Ireland:
27 food used to gain 1 free population
28 food used to gain 1 free population
28 food used to gain 1 free population
Farm built at (6,28)
Tile (7,28) claimed
Tile (10,25) claimed
Farm built at (5,24)
Aqueduct built in Irada
Royal Army moves to (10,24)
Mercia:
48 food used to gain 1 free population
49 food used to gain 1 free population
Road built at (26,21)
Tile (27,30) claimed
Tile (26,30) claimed
Road built at (27,24)
Road built at (26,28)
Farm built at (24,20)
Longbowmen raised in York
Irontown grows to size 5
Longbowmen raised in Lincoln
Birmingham Militia moves to (26,30)
Mercian Archers Brigade moves to (26,30)
Northumbria:
Library built in Narsis
Training Field built in Last hope
Kings men moves to (12,23)
Raiders moves to (11,18)
Wessex:
39 food used to gain 1 free population
40 food used to gain 1 free population
Palisade built in Winchester
Catapult raised in Londinium
Stone Wall built in Nothingham
Training Field built in Shorine
Spearmen raised in Southern Trek
Longbowmen (44) moved to Egbert
Spearmen (6) moved to Egbert
Longer raider is empty and is disbanded
Spearmen raider is empty and is disbanded
Axer raider moves to (29,31)
Wessex army 52 moves to (24,34)
Axemen raider moves to (27,29)
Egbert moves to (27,30)
Wales:
31 food used to gain 1 free population
Horse Pasture built at (18,28)
Road built at (18,29)
Farm built at (17,29)
Machynlleth grows to size 6
Stone Wall built in Lampeter
Training Field built in Wrexham
Army Wales army 56 created
Spearmen (2) moved to Wales army 56
Axemen (27) renamed to Cyngen ap Cadell
Cyngen ap Cadell renamed to Spearmen Garrison 1
Wales army 56 renamed to Wrexham Garrison
Spearmen (2) renamed to Garrison 1
Wrexham Garrison renamed to Wrexham Defensive Forces
Garrison 1 renamed to Wrexham Spearman
Cyngen renamed to Lampeter Defensive Force
Lampeter Defensive Force renamed to Lempeter Defensive Forces
Spearmen (3) renamed to Dumnonii
Dumnonii renamed to Machyllno
Machyllno renamed to Machynlleth Defensive Forces
Wrexham Defensive Forces moves to (18,28)
Pictland:
60 food used to gain 1 free population
Tile (22,12) claimed
Farm built at (23,1)
Farm built at (24,2)
Farm built at (24,1)
Farm built at (23,3)
Farm built at (22,4)
Farm built at (21,1)
Farm built at (21,2)
Bowmen raised in Windermere
Spearmen (55) moved to Causantin and Friends
Pictland army 55 disbanded
Spearmen (55) renamed to Mac Dougal Clansmen
Lancers (54) renamed to Huscarl Horsemen
Pictland army 54 renamed to Roving Gang
Roving Gang moves to (23,13)
Distant Dustcloud moves to (25,18)
Causantin and Friends moves to (26,19)
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 665AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 665 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 665 AD and you only can win if you're not defeated.