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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 79487 times)

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 1
« Reply #60 on: July 23, 2014, 12:05:54 pm »

Spoiler: Ireland Turn 3 (click to show/hide)
Spoiler: Wales turn 3 (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #61 on: July 23, 2014, 04:23:05 pm »

where can i find a list of what each improvement do?
Unfortunately there is no such list. But here we go:

Mine: +1 iron or gems or gold (requires existing resource)
Quarry: +1 stone
Farm: +1 food
Pasture: +1 Horse
Hunter Camp: +1 food
Woodcutters: +1 wood
Fishing : +1 food
Road: passing over tile costs only 1 move, allows trade of resources between connected cities.
For record: With Mines, Gems provide +4 Money income, and Gold provides +3 money income.

Kashyyk, I think that's a cool idea, but I think it might be more appropriate for towns. Though razing villages doesn't seem to happen much so maybe it would be balanced...

Spoiler (click to show/hide)

Is there any way to cut down Forests, please, NQT? And turn them into Plains and whatnot?

I really don't need this much fucking wood.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #62 on: July 23, 2014, 04:33:58 pm »

where can i find a list of what each improvement do?
Unfortunately there is no such list. But here we go:

Mine: +1 iron or gems or gold (requires existing resource)
Quarry: +1 stone
Farm: +1 food
Pasture: +1 Horse
Hunter Camp: +1 food
Woodcutters: +1 wood
Fishing : +1 food
Road: passing over tile costs only 1 move, allows trade of resources between connected cities.
For record: With Mines, Gems provide +4 Money income, and Gold provides +3 money income.

Kashyyk, I think that's a cool idea, but I think it might be more appropriate for towns. Though razing villages doesn't seem to happen much so maybe it would be balanced...

Spoiler (click to show/hide)

Is there any way to cut down Forests, please, NQT? And turn them into Plains and whatnot?

I really don't need this much fucking wood.
Nope. Not within the game at least (although NQT could add a house rule allowing you to do so).
Honestly, if they are really that unnecessary, it may actually be to your advantage to abandon them (thus cutting down on your pop growth cost).
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #63 on: July 23, 2014, 05:08:56 pm »

Spoiler: 617 AD (click to show/hide)

Turn 4: 618AD

Raiding continues along the northern borders while south men muster...

Player interface
Admin Interface

Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz - Autod currently by Lemon10
Ireland - Lemon10
Pictland - Kashyyk


No abandoning tiles. Your people live there, regardless of how useless they are. If you want more plains, conquer them. Remember you can get more food from woods by putting hunters in them.
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Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #64 on: July 23, 2014, 05:32:29 pm »

Conquering turns a claimed tile into an unclaimed tile.
There's an important exception to this: Conquering a city gives you that city with its population reduced by 1 (to a minimum of 2).
« Last Edit: July 23, 2014, 06:11:46 pm by Vanigo »
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #65 on: July 23, 2014, 05:43:36 pm »

Spoiler (click to show/hide)
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #66 on: July 23, 2014, 05:45:34 pm »

No abandoning tiles. Your people live there, regardless of how useless they are. If you want more plains, conquer them. Remember you can get more food from woods by putting hunters in them.
You can starve them. Or tax them into oblivion. Or just refuse to grant them your protection anymore.

Also, the problem with just trying to get more plains through conquering is that it uses up population.

Anyway...

Spoiler (click to show/hide)
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #67 on: July 23, 2014, 06:04:42 pm »

Spoiler: Ireland Turn 4 (click to show/hide)
Spoiler: Ireland Turn 5 (click to show/hide)
Spoiler: Wales Turn 4 (click to show/hide)
Spoiler: Wales Turn 5 (click to show/hide)

NQT: Make sure update the turn number in the thread title so we can know when the game updates.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #68 on: July 23, 2014, 07:19:22 pm »

You can starve them. Or tax them into oblivion. Or just refuse to grant them your protection anymore.
You're more than free to conquer your own forests to put down the outlaws that hide within.
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Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 2
« Reply #69 on: July 23, 2014, 07:24:42 pm »

You can starve them. Or tax them into oblivion. Or just refuse to grant them your protection anymore.
You're more than free to conquer your own forests to put down the outlaws that hide within.
There's a couple lines of code that specifically prohibit that, actually.
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 4
« Reply #70 on: July 23, 2014, 07:28:34 pm »

Yeah, I see checking it now that you get a message saying you can't conquer your own tiles.
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Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 4
« Reply #71 on: July 24, 2014, 03:04:16 am »

Spoiler: Turn 3 (click to show/hide)
« Last Edit: July 25, 2014, 02:42:30 am by Evil Marahadja »
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 4
« Reply #72 on: July 24, 2014, 03:11:28 am »

Spoiler (click to show/hide)
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Living on the opposite part of the world is sometime a problem

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 5
« Reply #73 on: July 24, 2014, 03:33:38 am »

Spoiler: 618 AD (click to show/hide)

Turn 5: 619AD

Distant villages burn and men make free with plunder, while messengers ride tirelessly sending missives between the nascent powers.

Player interface
Admin Interface

Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz - Autod currently by Lemon10
Ireland - Lemon10
Pictland - Kashyyk
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 5 - Replacement Wanted
« Reply #74 on: July 24, 2014, 03:49:21 am »

Spoiler (click to show/hide)
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