Ireland:
21 food used to gain 1 free population
22 food used to gain 1 free population
Tile (9,15) claimed
Tile (5,19) claimed
Tile (10,15) claimed
Farm built at (9,26)
Farm built at (11,26)
Farm built at (11,27)
Training Field built in Irada
Conchobar moves to (9,24)
Mercia:
45 food used to gain 1 free population
46 food used to gain 1 free population
Tile (25,20) claimed
Tile (24,20) claimed
Tile (24,22) claimed
Farm built at (24,23)
Road built at (27,26)
Longbowmen raised in Lincoln
Bowyers built in Birmingham
Longbowmen (34) renamed to Common Archers
Common Archers moved to Mercian Archers Brigade
Mercia army 32 disbanded
Mercian Archers Brigade moves to (27,26)
Mercia army 22 moves to (25,20)
Raiding Angles moves to (26,19)
Mercia army 13 moves to (24,21)
Wessex has razed your village on (29,29)!
Wessex has razed your village on (27,30)!
Northumbria:
Tile (14,19) claimed
Tile (14,18) claimed
Narsis grows to size 3
Northumbria army 26 moves to (12,21)
Wessex:
36 food used to gain 1 free population
36 food used to gain 1 free population
City Nothingham built at (29,31)
Hunter's Camp built at (29,33)
Marketplace built in Winchester
Axemen raised in Londinium
Library built in Shorine
Bowmen (33) moved to Egbert
Axemen (29) moved to Egbert
Wessex army 31 is empty and is disbanded
Wessex army 27 is empty and is disbanded
Egbert moves to (24,31)
Wessex army 19 has razed Mercia's village on (29,29)!
Jutes has razed Mercia's village on (27,30)!
Wales:
29 food used to gain 1 free population
Tile (17,35) claimed
Farm built at (18,31)
Bowyers built in Lampeter
Granary built in Machynlleth
Dumnonii moves to (18,34)
Pictland:
57 food used to gain 1 free population
Training Field built in Eanerd
North Tor grows to size 5
Marketplace built in Mott Fergusa
Lancers raised in Caern Michaels
Outriders moved to Causantin
Lonesome Band disbanded
Pictish Riders moves to (25,18)
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 665AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 665 AD.
Pictland: Defeat the Anglo-Saxon Nations OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 665 AD and you only can win if you're not defeated.