Tip of the day: Either scientists or engineers may create a new design, or modify an old one. Engineers will trend towards rugged designs with tried-and-true methods, while scientists will tend to make more expensive designs with more experimental features. Scientists tend to be better at incorporating new theoretical technology into their designs.
Tip of the day: Engineering projects tend to have a set engineer-month threshold. Research and designs do not, and have better results the more and better people are on the project, up to a point.
Tip of the day: R&D may optionally be boosted with extra funding. Note that designs made under a large budget tend to use more expensive components.
Each operation has begin their operations, and are currently hidden from the eye of the public. They know that there are similar organizations, and they may communicate with each other through their funders.
To help get them started, the funders of each organization have acquired tissue samples from the slain kaiju, and collections of videos, reports, and eyewitness accounts from the attack.
Experts theorize that the kaiju was created by a freak combination of radiation, quantum randomness, and divine punishment. It is expected that more attacks will wipe out every bastion of sin on the planet within the coming days. Church attendance up by 3% across the US.
Wwolin's random purchase bought a mechanized infantry platoon, with eight vehicles. The vehicles are in great condition, but the soldiers are completely green, poorly trained, and barely know what they're doing. By default, the vehicles are armed with a heavy mix of AA, AT, mortars, and anti-infantry weaponry. Their load-outs may be swapped quickly. ((That option was designed as buying more experienced infantry, but I suppose it doesn't make sense to buy expensive elite infantry to fight giant monsters.))
IronyOwl scored an elite special forces platoon, able to survive nearly anywhere on Earth without support virtually indefinitely, so long as they're not actively being fired upon.
Wwolin, Adwarf, Hawk132, and Sarrak each recieve a bonus of 150 CR for having easy-to-follow expense reports.
Furtuka, I think your math was off by 50CR. You should have 56.
Adwarf, weapons lab is a bit vague. Is it for energy weapons? Ballistics? Chemicals?
Tokyo
Superior Combat Personnel
38 CR
Gross Income: 500 CR/month
Expenses: 173 CR/month
Net Income: 327 CR/month
Buildings:
Small workshop
General Laboratory
Living Quarters (100/100) + 327 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
5 infantry platoons
2 special forces platoons
3 pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
170 CR
Gross Income: 500 CR/month
Expenses: 135 CR/month
Net Income: 365 CR/month
Buildings:
1 Large Workshop
2 Living quarters (173/200)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 General Engineers
10 Undergrads
3 Special Forces platoons
3 Pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
152 CR
Gross Income: 500 CR/month
Expenses: 120 CR/month
Net Income: 380 CR/month
Buildings:
One Small Workshop
One ______ Weapons Research Laboratory
One Living Quarters (0/100)
Small Airfield (0/3)
Personnel:
38 Undergrads
4 General Scientists
2 ______ Specialist Scientists
5 General Engineers
1 Special Forces Platoon
2 General Pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
155 CR
Gross Income: 750 CR/month
Expenses: 225 CR/month
Net Income: 510 CR/month
Buildings:
2 Small Workshops
General Laboratory
3 Living Quarters (300/300) + 125 soldiers living off-base
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju liver sample
Berlin
Superior Scientists
0 CR
Gross Income: 500 CR/month
Expenses: 75 CR/month
Net Income: 425 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Engineers
1 Elite Special Forces Platoon (Survival trait)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju brain sample
Germany
Superior Engineers
153 CR
Gross Income: 500 CR/month
Expenses: 75 CR/month
Net Income: 370 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (153/200)
Hospital Ward (0/10)
Personnel:
47 Undergrads
1 General Scientist
1 LG Spec Scientist (Robotics)
1 Spec. Engineer (Robotics)
3 General Pilots
2 SF Platoons
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju spinal cord sample
California
Superior Charisma
56 CR
Gross Income: 500 CR/month
Expenses: 121 CR/month
Net Income: 379 CR/month
Buildings:
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
40 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju claw
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 1, R&D and military deployment phase start.
1 general scientist and 9 undergrads study my kaiju spleen in my lab.
1 undergrad reviews the combat data in his room. (What's he going to do, blow his computer up trying to watch a video?) ((Spoiler warning: Yes.))
1 general scientist and 5 undergrads spend 5 CR to rent a lab to study laser weapons.
5 general engineers license, build, and sell commercial hunting weapons in workshop 1.
25 undergrads redesign a helicopter gunship to carry as many rockets as possible, and unleash them all in a devastating alpha strike, in workshop 2.
1 soldier platoon guards my base.
1 special forces platoon looks for work with a PMC.
2 soldier platoons head to San Fran to help with the rebuilding.
1 soldier platoon raids Timmy Grant's base, trying to take his kaiju claw. (I know where it is because I tricked him into telling me where he lives.)