Ireland:
57 food used to gain 1 free population
58 food used to gain 1 free population
58 food used to gain 1 free population
Farm built at (13,21)
Farm built at (13,22)
Farm built at (12,21)
Farm built at (11,21)
Farm built at (11,22)
Farm built at (11,23)
Tile (14,23) claimed
Galleon raised in New York
Abbleton grows to size 3
Abbeyvale grows to size 4
Knights (185) moved to Ireland army 221
Knights (173) moved to Ireland army 221
Galleon (174) moved to Ireland army 221
Knights (133) moved to Ireland army 221
Ireland army 221 renamed to Irish Navy
Knights (185) renamed to 1st Knights
Knights (173) renamed to 2nd Knights
Knights (133) renamed to 3rd Knights
Cináed moved to Irish Navy
Cathal moved to Irish Navy
Ireland army 190 is empty and is disbanded
Ireland army 189 is empty and is disbanded
Ireland army 201 is empty and is disbanded
Irish Navy moves to (17,19)
Mercia:
61 food used to gain 1 free population
Grimsby grows to size 5
Library built in Shrewsbury
Library built in Middlesbrough
Birmingham grows to size 5
Aqueduct built in Lincoln
Bowmen raised in Richmond
Engineer's Guild built in York
Granary built in Sheffield
Ceolwulf's Guard renamed to Cynehelm's Guard
Army Mercia army 237 created
Mercia army 237 renamed to Ceolwulf's Guard
Ceolwulf I moved to Ceolwulf's Guard
Oath-Guard moved to Ceolwulf's Guard
King's Chosen moved to Ceolwulf's Guard
Noble Guard moved to Ceolwulf's Guard
Birmingham Regiment moved to Ceolwulf's Guard
Yorkshire Regiment moved to Ceolwulf's Guard
Manchester Regiment moved to Ceolwulf's Guard
Longbowmen (205) renamed to New York Regiment
Halberdiers (207) renamed to Mercian Elite
Longbowmen (206) renamed to Western Archers
Mercia army 223 renamed to South-West Garrison
Healers (208) renamed to Physickers
Battle fought at (28,32):
Ceolwulf's Guard attacking (7 units)
Wessex army 213 defending (1 units) with defense bonus 25%
Spearmen (65) destroyed
Attackers win
Coenwulf's Guard moves to (27,34)
Mercia army 225 moves to (24,29)
Mercia army 222 moves to (28,23)
Cynehelm's Guard moves to (28,35)
Battle fought at (28,23):
Bridglington Guard attacking (1 units)
North Garrison Force, Mercia army 222 defending (2 units) with defense bonus 50%
Ælle destroyed
Defenders win
Battle fought at (28,35):
Wessex army 228 attacking (1 units)
Cynehelm's Guard defending (8 units) with defense bonus 25%
Bowmen (211) destroyed
Defenders win
Battle fought at (26,31):
Siege Crews attacking (1 units)
Wessex army 227 defending (1 units) with defense bonus 50%
Birmingham Catapults destroyed
Defenders win
Northumbria:
Bowmen raised in Bridlington
Training Field built in Haydon Bridge
Northumbria army 214 renamed to Ælle
Ælle renamed to Bridglington Guard
Bowmen (197) renamed to Ælle
Battle fought at (28,23):
Bridglington Guard attacking (1 units)
North Garrison Force, Mercia army 222 defending (2 units) with defense bonus 50%
Ælle destroyed
Defenders win
Wales has razed your village on (23,21)!
Wessex:
49 food used to gain 1 free population
Tile (28,32) claimed
Woodcutters built at (32,29)
Woodcutters built at (32,30)
Farm built at (31,28)
Farm built at (32,28)
Mounted Crossbowmen raised in Winchester
Palisade built in Center plain
Aqueduct built in Londinium
Marketplace built in BungKarn
Grand Bazaar built in Sane's Outpost
Bank built in Nothingham
Mounted Crossbowmen (209) moved to Capital Defend force
Cavalry Archers (198) moved to Capital Defend force
Wessex army 226 is empty and is disbanded
Wessex army 215 is empty and is disbanded
Wessex army 227 moves to (26,31)
Battle fought at (28,32):
Ceolwulf's Guard attacking (7 units)
Wessex army 213 defending (1 units) with defense bonus 25%
Spearmen (65) destroyed
Attackers win
Battle fought at (28,35):
Wessex army 228 attacking (1 units)
Cynehelm's Guard defending (8 units) with defense bonus 25%
Bowmen (211) destroyed
Defenders win
Wessex army 76 moves to (23,33)
Axer raider moves to (26,34)
Wessex army 229 moves to (26,34)
Battle fought at (26,31):
Siege Crews attacking (1 units)
Wessex army 227 defending (1 units) with defense bonus 50%
Birmingham Catapults destroyed
Defenders win
Wales:
41 food used to gain 1 free population
Aberaeron grows to size 6
Hanging Gardens built in Haverfordwest
Barracks built in Machynlleth
Granary built in Castercliff
Military Academy built in Lampeter
Palisade built in Wrexham
Knights (182) moved to Welsh Sixth Mobile
Wales army 198 is empty and is disbanded
Wales army 231 moves to (17,30)
Wales army 217 moves to (15,30)
(Future) Cardiff Garrison moves to (17,35)
Machynlleth Garrison moves to (14,36)
Wales army 232 moves to (21,32)
Welsh Fourth Mobile has razed Northumbria's village on (23,21)!
Pictland:
76 food used to gain 1 free population
Road built at (25,15)
Tile (20,20) claimed
Fountain of Health built in Caern Michaels
Cavern Mines built in Peebles
Peebles renamed to Mountainhome
Mountainhome renamed to Fort Montane
Granary built in Macleston
Shipyard built in Narsis
Galleon raised in Windermere
Docks built in North Tor
Docks built in Conniston
Pikemen raised in Whitehaven
Mac Maern Familia moved to Kings Guard
Another group of Horses disbanded
Crossbow Dragoons moved to Kings Guard
Moar Horses! disbanded
Pikemen (217) renamed to Trained Spearmen
Trained Spearmen moved to Windermere Garrison
Pictland army 234 disbanded
Pikemen (216) renamed to Narsis Spears
Pictland army 233 renamed to Narsis Defence League
Catapult (219) renamed to Wall-Breakers
Pictland army 236 renamed to Engineer Corps
Pictland army 235 renamed to Riders
Mounted Crossbowmen (218) renamed to Mounted Archers
Kings Guard moves to (25,17)
Riders moves to (23,13)
Cleanup moves to (26,16)
Raiders moves to (23,19)
More Raiders moves to (22,19)
Janitors moves to (21,17)
Narsis Defence League moves to (17,20)
Engineer Corps moves to (22,12)
Battle fought at (28,32):
Ceolwulf's Guard attacking (7 units)
Wessex army 213 defending (1 units) with defense bonus 25%
Turn 1
Turn 2
Turn 3
Turn 4
Ceolwulf I attacks Spearmen (65) for 3 damage
Oath-Guard attacks Spearmen (65) for 6 damage
King's Chosen attacks Spearmen (65) for 6 damage
Spearmen (65) destroyed
Attackers win
Battle fought at (28,23):
Bridglington Guard attacking (1 units)
North Garrison Force, Mercia army 222 defending (2 units) with defense bonus 50%
Turn 1
Turn 2
Turn 3
Turn 4
Straggling Archers attacks Ælle for 3 damage
New York Regiment attacks Ælle but fails to do damage
Turn 5
Ælle attacks New York Regiment but fails to do damage
Straggling Archers attacks Ælle for 2 damage
New York Regiment attacks Ælle for 6 damage
Ælle destroyed
Defenders win
Battle fought at (28,35):
Wessex army 228 attacking (1 units)
Cynehelm's Guard defending (8 units) with defense bonus 25%
Turn 1
Turn 2
Turn 3
Turn 4
Cynehelm attacks Bowmen (211) but fails to do damage
Prince-Guard attacks Bowmen (211) for 5 damage
Honor Guard attacks Bowmen (211) for 6 damage
'Mercia's Heroes' attacks Bowmen (211) for 5 damage
Bowmen (211) destroyed
Defenders win
Battle fought at (26,31):
Siege Crews attacking (1 units)
Wessex army 227 defending (1 units) with defense bonus 50%
Turn 1
Turn 2
Turn 3
Birmingham Catapults attacks Mounted Crossbowmen (210) but fails to do damage
Turn 4
Birmingham Catapults attacks Mounted Crossbowmen (210) but fails to do damage
Mounted Crossbowmen (210) attacks Birmingham Catapults for 2 damage
Turn 5
Birmingham Catapults attacks Mounted Crossbowmen (210) but fails to do damage
Mounted Crossbowmen (210) attacks Birmingham Catapults for 11 damage
Birmingham Catapults destroyed
Defenders win
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 865AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 865 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 865 AD and you only can win if you're not defeated.
No, they'll arrive in three different phases. That's why you should always seek to combine armies.