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Author Topic: The Dark Age - A Vanigo Empire Game - The Dark Age Has Ended  (Read 81211 times)

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 9
« Reply #150 on: July 30, 2014, 02:39:12 am »

Spoiler: 624 AD (click to show/hide)

Wessex grows bold and expands the land around the crumbling Roman fort of Londinium while Mercia tightens its stranglehold on the captured York.

Turn 11: 625AD

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Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
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Evil Marahadja

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #151 on: July 30, 2014, 03:13:03 am »

Spoiler: Turn 12 (click to show/hide)
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Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #152 on: July 30, 2014, 04:45:39 am »

Spoiler (click to show/hide)
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Varee

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #153 on: July 30, 2014, 05:29:30 am »

Spoiler (click to show/hide)


umm i seem to have a horse pasture for no reason .... must have been a misclick...
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Living on the opposite part of the world is sometime a problem

Kashyyk

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #154 on: July 30, 2014, 06:31:10 am »

That's cos you built one. You can order another improvement built on a tile, and it'll just overwrite the old one.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #155 on: July 30, 2014, 11:27:41 am »

Spoiler (click to show/hide)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 8
« Reply #156 on: July 30, 2014, 12:16:51 pm »

Spoiler: Turn 11 (click to show/hide)
Spoiler: Turn 12 (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #157 on: July 30, 2014, 10:08:28 pm »

Spoiler (click to show/hide)
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Sincerely, Role P. Geek

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lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #158 on: July 31, 2014, 01:58:31 am »

notquitethere: For the take over Ireland win condition you say " Ireland is considered 'taken over' if 95% of its tiles are owned by one player".
Does that mean one player must own 95% of the tiles out of all of Ireland (eg. owning 126 out of the 131 Irish tiles), or do they just need to have 95% of the ownership when compared to the other players (eg. owning 21 tiles of Ireland while the only other person only has a single tile in Ireland).
If its the first, then it's literally impossible for anyone other then Ireland to win that way due to the condition being checked at turn 50 (and still very hard if it is Ireland). If its the second, then it is simply extremely hard for anyone other then Ireland to win that way.

If its the first, then it really needs to be changed (especially for the non-Irish).
If it is the second, then I do think the win condition should still be made easier for the non-Irish. Not so much that it would be easy, but having to go and burn down every single Irish tile would be very annoying (perhaps make it 60% ownership for the non-Irish and that no other non-Irish player has more then 10%).
« Last Edit: July 31, 2014, 02:23:34 am by lemon10 »
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 9
« Reply #159 on: July 31, 2014, 12:21:33 pm »

Spoiler: 625 AD (click to show/hide)

The Northumbrians huddle in the settlements while to the north and south the proud Picts and merciless Mercians continue their expansion.

Turn 12: 626AD

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Spoiler: Win Conditions (click to show/hide)

Mercia - Rolepg
Wessex - Varee
Northumbria - Evil Marahadja
Wales - Zanz
Ireland - Lemon10
Pictland - Kashyyk
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notquitethere

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #160 on: July 31, 2014, 12:29:29 pm »

I'll have a think about revising the Irish wincon Lemon. How about: Ireland have to win and hold 80% of the tiles in Ireland, anyone wishing to 'take Ireland' has to be the only power with cities and units in Ireland on Turn 50. Hmm, those aren't mutually exclusive though... I'll have a bit more of a think.
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Zanzetkuken The Great

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #161 on: July 31, 2014, 12:37:43 pm »

Whoever is playing Northumberland right now, it may be a good idea to just head over to Ireland and start up there, considering how your current position is being struck at on both sides by stronger enemies.

Spoiler (click to show/hide)
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

lemon10

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #162 on: July 31, 2014, 01:46:01 pm »

Whoever is playing Northumberland right now, it may be a good idea to just head over to Ireland and start up there, considering how your current position is being struck at on both sides by stronger enemies.

Spoiler (click to show/hide)
Yeah, because the answer when you are under heavy attack is to go and open up a third front.
Spoiler: Turn 12 (click to show/hide)
Spoiler: Turn 13 (click to show/hide)
Spoiler: Turn 14 (click to show/hide)
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #163 on: July 31, 2014, 07:05:27 pm »

I'll have a think about revising the Irish wincon Lemon. How about: Ireland have to win and hold 80% of the tiles in Ireland, anyone wishing to 'take Ireland' has to be the only power with cities and units in Ireland on Turn 50. Hmm, those aren't mutually exclusive though... I'll have a bit more of a think.
Neither is "Defeat X' with anyone else who wants to 'Defeat Y'.

If I crush Northumberland and Pictland, and fulfill my wincon, Northumberland can still 'win'; Pictland was defeated, and as long as they played some role in that...
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Sincerely, Role P. Geek

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Optimize anyway.

Rolepgeek

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Re: The Dark Age - A Vanigo Empire Game - Turn 11
« Reply #164 on: July 31, 2014, 07:15:23 pm »

Spoiler (click to show/hide)

I do wish that you would cease and desist this needless jabbing of my borders, Wessex, as it serves no one any good and only serves to annoy me. And I grow more powerful with every passing of the seasons...
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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