Ireland:
17 food used to gain 1 free population
18 food used to gain 1 free population
18 food used to gain 1 free population
Tile (11,25) claimed
Tile (11,27) claimed
City Arklow built at (10,26)
Mercia:
44 food used to gain 1 free population
44 food used to gain 1 free population
Farm built at (27,23)
Farm built at (25,23)
Hunter's Camp built at (27,24)
Hunter's Camp built at (28,27)
Hunter's Camp built at (23,26)
Library built in York
Angles moves to (23,30)
Coenwulf has conquered Eanerd!
Mercia army 13 has razed Northumbria's village on (24,23)!
Raiding Angles has razed Northumbria's village on (26,21)!
Mercia army 22 has razed Northumbria's village on (25,21)!
Northumbria:
Eanred moved to Eanred
Army Northumbria army 26 created
Eanred moved to Northumbria army 26
Spearmen (12) moved to Northumbria army 26
Northumbria army 26 moves to (15,18)
Eanred moves to (17,19)
Coenwulf has conquered Eanerd!
Mercia has razed your village on (24,23)!
Mercia has razed your village on (26,21)!
Mercia has razed your village on (25,21)!
Wessex:
35 food used to gain 1 free population
Tile (30,31) claimed
Hunter's Camp built at (28,35)
Road built at (24,34)
Road built at (26,33)
Road built at (27,34)
Axemen raised in Londinium
Spearmen raised in Southern Trek
Master Blacksmiths built in Winchester
Egbert moves to (23,32)
Jutes moves to (28,30)
Wessex army 14 moves to (24,32)
Wessex army 19 moves to (29,30)
Wales:
28 food used to gain 1 free population
Farm built at (16,35)
Farm built at (14,36)
Machynlleth grows to size 5
Granary built in Lampeter
Pictland:
55 food used to gain 1 free population
Farm built at (20,7)
Farm built at (17,6)
City North Tor built at (23,2)
Tile (21,13) claimed
Tile (22,17) claimed
Lancers raised in Caern Michaels
Lonesome Band moves to (25,15)
Raiding Group moves to (25,17)
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 665AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 665 AD.
Pictland: Defeat the Anglo-Saxon Nations OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 665 AD and you only can win if you're not defeated.