Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: Dwarf Fortress 0.40.02 Released  (Read 31026 times)

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Dwarf Fortress 0.40.02 Released
« Reply #75 on: July 13, 2014, 01:22:10 am »

In adventure mode, the conversations at least slow you down to crazy levels. Goblin sites can take up to ten seconds for one move.

It's most likely caused by overpopulation.
Logged

PersonGuy

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.02 Released
« Reply #76 on: July 13, 2014, 03:47:21 am »

So far things are going good.
Logged

Bobnova

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.02 Released
« Reply #77 on: July 13, 2014, 11:37:55 am »

Has anybody else had Miners have accidents while digging vertical channels?
I have a guy drilling a hole, single tile, a few dozen Z levels.
He just had a rock hit him and cause him to fall.
Only thing I can think of is that he channeled out the level below him, grabbed the wall, and then the rocks dragged him down with them when they fell. A little odd.
The irony is that he was drilling a well to get water to wash and feed to another dwarf that is in the hospital due to falling out of a tree.
Logged
how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

Foxite

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.02 Released
« Reply #78 on: July 13, 2014, 02:01:34 pm »

BOOM, BABAY!
Logged
The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.
Pages: 1 ... 4 5 [6]