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Author Topic: Scorpius Race mod  (Read 3471 times)

Hellcommander

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Scorpius Race mod
« on: July 11, 2014, 01:13:58 am »

Here is my scorpion-like humanoid race the Scorpius that I've been working on for a long time (rerelease for new dwarf fortress 0.40.02 includes my blowgun mod) currently requires requires lucelle weapons and armour (drow-like race minus the spider parts add armor,extremely tough exoskeleton, and features of scorpions with painful poison). Fun race to use in the current release but currently far stronger then dwarfs (they lack bones though so a organized strike against one seems effective and stats where based on strength of stone dwarf from genesis mod. Enjoy being devoured my them if you go to war against them.
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Hellcommander

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Re: Scorpius Race mod
« Reply #1 on: July 11, 2014, 01:16:14 am »

Current of the mod that is uploaded is here http://dffd.wimbli.com/file.php?id=8859
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Hellcommander

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Re: Scorpius Race mod
« Reply #2 on: July 11, 2014, 06:18:39 pm »

Updated the mod check the link for change log and 7zip
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Hellcommander

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Re: Scorpius Race mod
« Reply #3 on: July 15, 2014, 09:41:12 am »

July 15, 2014
Fixed the temperature points of chasm scorpion
Halved most of the densities of my custom mats to reduce the problem of smashing things to gore.
Going to create flying supernatural warrior varient of scorpius that uses cold mist blasts but still is not finished enough to use yet
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Hellcommander

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Re: Scorpius Race mod
« Reply #4 on: July 16, 2014, 07:25:14 pm »

July 16, 2014
Made changes to entity file
removed underground as start biome
added new variable positions
start biomes are now only tundra and mountain (underground does not work yet for civs)
exclusive start is still the same but likely has no effect but not harmful either
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Hellcommander

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Re: Scorpius Race mod
« Reply #5 on: July 18, 2014, 05:05:10 pm »

July 18, 2014
updated tags of the 2 included pets to have the new attack system and added a few natural skills to chasm scorpion to match with scorpius
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Hellcommander

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Re: Scorpius Race mod
« Reply #6 on: July 18, 2014, 07:36:59 pm »

added minor change in body detail scorpius and chasm scorpions detail plan now has 1 more layer of fat for extra food storage
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EuchreJack

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Re: Scorpius Race mod
« Reply #7 on: July 22, 2014, 01:58:33 am »

currently requires requires lucelle weapons and armour

If that isn't already in the mod, you might either wish to include it or link to it.  I'm happy to try this mod, but I'm not hunting for anything else.

Playing with this mod plus standard game, Scorpius have a problem with their military: They can't make one.  They must be missing the military hierarchy in the entity raws.
EDIT: On further inspection of the entity raws, it appears there are only military squads once the fort either establishes a fortress guard or attracts the general.  So no military until midgame.

Hellcommander

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Re: Scorpius Race mod
« Reply #8 on: October 06, 2015, 07:16:26 am »

sorry for reviving old topic but seems fitting to use same url
Oct 6, 2015
Replaced Position Stuff with new remake of it no random positions anymore (based on normal dwarf positions with some new ones and changes)
switched weapons used to normal dwarf/human weapons and armor
split to 2 folders for one with weapon mod and 1 defualt dwarf fortress
downsized scorpius race again from 2 times humans size to 1.5 the size
deduced densities of materials
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Hellcommander

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Re: Scorpius Race mod
« Reply #9 on: October 06, 2015, 07:19:21 am »

In the process of making a half human/spider race the arache.
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vishdafish

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Re: Scorpius Race mod
« Reply #10 on: October 13, 2015, 02:24:50 pm »

Played Scorpius on Fortress Mode, they dont wake up from sleep. I think it is due to the [NO_STUN] tag.
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