((I cannot crank out daily updates for this!))
Tip of the day: You can hire other players. They may join your organization for no initial fee, if they wish, although they retain standard pay. Scientists or engineers start as a low grade specialist of their choice, and will randomly rank-up until they eventually reach X-COM tier (Superior scientists is optional, and may be traded for a second specialization). Their costs go up with rank. Their costs vanish into the aether, and cannot be tracked or used. They receive a bonus to rolls for projects they lead. They may defect to another player, and try to take a mix of 1-3 completed techs, samples, and prototypes with them, depending on how much risk they're willing to take. Heroes must post or PM me their actions to receive their roll bonus. They may have their team research or build something the owning organization doesn't necessarily want them researching or building. The GM does not know how hero military units will work.
Global event! The economy is booming as people eagerly enjoy their kaiju-free lives. +5% income to every X-Company
1.
Adwarf gets an elite infantry platoon, experts at urban combat.
The head of SINCOM submits its paper on kaiju genetics to a semi-prestigious scientific journal. Surprisingly, it even gets published. It establishes SINCOM as the leader in the field of alien study. There are several complains about the difficulty in reproducing the results, due to material scarcity. Several bored college students debate the name SINCOM.
Cheap Camera drone costs reassessed, dropped to 1 engineer month.
Kaiju preliminary genetic study shared with the world.
+100CR to Wwolin. Thank you, that copy-pastable sheet was nearly perfect, although you didn't have the living quarters change. (All platoons are assumed to have 50 people unless otherwise noted.)
+50CR to Furtuka, Hawk123, and Sarrak.
+25CR to Adwarf (didn't show individual upkeep cost changes)
1 - Thank you, Remalle.Tokyo
Superior Combat Personnel
15 CR
Gross Income: 500 CR/month
Expenses: 173 CR/month
Net Income: 327 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Living Quarters (100/100) + 327 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
5 infantry platoons
2 special forces platoons
3 pilots
Research Completed
Preliminary bone research
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju bone sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
79 CR
Gross Income: 525 CR/month
Expenses: 256 CR/month
Net Income: 269 CR/month
Buildings:
1 Large Workshop
3 Living quarters (173/300)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 Undergrads
4 Melee Specialist unknowns
10 General Engineers
1 Superior Engineer
3 Special Forces platoons
1 Special Forces platoons (survival)
3 Experienced Pilots (2/mo each)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
123 CR
Gross Income: 525 CR/month
Expenses: 145 CR/month
Net Income: 380 CR/month
Buildings:
One Small Workshop
One Ballistic Weapons Research Laboratory +2
One Living Quarters (100/100) + some soldiers living off-base
Small Airfield (0/3)
Personnel:
38 Undergrads
4 General Scientists
2 Ballistics Specialist Scientists
5 General Engineers
1 Elite Infantry Platoon (Urban II) (upkeep 25)
1 Special Forces Platoon
2 General Pilots
Research Completed
Preliminary bone research
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
166 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Research Completed:
Preliminary Bone Research
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Special Resources
Combat data from first attack
1x Kaiju muscle sample
1x Kaiju liver sample
Berlin
Superior Scientists
333 CR
Gross Income: 525 CR/month
Expenses: 125 CR/month
Net Income: 400 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Scientists
5 General Engineers
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Completed research
Preliminary kaiju neural study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju brain sample
Germany
Superior Engineers
88 CR
Gross Income: 525 CR/month
Expenses: 190 CR/month
Net Income: 335 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (153/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
47 Undergrads
6 General Scientist
1 LG Spec Scientist (Robotics)
6 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
2 SF Platoons
Vehicles
2 chinook transport helicopters (50 transport capacity each)
Completed Research
Preliminary spinal cord research
Preliminary bone research
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
California
Superior Charisma
248 CR
Gross Income: 525 CR/month
Expenses: 121 CR/month
Net Income: 404 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
40 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot
Vehicles
1 Scrap-armored bus (Needs 10CR, 5 engineer months to finish with sound system)
Designs
+Design for scrap-armored audio blaster bus (20 credits, 15 engineer months)
+Design for Mki Rocker Suit (25CR, 25 engineer months)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Damaged kaiju claw
Modern Earth tech, as of July 2014
Preliminary kaiju genetic study
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 3, September 2014. R&D And Military Deployment Phase Start.
Rule change: No more hiring your soldiers out to PMCs. That would quickly get annoying to track.