Furthermore, some more testing seems to point at the spouse conversion target tag as the culprit. It could kind of fit into the crash timeline that the game crashes when a night troll tries to convert a maorin, but I can't tell why the crash would occur at that point. Nothing I did to the dwarf raws so far crashed worldgen like that...
Them being four armed furries probably screws with the conversion code somehow. I'll post a bug report with the creature raw later.
When I did get it to run I had a weird bug in that I only found one small area they were located and they had NO TRADE as their nieghbour status but so did a tower in the same area while none of the other towers had it. In the other areas of the map. I guess your dudes don't trade as it isn't in the file.
Yeah, that's intentional. Well, it was. I suppose you don't really interact with them in fort mode at all unless you civ piss them off in worldgen, so yeah, I should probably let them trade. Hopefully they'll get more options in the caravan arc.
Meph may since he's made lots of races.
Yeah, it'd be odd for someone like Meph or Deon not to have encountered this. Back when I played the original Genesis it had stuff like four armed snake people, and I doubt modders have gotten any less creative since then
Anyway, thanks a lot for helping me out guys, I appreciate it. The final technical question I have about these guys is regarding custom weapons. I gave them a fairly hefty bow, and they keep spawning as metal objects, even made out of metals they shouldn't have access to, like steel (not that they should really have access to any metals at all). Will I have to give them the wooden weapons tag, or could I make a custom interaction to let them create them out of bone or wood? I haven't really looked into interactions too much yet.