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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80668 times)

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 58
« Reply #735 on: December 04, 2014, 09:32:22 pm »

Spoiler (click to show/hide)
« Last Edit: December 05, 2014, 09:54:09 pm by Rolepgeek »
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 58
« Reply #736 on: December 05, 2014, 01:23:36 pm »

Spoiler: Danelaw (click to show/hide)
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 58
« Reply #737 on: December 05, 2014, 05:43:15 pm »

Current thoughts on everyone:

Pictland: It really depends on how well Kash is able to kill their incoming waves of troops. If he can't stop them from landing then their is no way for him to reclaim the north, and even farther south territories will be threatened eventually. With enough error on others parts he may be able to recover, but I doubt he will ever be as strong (compared to everyone else) as he was 10 turns ago.

Ireland: I'm going to be safe from the Danes for the foreseeable future. If they conquer the entirety of Britain I will be in trouble (since they will be able to build a large navy using the shipyards in pictland and throw huge stacks of galleys at me as well), but short of that or them sending 4 stacks in a single turn at me I am perfectly safe. And with Pictland weakened, I have a weak neighbor I can exploit.

Mercia: Better off then they were 10 turns ago to be honest. The threat of Pictland is functionally gone. Their current army is more then sufficient to drive the danes off, and then they can be a real force again. Provided of course that they do so before the Danes get another stack of reinforcements.

Wales: Can take the current Danes pretty trivially, but things get slightly more difficult if they get another stack in, and much more difficult if they get two stacks in. Won't be able to take much action against other players until they wipe out the current hostile force. A large attack at the moment will be quite devastating if the Danes do get two reinforcement stacks before they are destroyed, otherwise it would be trivial.

Wessex: Very strong, the Danes are no threat at all (besides the fact that future stacks could be a distraction from attacks they are planning). But they have built up their army as large as it can possibly be, they no longer have any money to improve it, and such actions would require another entire city, or scrapping their weak bowmen and very slowly replacing them with stronger troops. Even though their army is made of weak units its huge and thus quite powerful.

Danes: It really all depends on how much and how quickly reinforcements arrive in the south. Multiple stacks this turn may allow the armies in Mercia/Wales to continue to be a threat. In the north things all depend on how well Kash is able to kill the incoming fleets of troops. He will have trouble retaking the north even without another stack, but even a single stack more will make it nearly impossible, and 2+ will mean the Danes will be able to push southward.

E: Also minibump for Varee.
« Last Edit: December 05, 2014, 05:54:00 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 58
« Reply #738 on: December 05, 2014, 06:20:26 pm »

Wales: Can take the current Danes pretty trivially, but things get slightly more difficult if they get another stack in, and much more difficult if they get two stacks in. Won't be able to take much action against other players until they wipe out the current hostile force. A large attack at the moment will be quite devastating if the Danes do get two reinforcement stacks before they are destroyed, otherwise it would be trivial.

More of a stalemate, considering neither me nor the danes will probably leave their cities, and each city (probably, in the case of the danes) has over 150% defense bonuses.  Even if I do capture it, my forces will be too weak to be able to prevent them from capturing either city again.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 58
« Reply #739 on: December 06, 2014, 09:06:20 am »

Spoiler (click to show/hide)


I think I got too many soldier, so Mercia, how about you clear out the east side like from 28-29 column so I can march north and fight the pict for the sake of boredom?
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #740 on: December 06, 2014, 05:38:44 pm »

Spoiler: 872 AD (click to show/hide)
Spoiler: Battle Log (click to show/hide)

Another city falls in the north, the Irish blockade Pictish ports, there is fighting in the midlands. The Danes become emboldened... the Burning Ones with their smoking skin and explosive pyres are spotted off the coast of Ireland. In the east, the Bronze Horde arrives: wives, sisters, daughters and mothers of those that came with Ivar the Boneless. They won't rest until the whole of the south is on fire.

Turn 59: 873 AD

Player interface
Admin Interface

Income for Danes: +70 ((5 x 2 squares razed) + (15 * 1 pop 4 city conquered)

Spoiler: Dane xp allowance (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
Danes - NQT
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #741 on: December 06, 2014, 06:17:06 pm »

Spoiler: Danelaw (click to show/hide)
« Last Edit: December 08, 2014, 01:09:51 pm by notquitethere »
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #742 on: December 06, 2014, 07:12:06 pm »

Sigh. I really shouldn't have split my fleet. It looks like I will have to move my eastern fleet over to the west to prevent further incursions and send a significant portion of my army back to defend my empire (not that I think I will really need them, but far better to be safe then sorry).
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #743 on: December 06, 2014, 07:15:58 pm »

I probably should have left it another turn so you were more invested in the mainland campaign, but I thought you'd been having it too easy for too long already.
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #744 on: December 06, 2014, 08:41:13 pm »

I probably should have left it another turn so you were more invested in the mainland campaign, but I thought you'd been having it too easy for too long already.
Its what I deserve for getting cocky.   :D
I don't think so actually. If you had waited another turn, then I would have taken Windemere and Kash's horsemen would have to turn around to contest me (because he had no chance at beating my entire invasion party after it landed with the 50% bonus even if he throws everything he has at me, and even a single turn later it would have had a 150% defense bonus), and he would have kept heading north. As it is I would split my force in two to ensure that there are no complications in my defense of my cities (because I *really* want to avoid any possibility at all of losing even a single city for a single turn after seeing how badly things turned out for Kash). This means that I would only have 8 (six knights+2 foot) units with which to take Windemere, and if Kash sends all his troops against it, he would kill my invasion force of only 8 units before I take Windmere and its tasty 150% defense bonus (which would allow me to hold off his forces with just the half party). He might have decided (because after this post he certainly wouldn't) to keep heading north instead not knowing if I would send my entire force in or split it to defend myself, but even the possibility of my losing 6 knights for no benefit is far too costly to chance.

Now, if you *had* waited another turn it would have taken me another turn to extract half my forces, but the extra turn would have been almost negligible, given that it wouldn't have been enough time for you to land armies in my capital anyways.

Thus, the whole invasion will be called off, and all my armies are returning home to defend my cities, and my navy in the east will drop them off then slowly head over to the other coast to prevent further incursions. I will probably send my calvary east again once this immediate attack is dealt with sufficiently, but that may end up being quite a long time in the future.

Unanticipated events change the course of Irish actions, making the above post no longer relevant.
Spoiler: Ireland turn 59 (click to show/hide)
« Last Edit: December 08, 2014, 01:28:25 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #745 on: December 06, 2014, 11:40:38 pm »

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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #746 on: December 08, 2014, 12:14:18 pm »

Post-weekend bump.
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #747 on: December 08, 2014, 12:56:02 pm »

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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #748 on: December 08, 2014, 04:10:31 pm »

If two opposing armies meet in the middle of their movements, do they fight, or bypass each other.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 59
« Reply #749 on: December 08, 2014, 04:17:27 pm »

If two opposing armies meet in the middle of their movements, do they fight, or bypass each other.
Each army moves sequentially rather than simultaneously, so armies never meet in the middle of movement.
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