I'd like some more info about Moth; it seems like it is analogous to Germany, but I'm not sure.
Some more info on Dwänholf and Phaion, the differences between Goldar and Haufman(beyond the one being mountainous and icy), possible recruitment options for all of the principalities under my control(I would offer suggestions, as well, I think; for example, Samurai were historically mounted archers first, Bushido being "The Way of the Horse and Bow", and they were incredible archers indeed, with bows able to rival any Welsh or English Longbow, yet fully capable of being used on horseback or whilst crouching.), just how bad the strife in Hendell is currently, how bad pirates and such are and whether it's my duty to attempt to control them, and so on, would be nice.
@Varee: I foresee great boredom in your future.
Moth is actually more like Romania. Lots of small villages controled by mayors that answer to the nobles. People are very superstitious, and there are stories about vampires, werewolves, forests of walking trees that kill those that stay at night and so on.
Dwanholf is also a dark place like Moth, but there are more cities, most of them in the coast. There's a lot of crime and some cities even openly serve as a refuge for pirates, and the Prince has never been able to control the situation. It's actually his responsability, but should the pirates do any major attack against a city of another Principalty, it would become your problem.
Phaion was founded by settlers from Lannet, and a lot of its culture is very similar to Lannet's, but it is influenced by western culture, with a more flexible society (it is a bourgeois country, with no noble class). Since thirty years ago, Phaion is ruled by a council of merchants and bussinessmen that rule the country (with the Emperor's consent) as a business, which has made Phaion become one of the richest Principalties.
The main difference between Goldar and Haufman is that while Goldar is actually composed of a number of Clans that only respect and follow the Ygnling (the Prince's Clan) because they are the stronger, Haufman's Prince rules over a more cohesive Principalty, where nobles are loyal to him because of his title, not because of his strenght.
The possible recruitment options are those that you already have and those that you suggest.