So now that there's a tileset for 40.01 i can finally play it without burning my eyes out. Doing it without dwarf therapist is a new and terrible experience for me, but I muddled through it ok.
I played a brand new fortress for about a year, and I'll complain about it below:
One immigrant brought with him a pet Sow. The sow poured beetles and louses off of it as it wandered around, and they started cropping up all over. The cats went crazy getting rid of them, but i'm slowly be overrun by the bug invaders. Its a Trojan Pig sort of situation. I might have the pig suffer an unfortunate atom smashing accident...
As with other players, my trees were causing collapse warnings, but they didn't seem to produce puffs of dust, or actually do anything really. The pauses were annoying though.
Dwarves eat, drink and do negotiations much faster now, resulting in less downtime. This is very nice. They also seem to put negotiations lower in the priority tree, and so my leader mined everything he was supposed to before starting the negotiations. Go him.
A stone detailer smoothing a stone under a dwarf dumping a stone resulted in a dangerous terrain warning.
Finally, near the end of the first year, a VILE FORCE OF DARKNESS appeared. I didn't even have a door or bridge up yet, and they mightily quashed my poor fortress. My civilization screen didn't show anyone at war with me, and so I didn't expect to have to defend myself so early on.
The force consisted of dwarf recruits, elf bowmen and humans of various military professions. They seemed to work as a team, not fighting one another, but instead quickly axemurdering my entire fortress. Bandits maybe?
Anyway, a few dwarves made it to a workshop and locked themselves in, but without any wine down there, i doubt they'll last very long. My Little Fortress: Losing is Magic.