Tip of the day: Pilots looking for exciting work are not advised to join an anti-kaiju organization. Such work simply doesn't exist at this time.
Halberd forces leave their base within fifteen minutes, having their own transports but needing time to grab heavier weapons, and are the first to arrive. They touch down just before the giant turtle make landfall at Shanghai. One platoon takes their heavy anti-tank weapons and begin short-range recon, while the second takes the chinooks and helps the civilians evacuate.
Despite their efforts, the beast rampages for nearly two hours before more organizations start arriving. The valiant local forces managed to destroy its head in an impressive barrage, but it merely grow back. The shell is nearly inpenetrable, but seems to lack regeneration.
Most of the civilians have been evacuated by the time F.A.F.N.I.R. and Black Forge arrive to help with evacuations. They spread out, looking to retrieve straggelers.
Halberd, F.A.F.N.I.R., Black Forge, SINCOM, and NERV infantry fail to do much damage to it, and are only poorly linked with local forces, who only have marginally more success.
After another two hours of ineffective fighting, the Chinese government calls for all military forces to pull out immediately.
With all the chaos, Timmy Grant and the Kaiju fighters find themselves unable to get a flight in time, lacking their own airfield. HERALD, similarly, can't get the military to divert any transports to Antarctica.
The kaiju proves vulnerable to a high dose of nuclear fire.
Casualty list:NERV: 1 SF platoon, 3 Inf platoons, all infantry/special forces morale down due to sucicide mission. Estimated 1 year for full recovery.
Halberd: 1 SF platoon
Misc minor damage to other platoons - Auto-charged for replacements.
Kaiju remains
Various local forces
Estimated 5 million civilians, in evacuation, battle, and immediate aftermath.
Estimated 50 million humans over 5 years from nuclear after-effects, including ecological
Shanghai an irradiated ruin
Your performances were deemed unsatisfactory. Be aware that, in the unlikely event that kaiju death-cults sprout up and then spread to take 40% of world governments, all anti-kaiju organizations will be terminated. Additionally, if the world's population ever falls below one billion humans, Earth's loss will be virtually garunteed.
Halberd has gained a token funding increase.
After careful review, no penalties to funding have been deemed necessary at this time.
Tokyo
Superior Combat Personnel
324 CR
Gross Income: 500 CR/month
Expenses: 185 CR/month
Net Income: 315 CR/month
Traits:
Poor infantry morale
Buildings:
Small Workshop (175CR to repair)
Large Workshop
General Laboratory
Living Quarters (100/100) + 127 soldiers off-base
Small Airfield (0/3)
Personnel:
10 undergrads
5 general scientists
5 general engineers
2 infantry platoons
1 special forces platoons
3 pilots
2 general engineers, 2 undergrads undergoing anti-radiation treatment, at doubled pay (-12CR/month)
Research Completed
Preliminary bone research
Preliminary Kaiju Skin Study
Preliminary Kaiju Skin Study
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju bone sample
1x Kaiju heart sample
Antarctic
Superior Combat Personnel
104 CR
Gross Income: 525 CR/month
Expenses: 231 CR/month
Net Income: 294 CR/month
Buildings:
1 Large Workshop
3 Living quarters (173/300)
1 Hospital ward (0/10)
1 Small Airfield (0/3)
Personnel:
10 Undergrads
4 Melee Specialist unknowns
10 General Engineers
1 Superior Engineer
2 Special Forces platoons (-6CR to recover to full strength)
1 Special Forces platoons (Survival)
1 Special Forces platoons (Survival II)
3 Experienced Pilots (2/mo each)
Designs:
Chainsword (2CR, 2 engineer months each)
Titanium-obsidian short swords (12.5CR, 12.5 engineer months for 50
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
1x Kaiju lung sample
San Fransisco
Superior Engineers
460 CR
Gross Income: 525 CR/month
Expenses: 145 CR/month
Net Income: 380 CR/month
Buildings:
One Small Workshop
One Ballistic Weapons Research Laboratory +2
One Living Quarters (100/100) + some soldiers living off-base
Small Airfield (0/3)
Personnel:
38 Undergrads
4 General Scientists
2 Ballistics Specialist Scientists
5 General Engineers
1 Elite Infantry Platoon (Urban II) (upkeep 25)
1 Special Forces Platoon
2 General Pilots
Research Completed
Preliminary bone research
Conventional Railguns, Exceptional
Designs:
Deliverance Gatling-squad Cannon (5CR, 6 engineer months, 2CR + 1 engineer month per engagement in ammo.)
Military Goods
2x Bad Quality Deliverance Weapons
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
1x Kaiju stomach sample
Charlotte, North Carolina, USA
Capitalist Funding
453 CR
Gross Income: 788 CR/month
Expenses: 365 CR/month
Net Income: 423 CR/month
Reputation: Somewhat positive
Buildings:
2 Small Workshops
1 Small Workshop +1
General Laboratory
3 Living Quarters (255/300)
Hospital Ward (0/10)
Small Airfield (0/0)
Personnel:
60x Undergrads
5x LG Specialist Engineers (Body Armor)
10x General Engineers
25x General Scientists
2x Special Forces Platoon
1x Green Mechanized Infantry Platoon(8 vehicles) (40/mo)
5x General Pilots
Vehicles
0.5 set of motorcycles
Research Completed:
Preliminary Bone Study
Through Kaiju Liver Study
Preliminary Kaiju Muscle Study
Preliminary Behavioral Analysis (F.A.F.N.I.R.)
Designs:
Infantry anti-bullet body armor (25CR, 15 engineer months for a set of 50)
Impressive motorcycle design (60CR, 30 engineer months for 25 two-person bikes)
Military Resources
1 Set of good quality anti-bullet armor
Special Resources
Combat data from first attack
Berlin
Superior Scientists
732 CR
Gross Income: 525 CR/month
Expenses: 125 CR/month
Net Income: 400 CR/month
Buildings:
Large Workshop
Laboratory
2 Living Quarters (70/200)
Small Airfield (0/3)
Personnel:
15 Undergrads
5 General Scientists
5 General Engineers
1 Elite Special Forces Platoon (Survival)
Designs
Cheap Camera Drone (1 engineer months)
Sample Retrieval Drone (3 engineer months, 2 credits)
Completed research
Preliminary kaiju neural study
Preliminary Behavioral Analysis (SINCOM)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju bone sample
1x Kaiju muscle sample
Germany
Superior Engineers
357 CR
Gross Income: 540 CR/month
Expenses: 190 CR/month
Net Income: 350 CR/month
Buildings:
Large Workshop
General Laboratory
2x Living Quarters (119/200)
Hospital Ward (0/10)
Large Airfield (2/3)
Personnel:
47 Undergrads
6 General Scientist
1 LG Spec Scientist (Robotics)
6 General Engineers
1 Spec. Engineer (Robotics)
8 General Pilots
1 SF Platoon
Vehicles
2 Chinook transport helicopters (50 transport capacity each)
Designs
Project VERT specs: Mech with 2x human height, 3MPH, stable over damaged terrain, easily fires light infantry weaponry while moving
Completed Research
Preliminary Spinal Cord Study
Preliminary Bone Study
Preliminary Skin Study
Special Resources
Combat data from first attack
California
Superior Charisma
642 CR
Gross Income: 525 CR/month
Expenses: 121 CR/month
Net Income: 404 CR/month
Buildings:
Small Workshop
Large Workshop
General Laboratory
Living Quarters (100/100) + 98 soldiers living off-base
Hospital Ward (0/10)
Personnel:
40 undergrads
2 General Scientists
3 General Engineers
1 LG Specialist Engineers (cars)
1 LG Specialist Engineers (audio electronics)
2 Soldier Platoons
1 Special Forces Platoons
1 Pilot (Safe Crashing [ground])
Vehicles
1 Scrap-armored audio blaster bus
1 bus
Designs
Scrap-armored audio blaster bus (20 credits, 15 engineer months)
Mki Rocker Suit (25CR, 25 engineer months)
Kaiju Claw Guitar (3 engineer months, 1/3 of a kaiju claw)
Special Resources
Combat data from first attack
1x Kaiju skin sample
1x Kaiju muscle sample
Modern Earth tech, as of July 2014
Preliminary kaiju genetic study
200 CR: Small Workshop - Allows 25 engineers to work on small projects, up to the size of a small motorcycle.
350 CR: Large Workshop - Allows 25 engineers to work on projects as large as a medium-sized plane.
Workshops may initially be upgraded up to four times, for a dice bonus. Costs are 100, 200, 400, and 800 extra (1000 for a fully upgraded small workshop). This may be paid later, but work cannot be done inside a building during construction.
250 CR + 10/month: General Laboratory - Allows 25 scientists to work on any one project.
+100 CR: Specialized Laboratory - Provides a bonus to work in one field, with a severe penalty to unrelated fields.
Laboratories may initially be upgraded up to three times, for a dice bonus. Costs are 100, 200, and 400 extra. This may be paid later, but work cannot be done inside a building during construction.
100 CR: Hospital Ward - Allows up to 10 injured personnel to remain safely on-base. Doubles healing speed, and allows those with minor injures to continue light work.
50 CR: Living Quarters - Provides on-base living, recreation, and dining space for 100 personnel. Removes the morale penalty for commutes, required for bases in inhospitable locations.
100 CR: Small Airfield - Space for small aircraft to launch from or land on. Comes with a control tower.
+50 CR: Large Airfield - Allows larger aircraft to use the airfield.
+50 CR: Hangars - Provides maintenance and secure storage space for 3 fighter-sized aircraft or 1 bomber-sized aircraft. May be taken multiple times.
Free: General support personnel - Janitors, secretaries, and the like. Their budgets are included in the hiring costs for other employees.
Scientists
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General scientists - They're decent at most mundane fields, but don't leave them studying fusion unattended.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and research just as fast as lower grade specialists in their specialties.
150~25/mo: Superior Scientists - They are generally good at everything that's not too overly exotic.
500~100/mo: XCOM-tier scientists - Need a small team who can study a dimensional gate, reverse-engineer its access method, and design a manned inter-dimensional vehicle, all within two months?
Engineers
0~1/mo: Undergrad Students - They'll work for food and paperwork, and are better than empty space.
10~5/mo: General engineers - They're decent at most mundane tasks. Precision work is better done by specialists.
25~5/mo: Low-grade specialists - They are heavily specialized, and you might not get exactly the specialty you were hoping for.
50~10/mo: Specialists - These have a more broad focus, and build just as well as lower grade specialists in their specialties.
150~25/mo: Superior engineers - Their creations are generally superior.
500~100/mo: XCOM-tier engineers - Probably overkill.
Soldiers
20~10/mo: General infantry platoon(50)
50~25/mo: Special forces platoon(50)
If you want to hire better trained soldiers, spend more money for random results.
Pilots
4~1/mo: General Pilot. Able to fly or drive anything conventional with minimal practice.
If you want to hire better trained pilots, spend more money for random results.
Turn 5, October 2014. Hiring and purchasing phase start.