It's taking a lot more effort to avoid looking at the secret armies than it takes to not look at other arbiters. I think it's because the secret armies seem like they would be so much more interesting.
Units with Scout automatically have Fast, right? It seems like they'd be more or less pointless otherwise.
And the armies have supplementary support staff and camp followers and the like to assist with supply lines and the needs of armies number in the hundreds of thousands?
What's the currency of the world again? And do we need to worry about such things? How muchof the game will be economic build-up?
What challenges are we likely to be facing?
Is it possible to recycle or capture souls of those who die, particularly if they're bound to a construct?
And can we at least get PMs detailing what the unique traits of part of our secret armies are?
Just how dangerous is the Moth or whatever? Would it be possible to mount expeditions into it to try and recover artifacts? Or do so in person?
Is there a trait related to propaganda and the like? Desertion and bribery are as effective as disease, starvation, and weather, for reducing enemy armies, in most cases.
1: Well, they do not have the Fast trait per se, but because they are smaller units they do move way faster.
2: Yes the army have the necessary support staff. I haven't included for the sake of simplicity.
3: The currency is called Crowns. There are Copper Crowns, Silver Crowns (each is 10 Copper Crowns) and Gold Crowns (each is 100 Silver Crowns). You shouldn't need to worry, at least if you keep yourselves a part of the Empire.
4: Rebellions, attacks from Supernatural creatures and maybe traitors.
5: Well, necromancy can do wonders, but most souls disappear from the world after a few hours. Even the most powerful souls rarely remain for more than 12 hours if they don't become undead. So yes, it is possible, but you would need to be fast.
6: I'm working on that, don't worry. You'll have the details in the next 24 hours.
7: Most areas of Moth are actually safe. It's mainly the forests that are dangerous. It would be possible to mount expeditions or to go yourself, but the deeper one gets into the woods, the more dangerous it is going to be. As a rule of thumb, numbers are less important than the personal power and skill of the people sent.
8: Saboteurs works for propaganda too.