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Author Topic: Dwarf Fortress 0.40.02 Released  (Read 31029 times)

Toady One

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Re: Dwarf Fortress 0.40.02 Released
« Reply #45 on: July 11, 2014, 12:24:12 am »

Was that a retire/unretire situation, or something out of the blue?
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The Toad, a Natural Resource:  Preserve yours today!

Alev

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Re: Dwarf Fortress 0.40.02 Released
« Reply #46 on: July 11, 2014, 12:30:13 am »

Hasn't Toady added in lying, IIRC?
« Last Edit: July 11, 2014, 12:54:39 am by Alev »
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WillowLuman

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Re: Dwarf Fortress 0.40.02 Released
« Reply #47 on: July 11, 2014, 12:37:28 am »

Was that a retire/unretire situation, or something out of the blue?
Out of the blue on a human outsider. Other factors that may or may not be notable are the extinction of all civilized creatures except for a small camp of bandit goblins with a single human maceman among them.

EDIT: My brother, playing in a more populous world, encountered similar rumors while looking at his quest log.
« Last Edit: July 11, 2014, 12:40:41 am by HugoLuman »
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Dwarf Souls: Prepare to Mine
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Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Toady One

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Re: Dwarf Fortress 0.40.02 Released
« Reply #48 on: July 11, 2014, 01:01:05 am »

So I guess there are at least two contexts where this reflected reference stuff is happening...  I haven't seen it, but it'll probably be figure-outable when I get there.  Saves in the bug reports'll be useful, though I suspect the underlying broken conflict data won't be directly traceable from them.  It is an adventure every day.
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WillowLuman

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Re: Dwarf Fortress 0.40.02 Released
« Reply #49 on: July 11, 2014, 01:34:41 am »

Haven't retired/unretired an adventurer yet. IDK if that dupe bug upon initial unretire is still here. I'll check, but has anyone else got data on this yet?
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Archereon

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Re: Dwarf Fortress 0.40.02 Released
« Reply #50 on: July 11, 2014, 02:26:36 am »

It can result in you attacking yourself if your adventurer has committed heinous crimes.
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Putnam

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Re: Dwarf Fortress 0.40.02 Released
« Reply #51 on: July 11, 2014, 02:36:34 am »

Attacking would probably be better written as assaulting. Attacking suggests you actually went through on an attack when comments by animal men out in the wild suggest that it's more along the lines of doing battle in general even if that means running away or crawling into a fetal position and crying.

Archereon

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Re: Dwarf Fortress 0.40.02 Released
« Reply #52 on: July 11, 2014, 02:46:37 am »

I have actually seen bugged adventurers be repeatedly punched by their clones resulting in injuries, and heard of a case of somebody being killed by their clone.
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

Syncing

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Re: Dwarf Fortress 0.40.02 Released
« Reply #53 on: July 11, 2014, 02:59:50 am »

This version crashes for me when finalizing the sites:



Settings were the default ones, in an un-modified, vanilla DF 40.02 on Win7 64x
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WillowLuman

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Re: Dwarf Fortress 0.40.02 Released
« Reply #54 on: July 11, 2014, 03:01:24 am »

Are the false rumors of my death really a bug? It makes sense that some people would assume I died after setting off into the wilderness alone, though the animal people talking about it seems weird.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
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Philii

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Re: Dwarf Fortress 0.40.02 Released
« Reply #55 on: July 11, 2014, 04:24:13 am »

a lot of bug wait to fix. :o :'(
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Sutremaine

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Re: Dwarf Fortress 0.40.02 Released
« Reply #56 on: July 11, 2014, 04:42:12 am »

Yay, now I can actively use that shield skill on my adventurer.

And the growth bug is fixed! Had that really been around since .31?

EDIT: Are 40.01 saves completely incompatible with 40.02, or am I doing it wrong? I've only been playing Adventure mode, so I don't think you can auto-save anyway.
« Last Edit: July 11, 2014, 05:11:50 am by Sutremaine »
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Romesaria

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Re: Dwarf Fortress 0.40.02 Released
« Reply #57 on: July 11, 2014, 01:05:28 pm »

Great news!  I've played it, and the game runs just fine for me now. :D

And I've gone ahead and reclaimed a ruin, which has like 25 or 30 Forges, just sitting down there, like some 20+ Z-Levels down.  It also has Magma Smelters, so I've gone ahead and disassembled a few of the forges to build some Magma Forgers. :D

I am also impressed with how many new plants there are.  I'm going through and planting stuff above ground, and I get options for things like Garlic, Raspberries, Blueberries, Grapes... :D

This is great, very great!  Thanks for taking the time to make the bugfix!
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nekoexmachina

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Re: Dwarf Fortress 0.40.02 Released
« Reply #58 on: July 11, 2014, 01:10:25 pm »

When one digs out even one tile of root of the tree right under it, tree disappears completely. Is this a known bug already?
edit:
yes it is, http://www.bay12games.com/dwarves/mantisbt/view.php?id=6749
« Last Edit: July 11, 2014, 01:13:04 pm by nekoexmachina »
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Whenever i read the "doesn't care about anything anymore" line, i instantly imagine a dwarf, sitting alone on a swing set. Just slowly rocking back and forth, somberly staring at the ground, and stopping every once in a while to sigh.
It's mildly depressing.

Philii

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Re: Dwarf Fortress 0.40.02 Released
« Reply #59 on: July 11, 2014, 01:58:25 pm »

I like jump, climb and other action.
big trees are Best.But Don't play with fire on tree.
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