Spearmen (25) for 7 damage
Spearmen (25) attacks Mounted Huscarls for 4 damage
Turn 4
Mounted Huscarls attacks Spearmen (25) for 1 damage
Spearmen (25) attacks Mounted Huscarls but fails to do damage
Turn 5
Mounted Huscarls attacks Spearmen (25) for 4 damage
Spearmen (25) destroyed
Attackers win
Battle fought at (25,20):
Mercia army 13 attacking (1 units)
Riders defending (1 units)
Turn 1
Turn 2
Turn 3
Mounted Huscarls charges Mercian Raiders but fails to do damage
Turn 4
Mercian Raiders attacks Mounted Huscarls for 2 damage
Mounted Huscarls attacks Mercian Raiders but fails to do damage
Turn 5
Mercian Raiders attacks Mounted Huscarls for 1 damage
Mounted Huscarls attacks Mercian Raiders but fails to do damage
Turn 6
Mercian Raiders attacks Mounted Huscarls but fails to do damage
Mounted Huscarls attacks Mercian Raiders but fails to do damage
Turn 7
Mercian Raiders attacks Mounted Huscarls for 5 damage
Mounted Huscarls destroyed
Attackers win
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 665AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 665 AD.
Pictland: Defeat the Anglo-Saxon Nations OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 665 AD and you only can win if you're not defeated.