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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 81241 times)

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 22
« Reply #255 on: August 21, 2014, 07:57:18 pm »

Aaaand, its about time for a bump for Role and Varee.

E: Also, I've decided to wait a while (probably a few months) to start my next game of this (which is pretty much done otherwise), because we have had quite a few of these games going on recently, and I suspect waiting a while for the next one will increase interest.
« Last Edit: August 21, 2014, 07:59:44 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 22
« Reply #256 on: August 22, 2014, 03:22:26 am »

That makes sense-- I'm sure there'd be plenty of people potentially interested in this kind of game, though super-long term games don't appeal to everyone.
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 22
« Reply #257 on: August 22, 2014, 05:00:33 am »

Spoiler (click to show/hide)
« Last Edit: August 22, 2014, 05:06:09 am by Varee »
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Living on the opposite part of the world is sometime a problem

Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 22
« Reply #258 on: August 22, 2014, 08:15:18 pm »

Aaaand, its about time for a bump for Role and Varee.

E: Also, I've decided to wait a while (probably a few months) to start my next game of this (which is pretty much done otherwise), because we have had quite a few of these games going on recently, and I suspect waiting a while for the next one will increase interest.
PM me the ruleset?
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 22
« Reply #259 on: August 23, 2014, 12:33:53 am »

Post a turn in later. No flash access at the moment. Or for a day or two.
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 22
« Reply #260 on: August 23, 2014, 03:24:41 pm »

Aaaand, its about time for a bump for Role and Varee.

E: Also, I've decided to wait a while (probably a few months) to start my next game of this (which is pretty much done otherwise), because we have had quite a few of these games going on recently, and I suspect waiting a while for the next one will increase interest.
PM me the ruleset?
I spoke a bit too soon to be honest (especially since I wasn't really feeling a lot of pressure given that the game isn't going to run for quite a while). I'm not quite done, but it should be completely finished (barring about a billion balance problems) by some point on monday. I'll PM them to you then.
E: It would also be really awesome if you could add a OR (eg. you need either a engi guild or a wizards tower to build a aqueduct (but not both (although you could have both)) and XOR (you could build either a wizards tower or engi guild (but not build both in one city under any circumstances)) condition for buildings. I understand it would be a lot of work, but it would be quite helpful for modding conditions.
« Last Edit: August 23, 2014, 03:52:08 pm by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 22
« Reply #261 on: August 24, 2014, 01:20:57 pm »

Spoiler (click to show/hide)
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #262 on: August 24, 2014, 04:33:59 pm »

Spoiler: 636 AD (click to show/hide)

The Irish muster to expel the Northumbrians, but will they succeed before Arklow is sacked? Coenwulf and Causantin still face off in what is rapidly becoming Mercian land. The south, aside from the peaceful Welsh, is still awash with many armies of the Wessex saxons. Will their rampaging through Mercia ever come to an end?

Turn 23: 637AD

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Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
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Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #263 on: August 25, 2014, 08:21:56 am »

Spoiler (click to show/hide)
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #264 on: August 25, 2014, 08:47:40 am »

Spoiler (click to show/hide)
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #265 on: August 25, 2014, 09:14:16 am »

Spoiler (click to show/hide)
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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #266 on: August 25, 2014, 10:33:01 am »

Spoiler: Ireland turn 23 (click to show/hide)
((And the answer to your question of if my troops will arrive on time is yes: They will arrive precisely on time.))
« Last Edit: August 25, 2014, 10:56:15 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Vanigo

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #267 on: August 25, 2014, 06:25:06 pm »

Hey, is there a policy of kibitzing? Because I see somewhere between one and three players making major strategic blunder(s).
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Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #268 on: August 25, 2014, 06:40:46 pm »

Spoiler (click to show/hide)

I'd appreciate any help you'd have to offer, Vanigo, but I believe that would be cheating, and if I make my bed, I have to lay in it. Besides, fighting two opponents is kinda inevitable, here, since Wessex has decided to go to war with me out of spite or something, while Pictland and I have a conflict of interest in the north.
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Optimize anyway.

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 23
« Reply #269 on: August 25, 2014, 10:39:08 pm »

Just going to throw a bump out there for Zanz. It would be nice to be able to get this turn run soon.
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.
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