Sounds good! I really don't know what that price is, so feel free to just give whatever.
And we only have the two designs, I'll probably just use frumple's in favor of getting the guild up so we can start coordinating vastly better.
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Writing time!
So this time let's go over spells, as they're obviously rather central.
So, trees, divided by element, do have rather notable differences in most cases. In general any given build will focus on a single tree, maybe with a secondary tree once they've got their main tree sussed out. I'd say the vast majority of builds are dual elemental, because having a single tree both limits your flexibility and, if you're a dps build, limits the points you can put into the elemental stats without just saying "fuck it" and putting them wherever. Resistances become very important in the late game, and it's not terribly uncommon to find dual resistances on armor, so a dual stat build sort've just works out like that.
But! despite what you might be assuming by the designs of the class, there's actually quite a bit of variety. A dps feca is both possible and not terrible! It just fills a different role then, say, a dps Iop. Notably it is quite a bit more sturdy then the Iop, has more range, less damage, and can generally sort've act as a dps role in nasty situations that normal dps's would crumple under, and hopefully get things back under control. In this case it would be using the fire tree primarily, as that tree's focus is on damage, notably single target.
In comparison, there are support Fecas (using water+armors/glyphs), and tank fecas (using earth/armors). Sacriers, Fire tree is dps (self damaging, great damage, gets better as they lose health, a good way to turn a fight if the guy knows what he's doing), Wind tree is battlefield manipulation and mobility (notably they don't do a lot of damage with it but they have phenomenal range and can pull some neat tricks with it, compared to an air masqueraider for instance, who mostly does damage with it, and has battlefield manipulation on the side), and the earth tree is straight health tanking, which differs from feca, in that they can be healed (feca generally shouldn't be taking damage, and if they are they're in a death spiral), and they, again, gain damage as they lose health.
So, don't listen to nobody that tells you x class's y tree is bad because it doesn't do x. Generally, most classes do their roles well enough, in their own way, that they can be useful. I will say right now, the Sram class is a little cranked up, because they are currently awaiting a class revamp, when most of the other classes have already gotten them. Unless you just really really want to be a Sram, you might wait a it.