Ireland:
27 food used to gain 1 free population
27 food used to gain 1 free population
Farm built at (6,24)
Tile (5,24) claimed
Tile (6,28) claimed
Tile (13,15) claimed
Granary built in Arklow
Cathal moved to Royal Army
Eochócan moved to Royal Army
Princes' men is empty and is disbanded
Royal Army moves to (9,25)
Northumbria has razed your village on (11,19)!
Mercia:
47 food used to gain 1 free population
48 food used to gain 1 free population
Road built at (26,31)
Longbowmen raised in York
Master Blacksmiths built in Lincoln
Engineer's Guild built in Birmingham
Irontown grows to size 4
Battle fought at (26,22):
Lonely Band attacking (1 units)
Mercia army 48, Mercia army 50 defending (2 units)
Spearmen (48) destroyed
Mounted Huscarls destroyed
Defenders win
Mercian Archers Brigade moves to (27,30)
Birmingham Militia moves to (25,31)
Coenwulf's Band moves to (25,20)
Mercia army 48 is empty and is disbanded
Northumbria:
26 food used to gain 1 free population
Tile (11,16) claimed
Kings men moves to (11,24)
Raiders has razed Ireland's village on (11,19)!
Wessex:
39 food used to gain 1 free population
Quarry built at (23,33)
Quarry built at (22,33)
Hunter's Camp built at (22,35)
Tile (28,30) claimed
Horse Archers raised in Winchester
Spearmen raised in Southern Trek
Catapult raised in Londinium
Wessex army 34 renamed to Axemen raider
Wessex army 19 renamed to Axer raider
Jutes renamed to Spearmen raider
Spearmen (45) moved to Egbert
Wessex army 44 renamed to Longer raider
Wessex army 45 is empty and is disbanded
Axer raider moves to (28,30)
Longer raider moves to (26,31)
Spearmen raider moves to (26,31)
Egbert moves to (26,31)
Wales:
30 food used to gain 1 free population
Farm built at (19,29)
Farm built at (18,29)
Farm built at (17,30)
Aqueduct built in Machynlleth
Pictland:
60 food used to gain 1 free population
City Conniston built at (18,4)
Farm built at (22,2)
Farm built at (22,1)
Docks built in Windermere
Lancers raised in Caern Michaels
Spearmen raised in Eanerd
Huscarl Riders moved to Causantin and Friends
Rangers disbanded
Battle fought at (26,22):
Lonely Band attacking (1 units)
Mercia army 48, Mercia army 50 defending (2 units)
Spearmen (48) destroyed
Mounted Huscarls destroyed
Defenders win
Distant Dustcloud moves to (25,15)
Battle fought at (26,22):
Lonely Band attacking (1 units)
Mercia army 48, Mercia army 50 defending (2 units)
Turn 1
Turn 2
Turn 3
Mounted Huscarls charges Spearmen (48) for 3 damage
Spearmen (48) attacks Mounted Huscarls but fails to do damage
Longbowmen (50) attacks Mounted Huscarls but fails to do damage
Turn 4
Mounted Huscarls attacks Spearmen (48) for 2 damage
Spearmen (48) attacks Mounted Huscarls but fails to do damage
Longbowmen (50) attacks Mounted Huscarls but fails to do damage
Turn 5
Mounted Huscarls attacks Spearmen (48) for 3 damage
Spearmen (48) attacks Mounted Huscarls but fails to do damage
Longbowmen (50) attacks Mounted Huscarls for 2 damage
Turn 6
Mounted Huscarls attacks Spearmen (48) for 6 damage
Spearmen (48) destroyed
Longbowmen (50) attacks Mounted Huscarls for 1 damage
Turn 7
Mounted Huscarls charges Longbowmen (50) for 1 damage
Longbowmen (50) attacks Mounted Huscarls for 3 damage
Turn 8
Mounted Huscarls attacks Longbowmen (50) for 2 damage
Longbowmen (50) attacks Mounted Huscarls for 4 damage
Turn 9
Mounted Huscarls attacks Longbowmen (50) but fails to do damage
Longbowmen (50) attacks Mounted Huscarls but fails to do damage
Turn 10
Mounted Huscarls attacks Longbowmen (50) for 2 damage
Longbowmen (50) attacks Mounted Huscarls for 4 damage
Mounted Huscarls destroyed
Defenders win
For the wincons below: a nation is considered defeated if it has no cities and no units and no reasonable chance of completing its wincon. Ireland is considered 'taken over' by a non-Irish power if they're the only one with size 5 cities and greater on it (and have a size 6 city on it themselves) and Ireland doesn't control more then 50% of the Island.
Irish Kingdom: Take over 80% of Ireland
Mercia: Defeat the other Anglo-Saxon nations (Northumbria, Wessex) OR Defeat the Britons (Picts/Welsh/Irish).
Wessex: Hold Winchester until the Danes come. You can lose and retake it, but if it's ever destroyed or if it's owned by a foreign nation in 665AD, you'll lose.
Wales: Survive until the Danes come. This means 'have at least one Welsh territory and one Welsh unit alive' in 665 AD.
Pictland: Defeat the Anglo-Saxon Nations (Northumbria, Mercia, Wessex) OR take over Ireland
Northumberland: Defeat the Picts OR take over Ireland
The game can end prematurely if one faction wipes out all other factions, which is also considered a win. Win conditions are only checked in 665 AD and you only can win if you're not defeated.