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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 80545 times)

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 47 - The King is Dead!
« Reply #555 on: October 29, 2014, 11:35:16 am »

Bump time for Rolepgeek.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 47 - The King is Dead!
« Reply #556 on: October 29, 2014, 10:02:19 pm »

Sorry, but I've been sick, and that means I haven't had flash access. Should tomorrow, though.

You know, Wales, if you helped me beat ese guys, you would have that many less Danes to worry about on this side, since I could actually focus on them instead of being annoyed with everyone else managing to have so much higher tiered troops than me seemingly out of nowhere.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 47 - The King is Dead!
« Reply #557 on: October 30, 2014, 01:15:45 am »

You know mercia? You can negotiate your term of surrender now if you want. I think hiding troops within a huge stack kinda make it harder to get a good count of how many troop you actually have. :P , i dont ant much actually, just some wood and maybe some land?
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 47 - The King is Dead!
« Reply #558 on: October 30, 2014, 06:30:38 pm »

You know mercia? You can negotiate your term of surrender now if you want. I think hiding troops within a huge stack kinda make it harder to get a good count of how many troop you actually have. :P , i dont ant much actually, just some wood and maybe some land?
How about go die?

:P surrender? Never.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 47 - The King is Dead!
« Reply #559 on: October 30, 2014, 06:34:19 pm »

Why don't you just both agree to end the war.  Neither side wins.

Seriously, we have to deal with the Danes in a couple turns, and I seem to be the only person at least partially fortified, and I barely trust what I have to do the job!
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 47 - The King is Dead!
« Reply #560 on: October 30, 2014, 07:44:21 pm »

Why don't you just both agree to end the war.  Neither side wins.

Seriously, we have to deal with the Danes in a couple turns, and I seem to be the only person at least partially fortified, and I barely trust what I have to do the job!
More fun this way, duh

Spoiler (click to show/hide)
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 47 - The King is Dead!
« Reply #561 on: October 31, 2014, 06:20:36 pm »

Okay, just be uodating in a moment...
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 48
« Reply #562 on: October 31, 2014, 08:30:41 pm »

Spoiler: 861 AD (click to show/hide)
Spoiler: Battle Log (click to show/hide)

In the stormy seas off the coast of the Isle of Man, the picts sent galleons after the Irish invaders. The superior numbers of the Irish won out and with a final ram they stove in the last of the Pictish ships. The broken men that washed ashore could only weep to hear that there'd be no haven for them in Narsis, conquered as it was by the sons of the ageing High King himself. On the mainland, the Welsh continued to build their defences in their rocky hinterlands, while the Northumbrians relinquished more towns and villages to Mercia and the Picts.

Most of all, 861 stands out as the lowest point for the men of Mercia. In the north, their strongest cities were wide open to a renewed Pictish front, and in the south their campaign against Wessex had crumbled. With superior numbers and greater cavalry, the Wessex fighters swarmed the Mercian invaders, retaking their homeland. In the greatest of these battles, Egbert II and the old king Coenwulf's brother, Ceolwulf, clashed swords.

The forces of Wessex had spread out across the land to strike out their foes simultaneously. King Egbert II gathered the best of his men and rode on Ceolwulf's position.

"You killed my brother!" roared Ceolwulf, hefting his greatsword at the riding knights that beset him. One always had to appear to wish to avenge family members, even when their deaths were politically convenient. As Egbert II rode up, Ceolwulf dealt him a savage blow, as his sworn guards beat back Sir Kornfled and the other knights. Ceolwulf ventured a second stab, but the blow hit Egbert's horse. As the beast toppled to the ground, Egbert leapt down, ramming his lance into one of the Chosen guards. Standing up, he turns to Ceolwulf who pushes aside Sir Kinsher, and says, "and now I will kill you!" True to his word, he draws his sword and cuts out Ceolwulf's knees and swiftly beheads the Mercian lord.

With no word of Cynehelm, believed slain in the southlands, and Ceolwulf dead, there was no clear successor and the full decline of the Mercian hegemony had begun in earnest.



Turn 48: 862 AD

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Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja (Currently auto'd by the mod)
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 48 - Wrack and Ruin
« Reply #563 on: October 31, 2014, 08:37:03 pm »

Spoiler: Northumbria (click to show/hide)
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 48 - Wrack and Ruin
« Reply #564 on: October 31, 2014, 10:28:18 pm »

Spoiler (click to show/hide)
« Last Edit: November 02, 2014, 08:36:51 pm by Rolepgeek »
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 48 - Wrack and Ruin
« Reply #565 on: October 31, 2014, 10:41:05 pm »

Spoiler (click to show/hide)
Hey mercia, I will offer you a term for peace, everything under the 30 line is mine and you send me some wood and we can call it good :D
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 48 - Wrack and Ruin
« Reply #566 on: October 31, 2014, 10:56:41 pm »

Eh.

Fine.

That works.

200 wood sound good? (I have so much goddamn wood it's ridiculous).

And what would it cost to get your help against Pictland, then?
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Optimism is Painful.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 48 - Wrack and Ruin
« Reply #567 on: October 31, 2014, 11:10:26 pm »

200 would be good, as for pictland ..... I got to talk to my generals  :P
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 48 - Wrack and Ruin
« Reply #568 on: November 01, 2014, 01:33:59 am »

Sweet. Now I have I have uncontestable naval supremecy, and at a small enough cost that I might be able to stop the Danes if they choose to try to take the island of man without even involving my knights. If they land farther south though my navy is going to be useless against them.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 48 - Wrack and Ruin
« Reply #569 on: November 01, 2014, 05:46:51 am »

Spoiler (click to show/hide)
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